The science teacher I killed, who's ghost lives in my head is calling bullshit.
Controlled Variable:
Video game testers whose skill level exceeds that of a regular audience.
Altered Variable:
Game in which testers are testing
Results:
Reports from testers after playing Homefront show that the campaign only takes about 5 hours long. Other generic boring shooters tested nearly twice as long.
Chance of Air:
The testers are not necassarily the same testers for every shooter. Homefront could have just gotten testers who are better at games.
Conclusion:
It is unlikely that Homefront was tested by hardcore designers that could roughly complete the game in half the time as testers could complete other games. Testers' skills do not vary as much as the results would acuire, and even if they did, the chances that Homefront received all the toughest testers out there is mathmatically a chance of less than .001%.
They know there game is short, and rather than go for the quality vs quantity argument, they make excuses as to why the are incorrect. The game is indeed too short.
Now, to continue another one of my needlessly long posts, length =/= quality. The only shooter I play is Halo Reach, as the campaign of all other shooters bores the ghosts out of my head. Halo Reach I make an exception for as I do enjoy it far more than other shooters (Saint's Row 2 not considered a shooter by my definition in this case, despite being a TPS.)
Homefront only has one thing that stands out about it. It's set in America, defending America, rather than America fighting over seas, and even off planet. This is the equivilent of picking out a dog I want to bite my nads, with Homefront being the bulldog with a bow on it's head.