A semi-realistic military multiplayer FPS/RTS combo focused on intense battles and a feeling of immersion. NOT like CoD or Battlefield. Very few times will someone die instantly, but rather they'll lie on the ground wounded and yelling/screaming for help. No magical revives or anything, but if you manage to save a wounded team-mate, you'll get a medal, and experience (plus save a soldier on your side). I say semi-realistic only because you will be able to see your enemy most of the time, and I'd try to avoid ARMA-like gameplay, as I find that dull. You can survive grazes and try to bandage up bigger wounds and keep going, at the risk of dying, or having reduced combat ability and/or mobility.
There will be one commander for each team, who has access to helmet-cams (if the soldiers have them), satellite views, and UAV/recon plane cameras. The commander gives orders to fireteam leaders, and calls in reinforcements and air support.
Destroyable environments, with debris and bodies lying around for the entire match. Battles will only last for 5-10 minutes, depending on play style, so this shouldn't take too long. Also, when people want to respawn, the commander must purchase them, and their transport, so they can be flown/boated/driven in. No magical appearing or parachuting down, you have to come in the slow way, and risk AA fire. This makes you value your character's life more, and adds a more random aspect to the battle (since a heli can rappel guys in almost anywhere, as long as it isn't shot at by anti-air fire). Also encourages teamwork, as you all go in as a unit, instead of appearing randomly solo.
The guns WON'T be attached to the side of your character's head, instead you'll move the eyes/head with the mouse, and the body/gun will adjust. Stopping or aiming down the sights will center the body to the head's location. There will be a first-person cover system, including blind-fire, aiming out of cover, and quickly moving to other nearby cover.
There will be a very in-depth communication system that will somehow intelligently play dialogue for your character. Think of spotting in BF3, but more complicated, and with 2-3 buttons. For example, you can look at a friendly, click button one to yell at him, then click button two while looking at an enemy to tell him to take him down. Characters will do the usual automatic VO's, too (I'm getting pinned down, need a medic, grenade, frag out, etc). On top of that, you're ASSIGNED a last name when you first join, and this name will be used so characters can yell at you. Also, they will use a comm system if you're farther than X amount of meters away. Not sure if you'll be able to select preferences for names or what, but I don't want XXX420lgSlayer running around the battlefield.
Oh, and NO HUD! At all. Instead you'll have animations and character comments to determine what's going on. For example, HOLD reload and your guy will do an ammo check and count. Hold R and the fireteam leader comm button, and he'll order his whole fireteam to do an ammo check and count.
Overall, the plan is for a visceral and bloody game that emphasizes working as a team, while portraying war as a brutal and horrible place, instead of a sterile math game that most videogames make it into. You'll be surrounded by the screams of the dying and wounded. The goal is to make it far less fast-paced than CoD or BF, but still fast enough to be scary and fun for everyone.
Sorry for the wall of text, if you read that all, you're a champ, that's only a small portion of it too
There will be one commander for each team, who has access to helmet-cams (if the soldiers have them), satellite views, and UAV/recon plane cameras. The commander gives orders to fireteam leaders, and calls in reinforcements and air support.
Destroyable environments, with debris and bodies lying around for the entire match. Battles will only last for 5-10 minutes, depending on play style, so this shouldn't take too long. Also, when people want to respawn, the commander must purchase them, and their transport, so they can be flown/boated/driven in. No magical appearing or parachuting down, you have to come in the slow way, and risk AA fire. This makes you value your character's life more, and adds a more random aspect to the battle (since a heli can rappel guys in almost anywhere, as long as it isn't shot at by anti-air fire). Also encourages teamwork, as you all go in as a unit, instead of appearing randomly solo.
The guns WON'T be attached to the side of your character's head, instead you'll move the eyes/head with the mouse, and the body/gun will adjust. Stopping or aiming down the sights will center the body to the head's location. There will be a first-person cover system, including blind-fire, aiming out of cover, and quickly moving to other nearby cover.
There will be a very in-depth communication system that will somehow intelligently play dialogue for your character. Think of spotting in BF3, but more complicated, and with 2-3 buttons. For example, you can look at a friendly, click button one to yell at him, then click button two while looking at an enemy to tell him to take him down. Characters will do the usual automatic VO's, too (I'm getting pinned down, need a medic, grenade, frag out, etc). On top of that, you're ASSIGNED a last name when you first join, and this name will be used so characters can yell at you. Also, they will use a comm system if you're farther than X amount of meters away. Not sure if you'll be able to select preferences for names or what, but I don't want XXX420lgSlayer running around the battlefield.
Oh, and NO HUD! At all. Instead you'll have animations and character comments to determine what's going on. For example, HOLD reload and your guy will do an ammo check and count. Hold R and the fireteam leader comm button, and he'll order his whole fireteam to do an ammo check and count.
Overall, the plan is for a visceral and bloody game that emphasizes working as a team, while portraying war as a brutal and horrible place, instead of a sterile math game that most videogames make it into. You'll be surrounded by the screams of the dying and wounded. The goal is to make it far less fast-paced than CoD or BF, but still fast enough to be scary and fun for everyone.
Sorry for the wall of text, if you read that all, you're a champ, that's only a small portion of it too