Impossible (to beat) DRM

Recommended Videos

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
Based off this idea, maybe they could have a DRM like this that:

A: Allowed for server hiccups, and

B: Deactivated after six weeks?

I wouldn't have a ton of trouble with that, and a lot of pirates would be deterred to the point of actually buying the game. And really, allowing for server hiccups would make the whole thing SO much more tolerable.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
BlindMessiah94 said:
People who want to pay will pay. People who won't don't. All DRM does is deter potential buyers from buying.
That's not entirely true. A good tenth of people who don't want to pay, WILL pay if there's no alternative. That is still a lot of people. Although it is deterrent, you are correct.
 

Seldon2639

New member
Feb 21, 2008
1,756
0
0
radio_babylon said:
imagine the cognitive dissonance thats going to occur when someone finally does implement an unbreakable DRM, and the game STILL sells like crap. youll hear the sounds of executive's head exploding all over the place. meanwhile, indie devs will just tool right along, selling their games without DRM (and save money from not licensing DRM), develop a loyal customer base, and not sweat the "lost" non-sales from piracy just like they have been for a while now.
[Needs Citations]

You're like the Apple commercials touting how Macs don't get viruses, as if some part of the architecture of the machine makes it more resilient. Macs didn't get viruses because they were such a small market that it's not worth it to make a virus.

Indie games don't "lose" many sales due to piracy because they're simply much less popular in general. Lemme put it more simply:

I would wager that there's little piracy of even non-DRM indie games because there's a lot less exposure, and the games aren't as in demand. It's the reason I can simply lock my door, while the bank has armed guards. Yes, people can steal from me, but the reward from stealing from me is much less. Indie developers don't reject DRM because they 'don't sweat' it, it's because it's less of an issue for them. But, a hot property worth millions (or hundreds of millions) of dollars, you protect with everything you have.

Fort Knox has more security than an ATM, go figure.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
2,650
0
0
lacktheknack said:
BlindMessiah94 said:
People who want to pay will pay. People who won't don't. All DRM does is deter potential buyers from buying.
That's not entirely true. A good tenth of people who don't want to pay, WILL pay if there's no alternative. That is still a lot of people. Although it is deterrent, you are correct.
I don't know if the number is actually that high, but I get what you are saying. I actually wouldn't be surprised if they lost more paying customers due to DRM than they did to piracy.
Even if 1/10 piraters would pay for the game, I wonder how many out of ten who don't pirate chose not to buy the game because of DRM.
 

Seldon2639

New member
Feb 21, 2008
1,756
0
0
LordZ said:
Jinxey said:
Putting yourself in a developers shoes it's easy to understand why they get mad at people stealing (yes pirating is stealing) their product.
Your statement is purely and utterly wrong. Copying is not stealing. Copying can be copyright infringement. As much as the corporations like to demonize copying, it is a legitimate function of daily life. Copying is probably the most important way to learn and we are all guilty of it. Copyright law may make it illegal to copy a copyrighted work but it is by definition not stealing. To steal, something has to be taken away and no such thing occurs when you copy something.
Yeah, we've all seen the pictures.

But that argument only works for a very, very, very specific definition of "stealing". In point of fact, theft includes not only "larceny" (which is the theft of tangible property), but also the unlawful acquisition of "money, labor or property" (in California, governed by the California Penal Code Section 487). So, your argument is both highly semantic, and simply specious.

To conflate 'copying' with 'theft of intellectual property' is a bit like saying that because everyone walks, we're all equally guilty of walking away from a bank with stolen goods. Yes, we've all also taken drugs. What matters is not whether one copies information, but whether one does so legally. Copyright violations are a theft of the labor that went into the creation of that data. In the same way that I'm stealing from J.K Rowling if I republish Harry Potter as Larry Hatter, even if I do so without making any money.

Please, stop trying to make a silly distinction between piracy (in the sense of illegally obtaining intellectual property) and 'stealing' (in the sense of illegally obtaining property

No company demonizes copying, they use it every day, and expect customers to use it. And most of us copy things in legally acceptable ways, and copy legally acceptable things. But, to say that "eh, copying is copying, don't demonize it" is a bit like saying "eh, drug use is drug use, don't demonize it" as a way to explain why Heroin is okay as long as Asprin is.
 

Abedeus

New member
Sep 14, 2008
7,412
0
0
Sorry, Shamus. Your method would've failed too. You know why?

Before they cracked the game for good (as in, copy/paste a crack and enjoy), I used an even simpler solution they'd come up with.

Illegal. Remote. Server.

Basically, they made the game connect to their server instead of Ubisoft's. Game still checks for updates and connection to Ubi, but when it fails to download saves, you can still launch the game and play.

Now they updated their launcher to work with Local Mode, so you don't even have to connect to their servers...
 

addeB

New member
Oct 2, 2009
615
0
0
d319tm said:
addeB said:
So a unbreakable DRM would basically just stop people who won't buy the game from playing...
Which I think is pretty fair all in all.
Yeah, but if I where a developer i wouldn't mind if those who can't afford my games pirated 'em as long as I was making money from other people.
 

veloper

New member
Jan 20, 2009
4,596
0
0
I just found out this shit is nothing new and has already been done by Eidos and M$ without anyone taking notice.

I made the mistake of buying Batman for the PC.

You cannot save that game without an online connection to games for windows live.
Getting this to work is the most frustrating experience I've ever had on the PC.
 

Cynical skeptic

New member
Apr 19, 2010
799
0
0
veloper said:
I just found out this shit is nothing new and has already been done by Eidos and M$ without anyone taking notice.

I made the mistake of buying Batman for the PC.

You cannot save that game without an online connection to games for windows live.
Getting this to work is the most frustrating experience I've ever had on the PC.
They hide it pretty well, but you can make an offline "live" profile for arkham asylum.

The reason ubisoft's system was different is there was no "opt out" option for online saves.

The amount of people here who think onlive is possible without magic future technology at every point of the service model (each piece of which would make the webtv guy (yes, its the same guy) billions if he applied them anywhere else) is very disappointing.
Dr_Steve_Brule said:
Steam is the only DRM I use, mainly because they're the good guys in the industry.
Careful, this site is very anti-steam. From what I understand, one of the anointed writers (read: this one) doesn't like it, and formulated a pretty crappy argument against it. So everyone around here bleats that argument like demented sheep.
 

Snacksboy

New member
Aug 12, 2008
18
0
0
For the record (if it hasn't been said already): There's been a server emulator available since one or two weeks after release. This crack is just a an easier way for the pirates to play the game.
 

Woodsey

New member
Aug 9, 2009
14,548
0
0
TheBritish said:
Woodsey said:
Hubilub said:
Woodsey said:
Alright, supposing the game has only just been broken (I'm still not sure about what I think concerning the first-day crack rumours) it doesn't work.

Why?

It blocked legit-buyers from playing a game for 2 weeks after releases (Settlers 7 I believe) and AC2 has locked people out numerous times for days on end.

Oh, and an entire country was also blocked at one point.

I don't know about about everyone else's version of something working, but that ain't it for me.
It's almost as if Ubisoft are saying:

You can either take the easy way and buy the game, which will result in it breaking down all the time and your gaming experience being ruined.

Or you can work (or wait) your ass of for a few weeks or months and voila, now you can play the game offline without any issues!

Assassins Creed 2, being a pain in the ass for everyone.
The most annoying thing being that the game is fucking brilliant.

I bought it on the 360 back when it released (I'm sorry, I cannot wait for 3 months for no particular reason!) and it was incredible. Now all its famous for is being the first to use their shitty DRM.
Second. Silent Hunter 5 used it first. I don't know if Command and Conquer 4 used the same system or one based on it, but either way... But yeah, you're right. Good game famous for the wrong reasons.
My mistake, although there's only a day between AC2 and SH5!

C&C4 did use a system very much like it, and even had the audacity to claim it wasn't DRM. Their excuse was that you need to be connected all the time the game can update your scores online; if they didn't feel the need for DRM (as they're claiming here) then they'd of set up a system where scores can be updated the next time you login online, and where people who aren't connected can still play.
 

RikSharp

New member
Feb 11, 2009
402
0
0
you can chalk me up as another lost sale as a result of this DRM. I'm neither buying it nor pirating it even though i was looking forward to it.
not everyone has internet all the time. not even Ubisoft (as quite a few people have found out)
I wouldn't be surprised if there was more people that did not buy the game because of the DRM than people that did buy the game that would have otherwise just pirated it.
 

Delusibeta

Reachin' out...
Mar 7, 2010
2,591
0
0
Skidrow modified a grand total of one file to crack AC2. A single file under 700kb. They did not emulate the DRM server, they completely removed the DRM, as it was located primary in a single small file.
Oh boy, insta-cracks ahoy!

Seriously, if you big up your DRM and bugger people who legally purchase it, leaving your DRM in one file is a schoolboy error. Back to the drawing board, Ubi, your DRM is now toast.

Honestly, considering the popularity of Steamworks and Impulse's GOO with consumers, I'm surprised that the vast majority of developers are still attempting to drive up a wall with their own branded DRM and failing in both protecting their games (except perhaps the first batch) and in gaining the support of their fanbase. And even then, the most effective anti-piracy is patching the crap out of your game and throwing in loads of free content (see: Team Fortress 2, Galactic Civilisations etc.)

[Edit] Going to hand out props for a post from the GOG forums (specifically, from this thread [http://www.gog.com/en/forum/general/the_future_of_drm].) The following is truth in a box:
Krypsyn said:
The trouble is that publishers need to blame something other than the quality (or lack thereof) of the game if sales are low. The easiest method is to just blame pirates, then trump up piracy figures for the shareholders. More disenfranchised customers begets lower profits begets more draconian DRM begets more disenfranchised customers, etc etc. Thus, it ends up spiraling towards the inevitable worst case scenario (no profits for the company, nobody playing games).

To break this cycle, the management of a company would have to step forward and admit they made a mistake. This might also force them to admit that they have, perhaps, been making lousy games all along. This would almost certainly get them fired by the shareholders (never get between an investor and their earnings! :p). So... I am not holding my breath... at least not for the bigger publishers already well into the DRM death spiral.

I think holders of intellectual property should have their rights protected, but driving off everyone just to get rid of pirates defeats the purpose a bit. It is very much a throwing the baby out with the bath water situation. I know we disagree on how to deal with Intellectual Property, DarrkPhoenix, but I think we can both agree that the way DRM is heading is just plain retarded ;).
 

TheBritish

The really, quite jolly rascal
Nov 12, 2009
99
0
0
Jinxey said:
Putting yourself in a developers shoes it's easy to understand why they get mad at people stealing (yes pirating is stealing) their product.

The other thing that bugs me is the idiotic idea that people think "the developers are turning on us! it's them versus us". When someone is defending themselves for survival purposes they are not on the attack. It's not them versus us, it's you versus them. If you care more about getting your new toy than helping a developer you don't deserve to be in the gaming culture, period. You want DRM to stop? either you personally stop pirating or tell your friends you know that pirate to stop.

That being said, DRM does hurt paying customers. My solution to only punishing pirates is pirating should be more thoroughly persecuted by the law. If there was even a 10% more imprison/fine/community service sentence for the thieves I bet a lot more people would not pirate.
I get that you might care personally about this and hey, I have friends in the games industry too and a couple of them have had to be cut through budget cuts too, but pretending that it's "my" (the consumer's) fault that this DRM is in place is a little exaggerated. I don't pirate and I tell my friends not to pirate and you know what? There's still DRM. There have been various studies that show that companies lose nowhere near as much money from DRM as they often estimate.

BUT the reason I'm really quoting you is your suggestion of imprisoning someone who pirates a game. I think this is ridiculous. This is treating piracy like stealing a car and they're really not the same thing. Pirating a game can take seconds, my grandmother could do it, she could do it by accident, there's rarely any malicious afterthought and the problem is it's too damn easy. It's more like picking up a £10 you find on the floor than stealing a car and that's the problem. Putting pirates, many of whom are great consumers in jail isn't going to fix the problem, it's going to give the game industry a reputation worse than the RIAA.

My solution would be to go after the distributers. They don't exactly hide. Google finds them just fine and what they're doing "isn't" an easy thing that anyone could do in an afternoon and often they're even profiting on it. Would it really be impossible to track down the people who run torrentwebsitesrus.com? Oh and I'm not particularly suggesting imprisoning people like SKIDROW either. They rarely provide that much game content, but I'm guessing they're game enthusiasts. The important thing is to stop people downloading 4.7Gb of YOUR data and there will be no more cracks to find.
 

LordZ

New member
Jan 16, 2010
173
0
0
Seldon2639 said:
Yeah, we've all seen the pictures.

But that argument only works for a very, very, very specific definition of "stealing". In point of fact, theft includes not only "larceny" (which is the theft of tangible property), but also the unlawful acquisition of "money, labor or property" (in California, governed by the California Penal Code Section 487). So, your argument is both highly semantic, and simply specious.
What's specious is the assumption that intellectual property even exists to be stolen. Trying to link it to theft of labor is equally so. To steal labor, you would have to hire someone to do said labor and then refuse to pay for it. Any labor by programmers and artists was paid for by the company that hired them. As for the product itself, it's only theft if something is taken from the original. Stealing a disc from a store is stealing. Copying the disc after buying it is not.

Look, I can quote law too:
(1) A person commits the offense of theft when the person obtains the temporary use of property, labor, or services of another that are available only for hire, by means of threat or deception or knowing that the use is without the consent of the person providing the property, labor, or services.http://data.opi.state.mt.us/bills/mca/45/6/45-6-305.htm
Feel free to find your own definition of theft of labor but they all come out the same. They all refer to not paying someone after hiring them for a service. When you copy a game, you are not stealing any labor. Any work (labor) they created remains intact and whole. The copy is made through the labor of yourself or a device you own. It is a creation of that labor, not theirs.

Seldon2639 said:
To conflate 'copying' with 'theft of intellectual property' is a bit like saying that because everyone walks, we're all equally guilty of walking away from a bank with stolen goods. Yes, we've all also taken drugs. What matters is not whether one copies information, but whether one does so legally. Copyright violations are a theft of the labor that went into the creation of that data. In the same way that I'm stealing from J.K Rowling if I republish Harry Potter as Larry Hatter, even if I do so without making any money.
You couldn't be more wrong. Your statement fails because it assumes "theft of intellectual property" is even possible. You can not steal what does not exist to begin with. Thoughts and ideas are not property.

Any law that is arbitrary is unlawful. You can copy a movie from TV to VCR and then lend the tape to a friend, legally. Yet, you e-mail that same movie to the same friend and suddenly it is theft. How is that not arbitrary?

Seldon2639 said:
Please, stop trying to make a silly distinction between piracy (in the sense of illegally obtaining intellectual property) and 'stealing' (in the sense of illegally obtaining property
What's silly is your assumption that intellectual property even exists.

Seldon2639 said:
No company demonizes copying, they use it every day, and expect customers to use it. And most of us copy things in legally acceptable ways, and copy legally acceptable things. But, to say that "eh, copying is copying, don't demonize it" is a bit like saying "eh, drug use is drug use, don't demonize it" as a way to explain why Heroin is okay as long as Asprin is.
Companies demonize copying by calling it piracy. There's nothing about copying a disc that even remotely resembles a pirate crew plundering, murdering and raping. So please, tell me again how they don't demonize copying.

It's funny you compare drugs and copying. Taking drugs is your own choice and the only "victim" is yourself. Of course, that doesn't mean you can't do actual crimes as a result of taking drugs but that doesn't mean drugs should be illegal. It's like outlawing razor blades because you might cut yourself. The truth is, the "war on drugs" is just too profitable for them to legalize drugs. While I have no problem with wanting to protect others from harm, is it really the job of the law to protect someone from themself?

In any event, comparing drug use to copying is like comparing apples to oranges. Drug use (only) directly hurts the user. Copying harms no one. You can try to argue that it harms the ability for a company to sell their product. However, competition can also harm the ability for a company to profit and that's not illegal. Saying you are losing money you never had to begin with is fallacious reasoning.
 

Loonerinoes

New member
Apr 9, 2009
889
0
0
The fact remains this.

So long as development time of DRM > than cracking one pirates will win.

And you can be sure this will always be true, because creating something takes longer than deconstructing it. But feel free to block out such realizations and believe, that constrictive DRM measures might actually result in more money for the publishers rather than, oh...I dunno...using that money to support the developers in making the game better!
 

LordZ

New member
Jan 16, 2010
173
0
0
Seldon2639 said:
Indie games don't "lose" many sales due to piracy because they're simply much less popular in general. Lemme put it more simply:

I would wager that there's little piracy of even non-DRM indie games because there's a lot less exposure, and the games aren't as in demand. It's the reason I can simply lock my door, while the bank has armed guards. Yes, people can steal from me, but the reward from stealing from me is much less. Indie developers don't reject DRM because they 'don't sweat' it, it's because it's less of an issue for them. But, a hot property worth millions (or hundreds of millions) of dollars, you protect with everything you have.
You'd lose that wager. There are plenty of indie games (with or without DRM) that get pirated equally to any "AAA" title. Also, I take offense to your assumption that indie games are somehow worth less than a game that cost 10x as much to make. The monetary cost of development does not equate to overall value. Of course, not all indie games are great treasures to behold but that doesn't change that many are at least as fun as many games that cost a great deal more to produce.

You really enjoy comparing apples to oranges don't you?
 

Seldon2639

New member
Feb 21, 2008
1,756
0
0
LordZ said:
What's specious is the assumption that intellectual property even exists to be stolen. Trying to link it to theft of labor is equally so. To steal labor, you would have to hire someone to do said labor and then refuse to pay for it. Any labor by programmers and artists was paid for by the company that hired them. As for the product itself, it's only theft if something is taken from the original. Stealing a disc from a store is stealing. Copying the disc after buying it is not.

Look, I can quote law too:
(1) A person commits the offense of theft when the person obtains the temporary use of property, labor, or services of another that are available only for hire, by means of threat or deception or knowing that the use is without the consent of the person providing the property, labor, or services.http://data.opi.state.mt.us/bills/mca/45/6/45-6-305.htm
The distinction you're trying to draw between tangible and intangible property is speculative at best, and without basis either philisophically or legally. You're making categorical statements without any supporting evidence, and which are simply incorrect. To steal labor does not only consist of hiring someone and then failing to pay them, it would also consist of taking a finished product without paying the people who created it, even if you didn't promise to pay them in the first place. You're talking about breach of contract, not theft of labor (or theft at all).

And, you're begging the question. You've stated that it's not theft to "copy" a game, because theft can only happen to tangible objects. And then prove that by saying "it's only theft if something is taken from the original"; "It's not stealing because you can't steal intellectual property, and you can't steal intellectual property because it's not stealing". Awesome.

The attempt to reframe the question as to whether theft of intellectual property is theft of labor is an interesting one, but fundamentally irrelevant. Insofar as intellectual property is defined under the law as undistinguished from tangible property, it doesn't have to be theft of labor to be considered theft. Incidentally, would we not count a copyright violation to be theft? A very direct question is: is it not theft for me to take J.K Rowling's books wholecloth and redistribute them?

And, please, refrain from falling back on the argument that a "product" isn't "labor", or that a company isn't a "person". Both arguments are legally bunk.

LordZ said:
Feel free to find your own definition of theft of labor but they all come out the same. They all refer to not paying someone after hiring them for a service. When you copy a game, you are not stealing any labor. Any work (labor) they created remains intact and whole. The copy is made through the labor of yourself or a device you own. It is a creation of that labor, not theirs.
Um... That's not really how it works. The company itself is the entity which owns the game. Let me give you an example from the real world. If you hire a construction company to fix your roof, and then refuse to pay, it's the company to whom you owe the money; the company did the "labor". Corporate law is funny like that. Incidentally, intellectual property is conveyed by contract (depending on the contract) to the employer. Thus, the owner of the property would be the developer, not the programmer.

Again, you're focused on the labor aspect, which is an interesting line of discussion, irrelevant to the question of whether pirating a game is theft of intellectual property, and thus theft.

LordZ said:
You couldn't be more wrong. Your statement fails because it assumes "theft of intellectual property" is even possible. You can not steal what does not exist to begin with. Thoughts and ideas are not property.
I suppose we're going to have to agree to disagree here.

Ideas and thoughts are property of the person who created them. At a time in the world in which most of what we (at least in the developed world) do is revolving around computers, programs, and ideas and thoughts, it simply is property. Is a book not property? Should I be allowed to distribute (even for free) books which are still under copyright? Or do you believe there should be some protection of the hard work of the author, and the investment of the publisher?

If I acquire a method of making a chemical, and attempt to sell or distribute it (even not for profit), it is a theft of a trade secret. Use whatever word you like, I've stolen that product.

LordZ said:
Any law that is arbitrary is unlawful. You can copy a movie from TV to VCR and then lend the tape to a friend, legally. Yet, you e-mail that same movie to the same friend and suddenly it is theft. How is that not arbitrary?
If any arbitrary law is unlawful, all law is unlawful. All law draws arbitrary lines. It's legal to buy asprin, but not crack cocaine. It's legal to own a gun, but not certain types of guns. It's legal to own pornography, but not child pornography. It's legal to drink up to a certain limit, and drive, but not beyond that. It's legal to smoke, but only if you're over 18.

It's all about lines in the sand, and here's the difference:

If I copy a CD and give it to my friend (or copy a movie from TV to VCR and do the same), the distribution is still exceptionally limited. Strictly speaking, it's still illegal, it's still theft, but the damage is limited enough that it's not worth enforcing either civilly or criminally. The enforcement is arbitrary, not the law.

LordZ said:
What's silly is your assumption that intellectual property even exists.
Not according to the law. Intellectual property exists, and is protected. It may be high time to get over it.


LordZ said:
Companies demonize copying by calling it piracy. There's nothing about copying a disc that even remotely resembles a pirate crew plundering, murdering and raping. So please, tell me again how they don't demonize copying.
They demonize copying in a way that steals their product, yes. But they don't demonize copying. I demonize shooting a person, I don't demonize shooting a bottle of silly-string (it's awesome). You're making a bit old strawman, and not even making it persuasive.

LordZ said:
It's funny you compare drugs and copying. Taking drugs is your own choice and the only "victim" is yourself. Of course, that doesn't mean you can't do actual crimes as a result of taking drugs but that doesn't mean drugs should be illegal. It's like outlawing razor blades because you might cut yourself. The truth is, the "war on drugs" is just too profitable for them to legalize drugs. While I have no problem with wanting to protect others from harm, is it really the job of the law to protect someone from themself?
I believe my point was that simply because we demonize an illegal action which can be phrased as being equivalent to a legal one. Don't make this into a silly argument about the war on drugs. My point was only that equivocating by calling "stealing intellectual property" copying, is a bit like calling "injecting heroin into my veins" "taking a pharmaceutical".

It's a bit like saying "I'm going to watch some pornography" when you're really "going to go see a little kid sexually abused". By using a general term which encompasses both a legal and illegal action as a way to say both the legal and illegal variations are morally and legally the same is simply wrong.

LordZ said:
In any event, comparing drug use to copying is like comparing apples to oranges. Drug use (only) directly hurts the user. Copying harms no one. You can try to argue that it harms the ability for a company to sell their product. However, competition can also harm the ability for a company to profit and that's not illegal. Saying you are losing money you never had to begin with is fallacious reasoning.
You really don't see a difference between a company competing with another company with different products (both selling for some price), and the market deciding which was the better product, versus a pirate stealing a product and giving it away for free?

But, let me not take an ethical approach. If a second, competing, company released a completely duplicate game, and sold it, it would be theft. Why is a second, competing, company releasing a completely duplicate game for free not theft? Again, would you be in favor of allowing me to republish the Harry Potter books as my own, and sell them for massive profits? What if I made a duplicate product to the Ipod and sold it?

If the answer to those is "sure, I don't see the problem", I think we're at an impasse in terms of our discussion. And I really hope that no one in a position to make decisions regarding the legality of such actions ever, ever, listens to you.