I think that Bioware have a long way to go before they reach PsT levels.ms_sunlight said:You know, The Brothers Karamazov is a really, really good book. It was first published in the 1880s. It's okay if something which is an older piece of storytelling holds the crown as one of the greatest - in fact it's one of the marks of a mature medium.veloper said:Can anyone release the most awesome story based game in the world though? Planescape Torment after 12+ years still holds the #1 place in these para-olympics of storytelling.
Maybe if storytelling in games much improved I can see a couple hours of just cutscenes and dialogues being worth my time.
Well, the Bioware writers seem to think they can, so let them try. Maybe the response of the gaming community will be amusing to watch atleast.
The best RPGs - like Planescape: Torment, which I've played through a couple of times myself - have so much more than combat and cut scenes. Dialogue, branching choices, puzzles, non-combat actions dependent on character stats (e.g. opening the bronze sphere, understanding the unbroken circle of Zerthimon). Cut all the combat from Planescape: Torment and you'd still have a hell of a lot of gameplay.
If anything, Planescape: Torment is a bad example to bring up in making this point; it's one of the RPGs with the least combat I've ever played, and the combat there is is not very good. (At least, not compared to other isometric D&D games like Icewind Dale or Temple of Elemental Evil.)
Should they ever get there, then I can see them getting away with making an interactive fiction with very weak combat, that is also entirely optional, but not before.