"I had a bad experience with this game, therefore it sucks" - You, Just thenEdl01 said:My experience with deadspace -
-Buys game
-Plays 6 hours
-Goes back the next day and finds that my save game has suddenly dissapeared
-Rages
-Starts new game
-Plays back up to the point that I quit the first time
-Goes back a week later to find my save has dissapeared on my again
-Trades game in.
Infamous is by far my favorite new IP of this generation.
I would like you to please point out where I said it sucks. I simply pointed out that I had a bad experience with the game and as such did not play it.Superbun said:"I had a bad experience with this game, therefore it sucks" - You, Just thenEdl01 said:My experience with deadspace -
-Buys game
-Plays 6 hours
-Goes back the next day and finds that my save game has suddenly dissapeared
-Rages
-Starts new game
-Plays back up to the point that I quit the first time
-Goes back a week later to find my save has dissapeared on my again
-Trades game in.
Infamous is by far my favorite new IP of this generation.
Or they can't be arsed to cater to PC fatties who will just pirate the game anyway?bringer of illumination said:This is one reason I cannot have the least bit of respect for Visceral
They have out-right STATED that they don't give a shit about the PC ports and that they ACTIVELY neuter them because they don't want any one platform (The PC) to have a "superior experience"
It's a load of fucking crap
Survival "Horror" is an odd thing. The thing is, it's not really about "horror", it's about tension, the player needs to be in a mental state where they actively dread meeting enemies because no matter what happens in a fight they haven't really won, because they've had to spend a limited resource to do it. In the best survival horror games you're actively thinking "do I spend bullets or risk health to run past this monster". Dead Space doesn't do that unless you play really suboptimally carrying all the crap weapons that never pay for themselves in ammo, so unless you're bad at the game the tension only persists when you're heavily outnumbered. There may also be too much combat, and too much mandatory combat (in RE/SH you can frequently avoid most of the enemies, again sheparding your limited pools of ammo and health), it becomes routine and you become a practised rekiller of the shambling dead (until the invincible one, then it's tense again). In the very best survival horror game of all (still Project Zero/Fatal Frame) the tension and tradeoff between ammo and safety is even embodied by the combat itself, because to do the most damage you have to hit just before the enemy hits you, meaning that even in combat the tension isn't broken, you're always safeguarding a limited resource.ResonanceSD said:It isn't survival horror, or even remotely horror. It's "OH LOOK, A SCARY THING IN A CUPBOARD! HERE IT IS JUMPING OUT AT YOU!"
Dishonored is the best new IP of this generation XD
PC 'fatties' as you so delightfully call us, will only pirate the game, as TotalBiscuit said in this video if the value proposition is so low that it's not worth buying the game.GloatingSwine said:Or they can't be arsed to cater to PC fatties who will just pirate the game anyway?bringer of illumination said:This is one reason I cannot have the least bit of respect for Visceral
They have out-right STATED that they don't give a shit about the PC ports and that they ACTIVELY neuter them because they don't want any one platform (The PC) to have a "superior experience"
It's a load of fucking crap
Have you seen that TB video btw?Jimothy Sterling said:Interesting how you added "pure" horror to the RE movies, but not Dead Space. That basically set me up to talk about how nobody say "pure" anything with regards to the former.MegaSuperUberMe said:Dead Space, a horror game? Hahahaha, next thing you tell me that the residentevil movies are pure horror, eh Jim?
When you telegraph your own argumentative flaw, it becomes too easy for me.
bringer of illumination said:Okay, ignoring the rest of your post, I take issue with this part.Trishbot said:Resident Evil has them. Silent Hill has them. Nearly every great horror movie ever made has them.
Resident Evil is a MUCH more of a action series than a horror series, it's hardly all that scary, and the early games only coast by on the low, LOW standards of the PS1 generation of consoles which was the first generation where horror was even possible.
The Silent Hills that are worth a crap have between none and VERY few jump-scares, and when you go several hours without a single jump scare it will make that one jumpscare all the more satisfying. Only the newer, shittier Silent Hills really embraced jump-scares, and they were worse for it.
And nearly every great horror movie ever made? That's just false.
If at any point in your decision making tree is "and therefore I will pirate the game, ensuring the developers receive nothing but I get to play it anyway", then why would they bother with you? This is exactly the attitude publicly expressed by PC gamers that make developers think the platform is bad for profitability or needs more always on DRM and freemium features than you can shake a dick at.ResonanceSD said:PC 'fatties' as you so delightfully call us, will only pirate the game, as TotalBiscuit said in this video if the value proposition is so low that it's not worth buying the game.
I don't think "Half-Life" and "paced itself really well" are allowed to exist in the same sentence without some form of negation. For example, "Half-Life did not pace itself really well." Four words: Overly long tram ride. When you have players ready to turn the game off out of boredom before the game has even fucking started, you're doing pacing horribly, horribly wrong.Mr.Tea said:I have only started Dead Space and I like the creative HUD (or lack thereof), but I was really disappointed at how quickly we got attacked at the beginning. Ever heard of pacing Visceral? Even the much maligned Doom 3 paced itself really well at the start and gave you a good 10-15 minutes of gameplay before throwing the legions of hell at you (see also: Half-Life).
Nice one!Callate said:Best IP this generation? Huh. No wonder EA is trying to find an excuse to kill it.![]()
Your kidding right? That bit at the start?Mr.Tea said:Four words: Overly long tram ride. When you have players ready to turn the game off out of boredom before the game has even fucking started, you're doing pacing horribly, horribly wrong.
Fair enough, that track thing still seems like an odd thing to rememberGloatingSwine said:Half Life does have loads of bits that go on far too long. You can tell which bits they are because they've been cut out of the Black Mesa rerelease.