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Redd the Sock

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JimB said:
Miroluck said:
It's actually not weird at all.
No, it really is. I get the whole "more men play video games, so let's try to get their money" thing, but why are they making it an either/or choice? Yes, men make 51% of the gaming demographic, but you know who makes 100% of it? Men and women. Why not aim for both? And if one hundred percent is impossible (which I think we all agree that it is), why not redefine the conversation along lines other than the properties of one's crotch? Why not aim for [people who like X] rather than [men or women]?

It's super-weird. I do not get how it makes good business sense. How it promotes lazy thinking, sure, that I get, but how it makes good sense? I got nothing.
The size of the demographic isn't just about the overall population, it's about income and willingness to part with it. If one group are the majority for a console game with a higher profit margin while another prefers free facebook games, it's not hard to tell who a company would target. The same logic applies to who buys lots of DLC and who buys merchandise (more a Japan thing I know, but still, a game plus a bunch of statues and wallscrolls is better than a game in and of itself, and it also explains why so many pinup figures).

Beyond that, there's a fear that the complainers don't represent a lost demographic, but the PC police that just want the option there so long as they don't have to financially support it. For all the hoopla, Remember Me sold like garbage, when you'd think for all the demand for that character type online, it would have done Tomb Raider numbers. Other medium can be looked at to see if the result differ, but it isn't always pretty. Comic Books get the same lack of inclusivity crap, but by July's sales, the highest selling female solo book is Batgirl, placing 56th selling short of 40,000 copies nation wide. Things like Wonder Woman, Captain Marvel and World's Finest staring Huntress and Power Girl do worse. World's Finest even gave PG an outfit without a boob window at first but gave it back to stop bleeding sales when the women they tried to appeal to didn't show up.

That, in a nutshell, is business: it isn't the largest pool you chase, but the one most reliable. Spending lots of money to chase after small sales that aren't guaranteed isn't a great strategy. It can create success, but also bankruptcy. If a company isn't sitting on piles of capital, it isn't surprising they'd pander to a crowd they know will show up for big boobs, and not risk their company that this time the internet means in when they promise to buy what they're begging for.
 

Thanatos2k

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hentropy said:
So you're arguing that the characters aren't even really male characters because they didn't need to be male, AND simultaneously arguing that females are alienated because there's so many male characters and no one for them to identify with. Make up your mind. And really, stop selling women short. I've never been "alienated" by having to play a female character, I wouldn't have cared if JC (JessiCa?) Denton was a woman, and I'd hope women don't care that he was a man.
No, I'm not saying that. That should be obvious if you can link the various points in my posts to a common point. When I say "alienation" I'm talking about black and white, someone can still love a game while still feeling alienated by it. I haven't played Dragon's Crown but I gotta say the art style throws me off as well, not just because of the women but because of all the characters look like some kind of disfigured freakshow. And yes, such an art style can really detract from the experience.
Spoken like people who don't know what they're talking about. I'll repeat what I said earlier:

There is a female character you can pick with unrealistically huge tits. There's a female character you can pick with an unrealistically huge ass. And there's a female character that.....doesn't have either of those. That looks completely normal. Same with the male characters. There's one with an unrealistically broad chest. There's one with unrealistically huge muscles and....an unrealistically broad chest. And there's one that is perfectly normal.

If you don't like the disproportionate characters you aren't forced to pick them. Go with the Elf or Wizard. Dragon's Crown is a wonderfully inclusive game. It has someone for every gameplay preference AND art style preference if that matters to you for some unknown reason. Just like Saint's Row 4.

It's sad that all you've heard was the bad things about the art style and believed them because you like to get outraged. The sexism brigade claimed another victim. Dragon's Crown is as inclusive as it gets.

You might not have any problem with playing a female every now and then in a game, but imagine if EVERY game you played besides a rare few FORCED you to play as a female protagonist. You might still enjoy the games, but you might also feel like the people making the games aren't really doing it for you, or caring about how you feel, and it might make you seek out other hobbies instead. As I said in my first post, women may not have problems playing an everyman, but if they're not going to do or say much and the gender isn't ultimately that important in many of those older games, then why force women to play a male? It's usually because the developers and publishers are targeted men and boys, and make it more relatable to them.
Every game isn't like that now and hasn't been. Stop cooking up a world that doesn't reflect reality to try to make "WHAT IF!" arguments. What if there weren't any video games at all and people had to watch movies which also often don't have female main characters!? Wait, we don't hear this kind of nonsense screamed about movies do we, and they're pretty bad offenders. (You know, Bechdel test and all) Man of Steel just came out - why not WOMAN of Steel huh? I'm alienated!

Add in the caveat that, in this world where everyone is forced to play as female characters in games, all the men NPCs portrayed are wimpy, weak, insulting caricatures of what men are like in real life. You'd probably get pretty offended by that, and want to change it.
Again, that doesn't happen now with female characters. Not in Dragon's Crown, not in most games. So what is there to change?

See, the thing is, a tight well written linear story doesn't really allow you the freedom to craft your own characters and experiences. A tight well written linear story has preexisting characters that can't be changed with some checkboxes and dialogue choices. They go through arcs from the beginning of the story to the end. They change according to the wishes of the author. Linearity is not and has never been a BAD thing, just a different way of telling stories.
That's precisely what I said in the first post. Linear stories aren't necessarily bad things, and there have certainly been some really good stories that have been linear... but 8/10 times that's simply not the case. There's a reason why games have a hard time being taken seriously, and part of it is because not many devs put a lot of effort, time, or money into storytelling. When they try, it's usually mediocre at best. This goes double, even triple for the Japanese game market. While there have certainly been good stories within JRPGs, they've been stuck in a rut for a long time now and no amount of character creation or inclusitivity is going to fix the main problems in that genre.
Could not disagree more. JRPGs seem to have gotten worse BECAUSE of feeble attempts at inclusivity for the sake of it. I mean hell, look at FF13.

In Mass Effect, while it has a good story for the most part (lol ending), Shepard doesn't change from the beginning of Mass Effect 1 to the end of Mass Effect 3 at all. Many of the other characters have arcs but Shepard acts almost identically the whole way through. Same thing happens with most other games that have character creation. In games like Dragon's Dogma and Demon's Souls your created character doesn't even really say or do much themselves - they barely even HAVE a character. Same with Baldur's Gate, Kingdoms of Amalur, etc.
I couldn't disagree more, but it is a subjective matter that depends on how you approach a story like Mass Effect. I can start out as a goody two-shoes Paragon with upstanding morals who slowly get disillusioned and becomes more Renegade-like, only to hold onto those values when they really matter in the end. No, the developers can't program every single emotional reaction one can imagine, but that's what your own imagination is for. This also goes for the SR series, even though you're more or less forced down a fairly linear storyline, you can come up with your own motivations and reactions to things, and adds to the experience. I'd much rather have something like that than the developer trying to tell me a story, because much of the time the story they want to tell isn't really worth it in the end and just makes me want to go back to shooting or beating up things.
I don't think your character is changing when you click the paragon choices in one conversation and the renegade choices in another. You can IMAGINE he's changing but those same choices pop up in the next menu anyways - all that you have is either an inconsistent character (you can at any time pick things contrary to their established personality up to that point) or an avatar that really has little character at all.

If you have to imagine the characterization of your character because the game can't or won't provide it then you can't have a real character arc.

I'd much rather have that freedom of a character "checklist" than have all those boxes already filled out for me with no choice, like the way it was in GTA games. I really love the GTA games, but story and really good main characters have never really been their strong suit, and yes, they could be much better games if I was given a bit more freedom as what to do with them. When I play Nico or CJ or Tommy, I feel like I have to have their motivations and their personality, limiting the experience in what should be an open-ended game. This is why the three interchangeable male protagonists in GTAV is a somewhat of a controversy, because no matter how good the rest of the game is, it will always feel like Rockstar is intentionally stifling my own creative input in the game so they can force their story down my throat.

Books, theater, movies, and other traditional art forms are one-way, a book's story and characters and writing style is all it has, and it better be good to be considered a good book. Games include so many different forms of media it's almost staggering, and along with that it is also interactive. Now that we have the technology to truly do it, developers should drop the idea that they should be telling the stories for us, as they have proven time and time again they simply can't do it as consistently well as other mediums, with only the occasional gem in a pile of crap. Instead, they should create platforms in which players can create their own stories, especially now since graphics have more or less plateaued.
So in books, movies, and traditional art forms it works but in games it doesn't work "80% of the time"? That's pure nonsense. You like create-a-character games that have weak characterizations and no character arc for the main character where the backdrop story is more important - fine. Nothing wrong with that. But when you start saying that every story should be like that because it's not "inclusive" otherwise it's spitting in the face of the people who enjoy linear character stories where they don't create their characters. Every game should not be the same.
 

TheMadDoctorsCat

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Thanatos2k said:
JimB said:
Thanatos2k said:
I wouldn't have cared if JC (JessiCa?) Denton was a woman, and I'd hope women don't care that he was a man.
Okay, so, you're a girl, a little girl. You are, as all children (and most adults) are, trying to figure out what the world is and where you fit into it. You're constantly on the lookout for people to help you figure things out, because the world is confusing. Identity is confusing. You don't know it at the time because you're a kid and you've only barely even learned to think, but you're trying to find someone who can help you be the person you will one day be.

The only thing you know is that you are girl. You know it because everyone tells you all the time. Your clothes tell you that, the way your mother styles your hair tells you that. Your toys tell you that. Okay, fine, you're girl! That's okay. That's a good place to start figuring things out. So what is girl? Girl is not boy, you know that already--even a child who hasn't learned how to think picked up on that real early--but that's not a useful answer to you because you don't need to know what you're not; you need to know what you are.

So you look at the world, observing it like the larval form of a scientist, observing it and categorizing the results and trying to turn the data into useful information. You look at TV and you find that girl is pretty, girl is never fat and only rarely ever messy in her appearance, so you file away that appearance is important to be girl. You go to McDonald's and you find out girl likes ponies and princesses, so you file that away too. You go to movies and you find out that there is usually only one girl in the world, and she only ever talks to men and always ends up being their girlfriend, so you file that away too.

You go to video games and you find there's really no one like you in video games. The girls there are weird, they're off, and eventually you realize it's because they never do anything. They just have things done to them, usually by men, and they only exist when a man is doing things to them. Then they go away and stop existing until the man thinks about them again. You still aren't totally sure what girl is, but you know for a fact that's not right: You exist all the time, and you do things instead of having things done to you. For a long time, you decide that video games are full of crap and their teachings should be ignored because they don't know anything. One day, though, one inevitable day you're not really even thinking about it when a question occurs to you, the first question a child ever asks about anything:

Why?

Why are video games telling you that girl is a thing that never acts on its own and that only exists in relationship to a man? Is it because video games think that's what girl is, or (and you don't want to think this, you're kind of horrified and hurt to think this, but it's too late and you can't stop the thought from occurring to you) is it because that's what video games want girl to be? And if that's it, why? Are they afraid of girl? Do they hate girl? Do they fear and hate you?

--

Let's drop the roleplaying (though you could fit almost anything in the place of the word "girl" into my example as long as it's not "straight, white man;" try "gay," "transgender," or "black"). The point I'm getting at is that you, Thanatos2k, are in a position where you don't have to care that JC Denton is male, because you have so many males to choose from. Women don't have that many choices. JC Denton may only be one character in one game...but so is every character in every game, and when you look at how all those one characters and one games add up, certain conclusions are inescapable. The video games industry doesn't want women to be part of it, which is really weird (their money is worth exactly as much as a man's money) but tolerable. What's more, it doesn't like women. That last one is the one that stings.
See it's stuff like this that prevent people from taking arguments against this seriously. I didn't play video games while growing up to find my place in the world. I played them to have fun and to experience interesting stories. End stop. I mean my god, people actually obsess over this kind of stuff?
Well that's why YOU play games. It may not be why OTHER people do. And that's the whole point, isn't it? The subjective experience you will get from a videogame will differ from the subjective experience that other people do.

Take "FEAR". This game outright offended me. Now I've found the artistic viewpoints of media creators to be "offensive" but it's rare that I find myself saying "this offended me" because I don't feel that I, as the consumer of the media in question, am being "targeted". It's not personal. The creator of the media has no idea who I am and is making no assumptions about what I, as a person, would find acceptable or unacceptable on a subjective level.

FEAR, however, was different. The casual misogynistic language used when the token blonde "hostage" character was about just annoyed me. It was unnecessary to the gameplay, to the atmosphere, to the story, to the characters within the game. What I took away from it was: "The writers of this game are satisfied to write lazy misogynist dialogue because they think the people who buy their games are lazy misogynist assholes who'll buy into this." Sorry, but that annoys the hell outta me.

Now admittedly I hadn't had a great relationship with FEAR from the start. Honestly I think it's bad. Not mediocre, not possessing good points and bad points, just flat-out bad. It's not scary, the characters are uniformly unlikeable, the combat sucks (you can't lose if you use the slow-motion device, you can't win if you don't), it's repetitive to the point where it feels as if nothing interesting will ever happen, the player has no control whatsoever over the story and is constantly forced to act in ways that are dumb as hell and predictably end in disaster ever single damn time, and the plot (with a final twist about a character we know absolutely nothing about) is confused, uninteresting, and ends on an infuriating cliffhanger. All of this is enough to make me not enjoy the experience of playing the game. But I didn't really DESPISE the game until the bit with the hostage.

Would the game really lose anything if this crap was removed? - no. As discussed, it adds nothing to story, atmosphere or character (apart from making me dislike some of the characters a little more than I already do).

Does it risk alienating its potential audience by using casual misogynist language? - well I would say the fact that it's a bad game risks alienating its audience a lot more. But the language issue sure as heck isn't helping to widen the community of FPS players.

Is that necessarily a bad thing? - if you go on some of the more notable FPS communities nowadays, HELL yes. Overall... I would still have to say "yes". But most of all it just seems kinda stupid. Why write characters like this at all? What is gained by it?

Now I realise that there are a lot of people who enjoyed this game, and had no problem with the specific dialogue choices that annoyed me. That's fine. I'm glad that they had a good experience with this game (I plainly didn't). But that DOESN'T mean that I can't judge the developers and publishers for some of their choices, nor does it mean that I can't look for answers in terms of WHY those choices were made. And the answers I've found? Not pretty, and not complimentary to the gaming community as a whole.
 

DTWolfwood

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I'll be honest, i just like being pandered to :p

If that means big breasted depictions of women, i'm ok with that.

Will i go out and ***** at someone else who disagree? no, its too much effort lol
 

JimB

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Miroluck said:
Well, positions I'm thinking about are usually taken by white straight rich men, and they are there because other w.s.r. men decide who's going to take those positions. [...] Now that you've said that, I think that maybe, their own views are a little more important for them to reinforce than profit.
Are you agreeing with me? No, really, I'm asking. It's been so long since I've read someone agreeing with me that I'm not sure I can recognize it. This post doesn't seem like disagreement, but...

Thanatos2k said:
I didn't play video games while growing up to find my place in the world.
Yes, you did. Everything we do is a learning experience, a series of lessons we internalize and apply to ourselves. The learning process is based almost entirely on imitation.

Redd the Sock said:
The size of the demographic isn't just about the overall population, it's about income and willingness to part with it.
Okay, so, what's the thought process here? There seems to be some algebraic equation of marketing that reads "disposable income + interest = penis" written in dry-erase marker on a board somewhere. Am I missing something, and if not, why am I seemingly in a minority for thinking that particular equation is goofy?

Redd the Sock said:
For all the hoopla, Remember Me sold like garbage, when you'd think for all the demand for that character type online, it would have done Tomb Raider numbers.
I can't speak for anyone else, but I never heard of the damned game until Yahtzee reviewed it. Prior to that review, I had no awareness of its existence. I bought it as a birthday gift for a friend, and he has received it tepidly because he thinks it's kind of badly designed; I believe his primary complaints are how often the game takes control away from him for a cut scene and how badly the game conveys what are objects to interact with and what's just background sealed off by an invisible wall.

Redd the Sock said:
Comic books get the same lack of inclusivity crap, but by July's sales, the highest selling female solo book is Batgirl, placing 56th and selling short of 40,000 copies nationwide.
I don't much like that book, so I'm kind of surprised it does that well.

Redd the Sock said:
Things like Wonder Woman, Captain Marvel, and World's Finest staring Huntress and Power Girl do worse.
Wonder Woman is the only one of those I've read, and I'm not surprised it does worse than Batgirl because it is the worst book ever. Or, well, it was when I stopped reading it some months ago.

Redd the Sock said:
World's Finest even gave Power Girl an outfit without a boob window at first but gave it back to stop bleeding sales when the women they tried to appeal to didn't show up.
Since the most famous examples of DC's treatment of women post-Nu52 are Starfire ("I have amnesia, which means I'm operating under a neurological handicap, but I run around posing for the viewer and have anonymous sex with people who should know better") and Catwoman (whose face didn't appear in the first issue of her comic book for what, three or four pages? but there were multiple loving close-ups of her ass and tits), I cannot blame anyone who doesn't choose to give DC credit for making Power Girl be an interesting character just because she's in an outfit that is painted over her boobs instead of an outfit that has a boob window.
 

Shjade

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uanime5 said:
Shjade said:
It's a completely fair criticism, actually. If a game is visually unappealing it's less fun to play since, even if the mechanics are great, you have to watch crap to use those mechanics. This is more important to some people than others, but it's important.
It's only a valid criticism when the art makes it harder to play the game; such as making it impossible to tell what you can jump on, where the enemies are, or where your character is. Hating the a game because you don't like how large a character's breasts are isn't a valid criticism as it has no effect on the game play. Also as Dragon Crown on average got a score of 83% (8.3 out of 10) a score of 6.5 out of 10 effectively means it lost nearly 2 points just because the reviewer didn't like how some of the characters looked. Such a large reduction simply can't be justified based on the preference of a reviewer, rather than a fault with the game.
Not really, no. That's like saying you can't hate techno music because you don't like the completely artificial sound of it; that's a perfectly valid reason to dislike techno. Does that mean everyone should dislike techno? No, but it means if you get assigned a techno album to review, you're pretty obviously going to give it lower marks than someone who isn't averse to that entire style of music would. As long as you explain the reason for your low marks ("I can't stand the style") so that your audience is aware of how you arrived at that score, it's perfectly legitimate.

If you didn't like the style of the music but tried to say the album was bad because of other reasons - poor composition, let's say - when that isn't the case, that's a problem. But that wasn't what happened here, as I understand it. The problem was stated, the game was marked down because of said problem (art style, depiction of women, whatever you want to call it), everyone moves on with their lives.

Why is this valid? Because if the art style dramatically effects your enjoyment of the game, it is an effect on gameplay. Not mechanically, but if mechanics were 100% of gameplay no one would bother putting effort into art style in the first place, right?

Think of it this way: would Bastion have gotten the high marks it did if, instead of the narrator it has, it was narrated by Gilbert Gottfried?

I doubt it.
 

Stabby Joe

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CmRet said:
Stabby Joe said:
Saints Row IV seems to be receiving a lot of "pre-hate", at least what I've seen so far, mostly because of story and gameplay changes. Despite that though I wonder how much it will come up here.
I haven't seen this myself but i have to ask. Why? Saints Row is made to be over the top, outta this world, ridiculously raunchy and fun. Why would it get hate for doing what it's been doing all these years and getting good review for? Not to mean I'm directly asking you my friend I'm just asking in general and quoting this so I don't get people confused.
I don't really understand the hate either actually. There is an understandable degree with the Third in regards to certain aspects that many liked, like separate gang arcs and great clothes customization but even now with 4, it seems to be coming from elsewhere.

I think some don't like that it dumped the gang warfare aspect more so but what some call dumped I'd say evolved. Gang war is overdone and the old hip hop themes of the first two are passed their prime by now in my opinion. I'm glad it's mixing things up and even if people don't like it, at least you can't call it stale unlike many popular franchises today.
 

Redd the Sock

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JimB said:
Redd the Sock said:
The size of the demographic isn't just about the overall population, it's about income and willingness to part with it.
Okay, so, what's the thought process here? There seems to be some algebraic equation of marketing that reads "disposable income + interest = penis" written in dry-erase marker on a board somewhere. Am I missing something, and if not, why am I seemingly in a minority for thinking that particular equation is goofy?
Don't get lost on the specific demographic here. The concept could apply to why women are the market focus for cosmetics at the expense of the few men that want skin cream, or why grandma isn't targeted for gangster rap music. It's just an element of knowing who your market is while ignoring ones it aren't to a noticeable degree. Your responses to my examples are the kind of things that make companies feel people aren't serious about wanting more women characters in gamines and comics. Not knowing about about a game (particularly one that had news stories about having to fight to have a female protagonist) says you only pay attention to big marketed games and thus your complaints hold little validity because, well, you really didn't try and find things with more variety outside the AAA. Complaining things doing what you want suck says quality trumps gender politics so ignore the gender politics. When you get down to pre-judging and ignoring a potentially good book for months due to the actions of other books, the company starts thinking that trying to appeal to a chronic complainer isn't worth their time. Nothing sours one on a demographic quite like trying to appeal to them to see the complaint e-mails pile up faster than the bank account.

I'm not saying it's the desirable outcome to have, just that if you want to know why one group or another aren't treated as a demographic, before vilifying businesses, try asking what exactly they've done to be treated as a demographic other than exist. If they ignore / overlook things meant to appeal to them and complain about things that don't, it won't be a surprise when a company goes to the group handing over cash for digital breasts.
 

Bruce

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Redd the Sock said:
JimB said:
Miroluck said:
It's actually not weird at all.
No, it really is. I get the whole "more men play video games, so let's try to get their money" thing, but why are they making it an either/or choice? Yes, men make 51% of the gaming demographic, but you know who makes 100% of it? Men and women. Why not aim for both? And if one hundred percent is impossible (which I think we all agree that it is), why not redefine the conversation along lines other than the properties of one's crotch? Why not aim for [people who like X] rather than [men or women]?

It's super-weird. I do not get how it makes good business sense. How it promotes lazy thinking, sure, that I get, but how it makes good sense? I got nothing.
The size of the demographic isn't just about the overall population, it's about income and willingness to part with it. If one group are the majority for a console game with a higher profit margin while another prefers free facebook games, it's not hard to tell who a company would target. The same logic applies to who buys lots of DLC and who buys merchandise (more a Japan thing I know, but still, a game plus a bunch of statues and wallscrolls is better than a game in and of itself, and it also explains why so many pinup figures).
There is a problem with this line of thinking - why Facebook and casual games in general are that way. These games specifically set out to be inclusive, they build a heavy reliance on getting your friends into them, building a community which means they cannot go the route of AAA.

And those games are making a fair chunk of cash, so much so that the AAA guys are trying to think of ways to tap into the same business models they've got.

Now compare that to AAA development and publishing in general.

You have publishers having to be forced by the developers to include women in their focus tests, you have developers telling us about how publishers don't want games with female protagonists, you have games like Dragons Crown where frankly the depiction of women is grotesque and criticising it will have an avalanche of comments acting like being put off by the aesthetics is some great crime in games criticism, like a visual medium shouldn't be criticised for being visually unappealing.

And this happens every time a woman mentions how she is put off by female NPCs or some sexist sidequest, or the lack of strong female characters in a game. Criticisms which are perfectly valid because they reflect how she experiences the game, and then the avalanche of comments.

Those Facebook games have that audience because frankly they don't treat women like shit.

And think about this for a second - how many Bronies are there around? Now I don't watch much TV so I haven't seen the show but these are grown men who have built an online identity and community based around a series for little girls. Why do they exist? For the same reason we have women on these boards who like games marketed to men, because good is good.

It doesn't threaten us if good AAA games are developed to capture the female market that has been up until now largely ignored by publishers, if those games are good we'll enjoy playing some of them too.

Just like how some grown ass men enjoy watching a cartoon show about magical little baby ponies.
 

Bara_no_Hime

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Jimothy Sterling said:
Why do gamers defend their favorite titles from criticism with such volatility? According to some, it's because they don't want to see their genitalia removed.
I just wanted to say, once again, that I thank the gods for you, Jim Sterling. This video was excellent and you should feel proud for making it and enlightening those who went previously unenlightened.

As an already enlightened individual, I wanted to say as well that if I wasn't already sold on Saints Row 4, this video would have sold me on it. I have always felt welcome and included in the Saints Row games, but learning that I can now have my characters engage in "romantic" relationships at all, much less gay/straight/bi/trans/etc. all optional, is icing on the cake. Saints Row really is the most inclusive game out there, and I intend to support it at release.

Thank you and thank the gods for you, once again.
 

JimB

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Redd the Sock said:
It's just an element of knowing who your market is while ignoring ones it aren't to a noticeable degree.
I think it's more an element of deciding whom your market is.

Redd the Sock said:
Not knowing about about a game (particularly one that had news stories about having to fight to have a female protagonist) says you only pay attention to big marketed games and thus your complaints hold little validity because, well, you really didn't try and find things with more variety outside the AAA.
Seriously, where were these news stories and advertisements? I never noticed them.

Redd the Sock said:
Complaining things doing what you want suck says quality trumps gender politics so ignore the gender politics.
I think that's a deliberately skewed interpretation. All it says is I can criticize one aspect of a game, or at least in my case repeat the criticisms of someone who has played it since I never have. I don't own a PS3.

Redd the Sock said:
When you get down to prejudging and ignoring a potentially good book for months due to the actions of other books, the company starts thinking that trying to appeal to a chronic complainer isn't worth their time.
DC has an editorial staff and an editorial policy. The books don't have absolute autonomy; their stories are at least partially dictated by editorial mandate, as evidenced by the absurd number of crossovers Nu52 piled up before the continuity had been around for a single year. In other words, just because a news article is written by X author doesn't mean I need to give my business to Newspaper Y, whose policies have continuously disappointed me. And as someone who pays slightly more attention to comics than I do to video games, I can't help thinking that if World's Finest had been promoted as a feminist book (or whatever you're suggesting it is), I'd have heard something about it...but then again, apparently there were entire news articles on Remember Me that I don't know about, so who knows.

Redd the Sock said:
I'm not saying it's the desirable outcome to have, just that if you want to know why one group or another aren't treated as a demographic, before vilifying businesses, try asking what exactly they've done to be treated as a demographic other than exist.
It is at least possible that I am just a grumpy old fart, because I remember a time when businesses were supposed to attract me to them rather than the other way around.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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ToastiestZombie said:
Zachary Amaranth said:
There's little that Marston's appearance impacts in terms of narrative.
No, there's nothing directly in the narrative that references Marston being a moderately-sized person with a gruff, scar-ridden face wearing typical cowboy clothing, why would there? Or did I miss the part where the story shifts because you changed your clothing?

There is, however, elements in the story that reference him being male. The game is set in the end of the wild west in the early 1900's, where women were still seen as properties of their husbands and were mostly kept as housewives, the themes of the game include things like fatherhood and the tone is realistic (the zombie add-on isn't canon). Ever seen the movie True Grit? A lot of that movie is about the female main character having to deal with constant discrimination from males when trying to get anything done, because that's what it was like at that time; now imagine a game that tries to be historically and tonally accurate like RDR having a female protagonist who's gender all the men ignore. It'd be like a WW2 movie where a Jew in Nazi Germany doesn't face any problems because of their religion. You'd either have to add in all of that and dilute the story with things that don't pertain to any of the themes, or make it an incredibly jarring story.
Yes, the last thing we want in a fictional wild west with many made-up contrivances for convenience would be a female protagonist.

Actually, the thing is that by the 1900s, it would be a more common sight than you give it credit. Maybe not universally accepted, but certainly not the "player piano stops and everyone grows quiet" moment you seem to think it would be. Why, they even had cowboys of colour by then, believe it or not!

Actually, you seem more interested in the Hollywood version of the Wild West. Which, you know, ignoring the fact that it was a different age, it was still largely fiction. It's just fiction you've come to accept. Same with Martson himself, from the chief superpower of slowing down time to his conversations with the man in black. When you say "historically and tonally accurate," you're saying nothing of consequence because it's not really true. The game already takes liberties; to pretend taking liberties would be bad or different is just absurd. You don't want historicity.

In a way, it would be very much like a Jew in Nazi Germany, in that if they've already had a black gay atheist walk through the streets, it probably doesn't matter much. In a more meaningful sense, not so much. But that's irrelevant, because the game rarely conforms to the period's treatment of other folks in the first place.

Except, you know, where convenient to the narrative. And at the end of the day, arguing one liberty taken is different from another is just inane.

And really, is fatherhood that persistent a theme? There's very little I can recall that is male-line only material. Hell, Marston's family is sifted off to the side for most of the story anyway.
 

Something Amyss

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uanime5 said:
You've ignored that Dragon Crown's score was lowered because of what some female characters looked like, not because of the art or graphics. I suspect you did this because you lack a real argument.

Art should only score badly because it makes the game harder to play, not because a bigot doesn't like the way certain characters look.
I didn't ignore it because it's not true. I suspect you didn't read the reviews where the low scores were given, as they argue their points and defend them well. In fact, they don't seem to vary that much from the positive reviews in terms of argument. The way the women are drawn is never given as a sole reason for lowering of the score. You'd know this if you'd bothered to read them instead of going off second-hand information.

Of course, maybe you're ignoring that because you "lack a real argument."

"Art" lowers the score when a game looks bad, period. People don't care about functionality in art most of the time. A low graphics score in a magazine often derives from it having last year's textures, not a crime of functionality but of aesthetics.

You are free to have your own criteria, but understand they do not mesh with the general public's criteria very well.

Lara Croft had her breasts reduced for this reason, so it is happening.
I'd ask for evidence, but I know none is forthcoming because that would require it exist.

Well you are complaining about large breasts without providing any reason why they're bad.
No, I am demonstrating the fallacy in a particular argument. Forget the DC review. I'm not even sure you read the post you're responding to.
 

nuttshell

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I know someone made the points about Sarkeesian allready but whatever. The point where she lost my respect for her, was when I learned two things:
1. She might have spammed 4chan with links to her kickstarter video. If she didn't, she still used the gained publicity as a marketing device. (her project didnt get much initial backing)
2. No ingame footage she used until now is her original work.
There are other things I found where I questioned her motives but these two were the biggest for me. I applaud her intellect and courage for pulling something like this in plain sight but I still think it is foul.


JimB said:
The places they are looking are the world. Like it or not, McDonald's, TV, and video games are all part of the world; and like it or not, there is a lot more world to teach kids things than there is parents. Please do not sit here and argue that parents, that two individual human beings, should somehow be able to overpower the message the entire world sends without having to change that message first; it smacks of a complete abdication of personal responsibility.
I agree with you, to a point, I believe. If a child looks at McDonald's, TV and video games in search for moral guidance, then the problem might not be entirely the parents'. It could be reasonable that these parents just got them a pretty stupid kid. And they surely change their reasoning pretty quickly as they mature and get other input. But they surely aren't going to base their reasoning on such specific binary deduction like you did in your roleplay. Now, I know anecdotes aren't really a great support for psychological studies and theories but if you care to hear it: I played Mortal Kombat 3 when I was about 9 years old with my own Sega Megadrive (bad parenting imho) and I was still able to understand that trying to rip someone's spine out of their body would be a bad idea. When I was 5, playing Super Mario, I couldn't care less who Peach or Mario were and I didn't think eating some mushrooms will make me an empowered person.
 

Something Amyss

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Dec 3, 2008
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Legion said:
Examples and sources please.

All I have heard of are a couple of developers claiming that unnamed publishers didn't want them having female characters the prominent character on the box art. The Last of Us and Remember Me being the two games. I have genuinely not heard of a single game where a publisher has denied the rights to have a female character.
Remember Me was given as an example by Jim Sterling not long ago citing in interview with the developer. The dev is supposed to have had to fought to have a game with a female protagonist and been rejected based on the female protagonist and the concept that a female protagonist might actually kiss a dude. That, they supposedly said "would be awkward."

I don't know if there's another example of the actual protagonist part, however.
 

Steve Haigh

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Personally I'd prefer GTA IV to have allowed me to choose my gender, but at the same time, if all games did this we wouldn't have icons like Mario, Lara Croft, Niko Bellic, etc. Even the name Super Mario Bros. would have to be Super Mario/Maria Brothers/Sisters. This shows in the Saints Row series as the signature characters are the secondary ones.
 

IgnisInCaelum

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Oban said:
This argument is stupid and Jimothy should feel bad for even trying to make it.
-snip-
Brilliant!

Also, leaving out the rant on how ridiculous it is to freak out about language usage as if we (including women) are all being intentionally or even subconsciously sexist, prohibiting oneself from certain methods of achieving a goal requires using (and, if they're not known at the time, finding) other ways to achieve that goal. Saying that rejecting any 'exclusionary' language increases creativity is complete bollocks (in this context) as it's not inclusivity itself that has anything to do with that change. Maybe I was wrong to take Jim's promise of avoiding reason as a joke.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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Looming_Shadows said:
Jim, my dearest Jim, WHERE THE FUCK DO YOU GET AL THESE STOCK PHOTOS OF COSTUMES, or at least where did the idea come from.
At the end I was thinking the same thing. Well that and I want that sword.
 

leviadragon99

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Father Time said:
leviadragon99 said:
Father Time said:
leviadragon99 said:
Father Time said:
leviadragon99 said:
Oh dear Christ... this phenomenon is actually a thing? People really use that argument? Goddamn...

It's just another way for the ingrained bigotry to try and find excuses for itself.
Ingrained bigotry is people who like having big boobed women in their games?

Honestly the people who make games don't owe you anything, they are not obligated to make games that appeal to you.
No, the ingrained bigotry is people trying to chase female gamers out of the community,
Not happening.

leviadragon99 said:
it's the ludicrous level of hostility Anita Sarkis-whatever gets for even suggesting that maybe some games out there might not have the best depiction of women,

How dare she receive backlash for her opinion that things are sexist and/or cause real life sexism.

leviadragon99 said:
it's the rape threats on twitter, the "make me a sandwitch" meme, and the idea that a game has to alienate people to remain pure and creative.
I can't think of a single game that doesn't alienate someone for whatever reason.

leviadragon99 said:
And they are indeed not obligated, where in my argument does it say that? But it might just help them out if they did make games that genuinely appeal to a market beyond the brogrammer demographic from time to time.
Oh they do. Quite a lot. Thing is whenever a game gets made that does people have to act like it's personally responsible for bringing sexism to gaming or alienating women. There's already a variety in games. NOTHING is stopping you from avoiding those games and still having a ton to play. So at this point it's 'some women will judge all of gaming because of Dragon's Crown and we need to make sure those ultra-judgemental people are fans of gaming'
Point the first: I believe you to be either blind or deluded if you're not seeing that hostility and willingness to harass anyone with two X chromosomes until they leave the game/forum in certain segments of the community, I might have hyperbolized a little, but it's there.
Certain segments? Kind of vague. The only thing I can think of is anonymous Live/PSN harassment but that's not a community getting together and agreeing to push out women, that's a handful of assholes and everyone who doesn't do it looks down on them.

leviadragon99 said:
Point the second: She received hostility before she even started, before she had a chance to make her case, before anyone knew what she had to say,
She's made videos before attacking tropes and she had a list of tropes she was planning on doing for the game series. Put those two together and you can make a reasonable prediction of what the videos would be like. And some of the hostility came from 'why do you even need money to do this'. I think she could've done this by watching Let's Play videos myself, but that's beside the point.

leviadragon99 said:
just because she was raising the possibility that it could potentially be a problem, I'd say the reaction more than proved her right,
Her point was that certain tropes cause sexism (even if only a little) or in general cause problems in the real world. Her getting a partially sexist backlash doesn't mean it was caused by those tropes.

leviadragon99 said:
if male gamers are so insecure that they have to attack someone suggesting there's bigotry, I don't see it being much of a stretch to think they might be bigots
It is a stretch. People don't like it when you call something they like sexist/racist or whatever. And if you disagree that is sexist racist and if you think they're looking for sexism/racism well...

leviadragon99 said:
, and what happened after she began to make her case? A substantial amount of her negative feedback continued to be mindless, tasteless threats and personal attacks, dismissals on the stupidest of grounds, and very little in the way of actual countering of her arguments.
I saw some. I made some. Not all of it was mindless bashing.

leviadragon99 said:
So yeah, damn right I consider that to be bullshit, you can disagree with someone, but be civil about it rather than yelling at them to die in a fire.
What if they're a pheonix. Wouldn't telling them to die a fire not be so bad? I don't really have a point, it just popped into my head and now I'm curious about it.

leviadragon99 said:
point the third: Annnd yet this video would seem to suggest that Saints Row 4 does that pretty well by letting anyone be the lord of the sandbox... heck, I can't recall Skyrim alienating anyone through potentially offensive viewpoints or deliberately exclusionary tropes, or Dragon Age, or Mass Effect, or Portal, or Planescape Torment, or the Fallout games, or Pokemon, or Persona 4, or Dust, or Minecraft, or Bastion, or Shadowrun just to name some that I'm most familiar with. Name me something from each of those games that'd alienate a viewer based on race, religion, sexuality, gender, or any of the other big ones,
It doesn't need to alienate people based off that. Some people don't like sex jokes, some people don't like gore. Some people don't like certain genres or games that do not have an end goal (Minecraft). Why is it suddenly worse to alienate someone because you don't have a female playable character vs. alienating someone who doesn't like gore? There's never going to be a game that alienates everyone of a certain sex/race/whatever unless it blatantly says those people are bad.

leviadragon99 said:
Point the fourth: I think you're exaggerating a little, and I'll remind you that most of those more varied games come from the indie circuit, or for smaller riskier projects. The mainstream, high-profile, most visible games out there do seem to have a hard-on for gun-bros.
How mainstream we talking? If you mean games non gamers have heard about, well we got COD (that's 1), WOW, the Sims, Halo (which has all fictional weapons anyway) and to a lesser extent Minecraft. Oh and Nintendo's franchises. There's lot of franchises that don't try to appeal to the stereotypical frat boy, even if they do have men in the lead roles.

I thought you meant variety you meant variety as in 'are they trying to market to men and only men' thing.
1: I'm not saying it's a unified front by the community, far from it, it's a handful of misanthropes, but they're still numerous and loud enough to be a problem, to do everything they can to drag down the image of the rest of the community with them.

2: Oh yes, because knowing the topics someone is going to speak about is all you need to pre-emptively rebut them. Wait for someone to actually say what they're going to say before jumping in arguing about it, because HOW they talk about the points may surprise you, and then your commentary ends up irrelevant. Going by past experiences of their work is not absolutely reliable, as someone can still do something different, take a different viewpoint since they've grown as a person, or as the situation has changed, or tackle different aspects of the issue that you didn't consider instead of the old ones she didn't feel need to be said. And are you really trying to say that people on the internet shouldn't be allowed to make money from the content they produce? Where does that end? Who decides what's "worth" someone getting revenue from? And again, none of that excuses how much the hostility manifested, a stream of threats, open sexism and general wailing and gnashing of teeth that had nothing to do with challenging the actual merits of what she was saying.

3: Well it proved that there was sexism in those that attacked her... I agree that it's specious reasoning to try and infer a direct cause and effect link there, but it's certainly possible.

4: Y'know, people who immediately assume someone is talking about them when there's accusations running around about certain people being douches without naming any names or trying to paint everyone with the same brush? Yeah, those kinds of people do tend to be either the ones the accusation were talking about, or so pathetically unable to work out that the calls of sexism aren't directed at the whole community that they may as well be, and again, the sexist nature of many of those replies does go a fair way into more than implying the sexism of those that replied in that particular way.

5: Yes, there was thankfully some more civil and intellectual discourse... eventually. But you can't deny that a significant amount, perhaps even the majority was mindless pettiness.

6: Well that all depends whether you're being metaphorical or literal, and how exactly the process works out for them, given that the majority of people truculent enough to say that mean it literally... yeah that's not helpful to anyone.

7: See... having a game that caters to certain likes or dislikes, preferences of content or type of play, is incredibly different to having one that outright makes it clear that someone isn't wanted, or just has little enough thought put into the mechanics and narrative that it comes off that way, like Call of Juarez, the Cartel, that gave an achievement for killing a lot of black people, and misrepresented real-world events in a way that reinforced racial stereotypes while also glossing over modern-day tragedies. Or the new Metro game, where a female character that initially seemed capable and interesting turns up later as radically changed to being dependant and far less interesting, not to mention the entirely gratuitous and juvenile strip club scenes that added little, many women gamers are used to having to play a male lead, but if they see their own gender represented so badly and one-sidedly... see metro could have gotten away with that strip club scene if other female characters in the game had been more (consistantly) capable and interestingly, it's all a balancing act. Or hell, what about all the modern military shooters that have little to no female presence at all? Despite the military's shaky policy on women serving as front-line personnel, they are still there in warzones today in all sorts of roles, they just don't get a lot of recognition, something games like those only serve to reinforce with the faux-realistic machismo.

8: How are Cod and Halo NOT prototypical gun-bro games exactly? And something like the Sims is a little different, and hardly makes up the majority, also it's an established brand now, one built on a combination of an established reputation of a sim-maker from an earlier era and EA's indifference to the initial product, letting it just happen and then greedily raking in the surprise profits, hell, the sims also arguably comes from a time before the games industry got caught in a rut, or at least so deeply in it. In WoW's case, MMO's are a little different to current-gen, one-and-done franchise-baiting triple-A releases that are the main offenders of this pattern. I would call Minecraft a game that was initially indie and grew from there, and Nintendo has always been something of a wildcard, one of the few survivors of an even earlier era, a company primarily based on another culture's perspective, and one that exists primarily on long-standing franchises, saying they buck the trends is no great surprise.
 

EnglishBlues

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Sep 2, 2011
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Ultimately, I think that it's always better to have more options instead of less, creatively speaking. Who doesn't see the obvious benefits of having a deeper well to draw from, even if it turns out to be a shallow bucketful?

That being said, I have played more than one game that could've benefited from a bit of this so-called "neutering."