It was initially unplayable on the ps3. Believe me, I know because this was the final straw that got me to build my own all-powerful pc. But the issue wasn't the resources of the machine so much as it was the asset category division. Bethesda games have a major problem with asset bloating and on the ps3 that means the system crashes. I did extensive QAing of the game on day one when I got the title and quickly discovered that this was the problem. It only took them 4 months to finally admit it. To start, the dungeons weren't even resetting. None of the assets were being dumped at all. People thought it was the save file size but that wasn't the problem. The save file size was just indicative of the problem.Tanakh said:Humm, almost, but not quite. As the gen goes along developers will focus on optimizing the programs for consoles, benefiting everyone but mostly the consoles and getting good looking games running on them with less raw processing power; i still remember the old days when devs optimized for PC. Not quite sure skyrim is the poster child for this tough, as it was unplayable in one console and even in the other the experience was totally different from the PC game.
The 360 didn't have that problem initially because it didn't force developers to do that nonsense with assets. Fortunately, Sony isn't doing that this time around and the devs did get things squared away.
But it did get things working and there wasn't a horrible difference between min-spec pcs and the ps3/360. Not that I could see. But seeing as I spent all the rest of time on ultra I may have forgotten something.
The past few years has been amazing for Indie developers in general (aka, pc exclusives). Thankfully it looks like the consoles are aware of this and have made their consoles indie friendly platforms even if Microsoft is basically a dick to indie devs.But yeah, even next gen the consoles will be the standard, until a big event occurs (like a console crash, or the successful launch of a steam linux dedicated PC) the computer will be an afterthought for most devs. As for it making no sense, BS, this few years has been amazing for PC exclusive titles and the companies that have launched them have racked with quite the green.
Thanks for the response! I appreciate a well-thought out conversation.