Left 4 Dead Sequel

Bored Tomatoe

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Xanadu84 said:
Alright Valve, here is what, in my opinion, you needs to give L4D to make it as replayable as TF2. Then, there's some optional thing that I think sound cool.


1) 4 more maps: The AI director is great. But, instead of making every match like a different level, it makes every time you play the same level have a degree of unpredictability. The sites still get old, and you are going to need more maps to keep the game feeling fresh and less an exercise in repetition. User generated content would also be great, and save you a lot of time.

2) New Zombies: The current 4 maps are fine tuned to the types of zombies, and that's fine. But Infected players are likely to feel a little simple after a while. So in the new maps, and perhaps give an option in the old ones, inject some variety. Replace some zombies with similar zombies that fill the same niche, but change the experience. Replace the smoker with another ranged zombie that slows the party down: perhaps it spits a gob of goo that damages, and slows players down. Or make a new Tank that exchanges some of its toughness for speed. Switch them around so all the niches you need to maintain balance are there, while diversifying the experience. Hold a contest, I guarantee you you will get thousands of ideas.

3) New weapons: The weapons feel sparse. Its understandable, with the gritty realism there going for, but that just means they are going to have to work extra hard to figure it out. The number one thing they need is Melee weapons. We have a zombie apocalypse game, and no hand to hand weapons: This is a problem. I recommend giving players the option to have a melee weapon as a sidearm, instead of a pistol: Arguably it would be more useful, but also more dangerous if your incaped. You even have a great reference gong for you. Make the first tier melee weapon a Crowbar. You gotta do it. Have the second tier be a chainsaw or fireaxe, depending on the realism your shooting for. If you have a melee weapon, it gives some great tactical choices. You can essentially have someone, "Tank" the zombies. Other possible options would be claymore mines, and shotgun/rifles with different amounts of penetration, damage, rate of fire, accuracy, etc, and remotely detonated explosives. I wanna say flamethrower, but really don't see it working out.

4) A Mall level. Nuff said.

Optional 1) Customization/ Character uniqueness: All the characters are the same, and this is a potential area with room for improvement. Unlocking a few cosmetic features would be easy, and breath some life into the game. Difficult to do, with so much effort put into making every character distinctive and identifiable, but some sunglasses or tattoos would give a sense of accomplishment. Also if every character had something that made them play a tiny bit differently, it would make them even more identifiable, and make players care about them even more. Maybe if Zoe could reload her pistols slightly faster, or Francis deals a bit more damage with his pistol whipping. A little detail could go a long way. Basically, something that makes me want to always play as Bill, or discover a nifty mechanic when they happen to play as Zoey for the first time.

2) Expanded crescendo events: it would be nice if players had more to do in an event then just press a button, and survive for a while. Make the environment more interactive. Maybe one person has to continuously turn a crank, and it starts falling if he has to turn around and deal with a zombie. Everyone else has to protect him. You could even have a different crescendo event where each player has a chance to shine individually. For example, one survivor has to move a crane to pick up the rest of the survivors and move them, or else they have to take a ridiculously more treacherous path. And then Francis happens to be better with heavy machinery, so he can operate it faster. Or maybe a security system needs to be hacked into to turn on guns and open doors, and Louise happens to have computer experience. Basically, different events where other survivors can do the task, but 1 survivor is better at it then the others, so everyone can feel like there special and in the spotlight. It doesn't even have to be to complex. Optional events would cool as well: Wait a few seconds to build a barricade, fight through a treacherous locker room to reach a room filled with pipe bombs and tier 2 weapons, etc.

3) Make the fixed guns better then completely useless: Seriously, when I am standing behind a mounted gun, and looking in the direction its facing, I still don't use it. I can still kill zombies just as easily, only I can turn more then a few degrees right and left, and I can move. The fixed guns are dumb.
This guy hit two nails on the head simeltaniously.
 

Snotnarok

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I don't need a sequel for L4D for a while, I just need more levels, melee weapons/more weapons/more boss characters and I'd be good for a long time. Fun game, best zombie game hands down.
 

DirkGently

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Personally, in my own Left 4 Dead 2: The Sequel, I'd like to see more campaigns, a bit of variations in the weaponry, and finding other AI controlled survivors in game.

So as the four of you trek your way through the campaign, you'll randomly run into other survivors. You could kill them and take their stuff, let them come with you, etc. They may also be wounded, bringing up the "give up a medkit for a fifth gun" type of thing.

Also, something like Horde mode in GoW2, where you have a map, a variety of buildings to hide in, and barricade in, and wave upon wave of zombies. Eventually a tank would come and break it's way, and you'd have to go out and get into another building, or try to rig up a walkway with an adjacent building. Or perhaps a more generic, "Hide in this building, shoot out" type of thing, maybe with a counter-strikish 'earn money, buy guns' mechanic. Or you could spend money to reinforce your structure, build defensive measures, like being able to pour gasoline on them from the roof and then light them on fire.

Oh, and for the people asking for a story, quite being antisocial dullards and get some friends. Shit, there's a Steam group on here and a X360 group on here too. Those are the only two platforms that matter, pick whichever one is relevant and join and get playing.

EDIT: Also, to everyone who wants a melee weapon, you have one. It's called the butt of your gun.
 

Aluathay

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Dec 13, 2008
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I would love to see a mode were you make a barricade then waves of zombies came at you, the point is seeing how long you can survive the longer the more points. Different types of multiplayer would be great like lets say something like GMOD zombies!

I just noticed the person above me said waves to....
 

Bored Tomatoe

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Aluathay said:
I would love to see a mode were you make a barricade then waves of zombies came at you, the point is seeing how long you can survive the longer the more points. Different types of multiplayer would be great like lets say something like GMOD zombies!

I just noticed the person above me said waves to....
Waves of zombies are a popular wish.
 

fedpayne

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How about a game where it said at the end - STOP MAKING REPEAT THREADS ON THE ESCAPIST ABOUT SEQUEL IDEAS!

Also, people keep repeating the same things within these threads.
 

TwilightClaw

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I always thought the sequel(if there was one) would be called "Zombies 8 Us"

Aside from that, I'd like to see more teamwork oriented things, like creating barricades from nearby furniture or supplies.

That or melee weapons like pipes, baseball bats, fire axes, that sort of thing.

In addition to more levels and maybe a new boss infected(or 2.)
 

johnman

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Oct 14, 2008
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Rednog said:
More Guns/Weapons.


Make it more tactical/ less linear. I think it would be cool if they just spawned you randomly in a city and you had to get to X random point and the computer would randomly lock out streets etc and it was up to the players to find a way to get to the point. I somewhat liked how in Resident Evil you had to pick doors or have people boost you to certain places.

Less Smokers - I cannot tell you how much bs smokers are in versus mode, people getting pulled off roofs etc.
Pretty much what i was thinking - having the whole city open to you instead of just a few alleys. Give the player infected some good ambush spots
 

stubbmann

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Jan 25, 2008
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johnman said:
Rednog said:
More Guns/Weapons.


Make it more tactical/ less linear. I think it would be cool if they just spawned you randomly in a city and you had to get to X random point and the computer would randomly lock out streets etc and it was up to the players to find a way to get to the point. I somewhat liked how in Resident Evil you had to pick doors or have people boost you to certain places.

Less Smokers - I cannot tell you how much bs smokers are in versus mode, people getting pulled off roofs etc.
Pretty much what i was thinking - having the whole city open to you instead of just a few alleys. Give the player infected some good ambush spots
Apparently Valve toyed with this idea, but after some play-testing decided that having zombies around every corner was tense enough without having to figure out where the hell you're supposed to go. And I'm inclined to agree that there's nothing wrong with it being linear as long as it isn't boring.

EDIT: And I agree with the smoker comment, but for a different reason: smokers just aren't fun to play as.
 

tortured3679

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Character customization, more weapons, a story *plz*, more campaigns, more weapons, and maybe like a nazi zombie mode from CoDWaW idk how it work but it be cool.... also get some weapons from TF2?
 

Bling Cat

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Rednog said:
Less Smokers - I cannot tell you how much bs smokers are in versus mode, people getting pulled off roofs etc.
You realize you're not meant to win in versus, don't you? If you listen to the developer comentary, they say they originaly had versus as the only mode, but had to make concessions for people who wanted to actually finish the campaigns, but those made it no fun for the infected players. So they split campaign mode off from versus, and made versus a lot harder on the survivors, in order to make it fun to play as the infected.
stubbmann said:
EDIT: And I agree with the smoker comment, but for a different reason: smokers just aren't fun to play as.
I humbly disagree. The smoker is great fun to play as for me, even more fun than the tank. Though Boomer still takes the spotlight for my favourite special infected.
 

ShadeOfRed

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tortured3679 said:
Character customization, more weapons, a story *plz*, more campaigns, more weapons, and maybe like a nazi zombie mode from CoDWaW idk how it work but it be cool.... also get some weapons from TF2?
I'm not sure if that's really awesome or really stupid.

As for sequel and DL wants, definitely more campaigns and zombie skins. It get's a little less real when you kill the same plaid shirt wearing zombie 3 times in a row.
 

Rednog

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Bling Cat said:
Rednog said:
Less Smokers - I cannot tell you how much bs smokers are in versus mode, people getting pulled off roofs etc.
You realize you're not meant to win in versus, don't you? If you listen to the developer comentary, they say they originaly had versus as the only mode, but had to make concessions for people who wanted to actually finish the campaigns, but those made it no fun for the infected players. So they split campaign mode off from versus, and made versus a lot harder on the survivors, in order to make it fun to play as the infected.
stubbmann said:
EDIT: And I agree with the smoker comment, but for a different reason: smokers just aren't fun to play as.
I humbly disagree. The smoker is great fun to play as for me, even more fun than the tank. Though Boomer still takes the spotlight for my favourite special infected.
I know you're not supposed to win in VS mode, but a player smoker being able to drag a player off things ruins the experience because unless you abandon that player you have to redo a chunk of area and will most likely get stuck there.
For example in No Mercy the 3rd stage, when you run out of the diner and onto the lift and across the roof smokers pull people off the roof left and right. The players pulled off have to consistently run back up the lift and across the roof, and by the time the players get back on the lift and across the roof again another smoker spawns and does it again.
There are a ton of points in No Mercy where a smart smoker can absolutely gib a party and make them redo a chunk of area
 

FightThePower

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Dec 17, 2008
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I'm not sure there would be a sequel to be honest.

And if there was the only thing I think they change is more levels, a storyline and a little more depth and variety in the gameplay.