Male Protagonists

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BloodSquirrel

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Jun 23, 2008
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Foshorror said:
Er, no. Average temperatures in space (when there's no local star around) can get extremely cold, like hundreds of degrees below zero cold. Add in the fact that there's no atmosphere to hold in your own heat that you are constantly radiating off (like a big hot engine that is in desperate need of a tuneup)
An atmosphere does not 'hold in heat' better than a vacuum. In fact, nothing does. A vacuum is the best insulator known to man. The "average temperature in space" is misleading- empty space does not actually have a temperature. Temperature is something that matter has. The background radiation can be measured at about 2.73 Kelvin, but the "temperature" of the vacuum of space is no different than the "temperature" of a vacuum created on Earth with the lights turned off. Objects in space are only cold because they've had a very, very long time to radiate all of their heat away.
 

Misterian

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You got a good point

But when I played Gears Of War, I never really thought of Marcus as macho, I thought he was what you get if you take a fully trained military man and have him disregard protocol.
 

ADDLibrarian

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Therumancer said:
For all Yahtzee's dislike of the stereotype, I think "Macho" protaganists have their place in games, I think they are just overdone and appear far too often.
I feel that the "machos" place in gaming is for those games that are strictly to blow off steam. That's all they're good for.

Leave the stories and adventures to the manly men.

As always, intelligently articulated valid points, oh Yahtzee master.

arcstone said:
Massive muscles = gay?
I dont get it.
Massive muscles means you have devoted more than necessary time to physical training, you've only focused on the physical aspects as opposed to looking at strategies or other mental skills. Massive muscles also imply an unrealistic quality, much like the personality of the macho.
 

Quorothorn

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Dark Templar said:
AnarchistAbe said:
Dark Templar said:
AnarchistAbe said:
Why is the Macho-Man so hated in the gaming community? Am I the only one who likes playing an 80s Action Hero as my video game persona? I love the Rambo/John McClain macho badass banter, but it seems that it is constantly ripped apart in the games media.

Have all gamers been so emotionally ripped apart by "bros" and "football jock douches" that they can't enjoy the macho-man for fear of being thrown in a trashcan and given a wedgie? All joking aside: really, what is the issue with having a character that has muscles on his muscles and uses a gun as big as he is?
Nothing really. I like the characters on the opposite extreme personally. I don't feel anything is inherently wrong with he slightly effeminate, softer male characters either. To each his own?
To each his own. It all comes down to personal preference, and softer characters can be good as well (Nathan Drake comes to mind), but ,as I stated, I'll stick with Marcus Phoenix as my character =)
They should make a game where there are 2 main characters, one is a Raiden esqe pretty boy and the other is a Marcus Phenix esqe macho man. They can be partners in something.......mercenaries maybe? I'll start on the design documents.
Like in Army of Two, perhaps? Not to be all "Simpsons did it".

JBrasington said:
"He has the greatest respect for scholars and technical experts who have mastered necessary skills that he himself lacks. He is patient with children, and respectful of the opposite sex. The manly man romances women he finds particularly intriguing, and given the appropriate mutual consents, will do her tenderly and satisfyingly right up the Edith Piaf. And she will love it."

I'm not sure how you played Nico Belic, but this is not how I played Nico.

Also Alex Mercer from prototype. In the cut scenes he comes across as a nice but damaged person, "I only kill what's necessary" Then they give us back control and I become a massive jerk, who takes women up skyscrapers to thrown them at helicopters.
In fairness, I did play Mercer as a decent-but-damaged individual who was in a terrible situation when I played through Prototype: I only engaged the military when absolutely necessary, and tried to minimize civilian casualties wherever/whenever possible (which admittedly would have been easier if they didn't insist on running right in front of my tank when I'm booking down a street at 60 mph).

However, I am fairly certain that I'm in an especially small minority there (and I was less scrupulous in Hard mode, too), so good point anyway.

...
Delicious Anathema said:
Chris Redfield kinda blurs the line between manly and macho I think.
...

He's built like a macho man in Resi 5 (those ARMS), but his actual behaviour is manly, so yes, I agree. I think he's a great character (in the RE 'verse, anyway: take that as you will).
 

Maulkin

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In regards to the Space Game:

Why would the engine freeze? Contrary to what Hollywood (or whatever your Australian equivalent is) might say, space is NOT cold. Nor is it hot. It is essentially the perfect insulator; convection heat transfer does not work. Nor would state changes be really practical. The only effective way to get rid of heat in space would be through radiation; concentrating the heat into specific points and emitting it as light and/or storing the energy in some sort of battery. Indeed, your engine wouldn't be liable to freeze up; it'd be more likely to overheat, burning fuel without the ability to dump excess heat in the form of propulsion.

Might I make a suggestion? You could have a stealth mode, where you don't move and don't emit radiation, making you much less detectable, but you run the risk of overheating. If your ship is powered by fusion, you could have a heavy water tank that served as both fuel and emergency coolant in case you run too hot.


Yeah, just a suggestion, take it as you will. Just keep in mind, if you have your engine start 'cooling off' and you aren't lighting up the sensors of every other ship for miles around (can't cool it off without emitting radiation massive amounts of radiation), there might be a problem with the game's realism.
 

VondeVon

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Well, on the upside, Macho men won't be reproducing too much.

Interesting to hear about your ongoing game. The breaking-on-a-time-limit does sound like a great idea. Do you have any kind of temporary booster at all? Stopping on a dime is nice, but attempting to evade enemy fire when your only options are 'maintain speed or stop' seems a little... frustrating. Maybe boost speed could have the opposite problem of the engines being stopped (ie, rapid increase in temperature) and an even shorter life span...
 

GhostLad

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Apr 28, 2010
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On the off-chance that Yahtzee notices this:

Considering your choice of Emgine Temperature as a mechanic in FSG:TG, in order to avoid a common trope that can lead to some jarring raised eyebrows, namely Space Is Cold, may I suggest you flip the terminology?

Space is a terribly good isolator, and if you are anywhere near a star, heat, praradoxically, not cold is your main problem in spacecraft operations. Assuming your craft is powered by some sort of near-eternal atomic/fusion/anti-matter/phlebotinum engine, let the problem with staying still be not that it freezes, but rather that the engine core builds up heat.

Venting the engine champer (by moving, and maybe as a later upgrade through a device that lets you remain stationary longer, if you want to go the route of upgrading crafts), cools it off again. Same mechanic, slightly more realistic reason.
 

Miral

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Jun 6, 2008
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Maulkin said:
Why would the engine freeze? Contrary to what Hollywood (or whatever your Australian equivalent is) might say, space is NOT cold. Nor is it hot. It is essentially the perfect insulator; convection heat transfer does not work. Nor would state changes be really practical. The only effective way to get rid of heat in space would be through radiation; concentrating the heat into specific points and emitting it as light and/or storing the energy in some sort of battery. Indeed, your engine wouldn't be liable to freeze up; it'd be more likely to overheat, burning fuel without the ability to dump excess heat in the form of propulsion.

Might I make a suggestion? You could have a stealth mode, where you don't move and don't emit radiation, making you much less detectable, but you run the risk of overheating. If your ship is powered by fusion, you could have a heavy water tank that served as both fuel and emergency coolant in case you run too hot.
This is pretty much what I was going to suggest. Assuming it has some kind of fusion drive core or something which is always running, and they're *not* throwing ions out the back to keep the ship moving (and not otherwise radiating heat away) it's going to heat up like mad, potentially melting and/or frying everyone in the ship. And if they do start radiating more heat to compensate, their stealth level will be decreasing rapidly (assuming enemies have thermal sensors, which seems likely).

Even with some other kind of drive core that doesn't produce heat or can be instantly switched on or off, radiation is required to get rid of body heat from the crew, or it'll get really uncomfortable.
 

Seneschal

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Jun 27, 2009
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Foshorror said:
Seneschal said:
Sovvolf said:
Well I guess macho-men aren't too bad as a gameplay character... I mean look at Kratos... he pretty much fits the entire description of a macho-man. Though I do get your point, manly men are macho-men with personality and maybe a brain.
Well, yes, the games can be functional, but it's better if some though has been put into it. Kratos, for example, does not have the exaggerated looks typical of what Yahtzee once called "a twelve-year-old's vision of masculinity." He wears a skirt and some sandals. And the fleece, but that has a purpose.

And besides, the games do their best to show just how demented Kratos is, letting you have fun, but showing you at a lot of points that your actions are quite questionable. If anything, it's a self-aware macho game with a dark parody of the macho protagonist.

Anyway, nice to hear FSG:TG is progressing. Piloting a faulty ship and making it part of the gameplay sounds like a good way to introduce a sense of urgency. Only, the freezing thing isn't believable without some further elaboration - space isn't really cold (despite what The Phantom Menace tells you). If the ship had a faulty cooling system, with the coolant unable to stop circulating, you would have to run the engine to avoid it being frozen. But, if it's actually more intuitive for the average player to have space be an Antarctica-like environment where ships get hypothermia, it's a valid choice.
Er, no. Average temperatures in space (when there's no local star around) can get extremely cold, like hundreds of degrees below zero cold. Add in the fact that there's no atmosphere to hold in your own heat that you are constantly radiating off (like a big hot engine that is in desperate need of a tuneup) can mean that anything that was "hot" will rapidly vent heat until it freezes...then freezes even harder.

So yeah, Yahtzee's idea of an engine that freezes unless it is kept running is a perfectly valid story factor as well as a fairly unique game play element (Lost Planet doesn't count).
This again. It's uncanny how I got more quotes for saying "space isn't cold" than for the actual topic of macho men.

No, space isn't cold. Temperature is a property of matter, and deep space has surprisingly little. The background temperature of 3 Kelvin merely means that any exposed matter will radiate heat until it reaches that temperature, but unlike heat transfer (in a medium such as air or water), heat radiation is a slow process. Space isn't "hot" in the vicinity of a star, it isn't anything. There's nothing to be heated. It's just that sunlight still hits anything drifting around, and without an insulation from an atmosphere, the thing heats up really fast.

And no, an engine running with no radiators will not have trouble keeping warm; in fact, it'll likely melt itself. Operating a rocket engine produces enormous amounts of heat, which is all fine while you're in the atmosphere, since the heat is transferred to the surrounding air. While you're in space, the heat has nowhere to go via conduction since the ship is touching nothing, and it's created at a far greater pace than it is radiated.

The "faulty cooling system that keeps pumping even when the engines are off" sounds much more plausible, and it actually explains the effect that Yahtzee wants. Especially if it's the future and cooling technology has become awesome - except when you can't shut it down.
 

gjendemsjo

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May 11, 2010
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Male Commander Shepard fits both descriptions perfectly. Manly man paragon, macho man renegade. Would have liked the voice actor to put a little more effort and emotion into his voice, but we'll see with ME3.
 

AnarchistAbe

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Sep 10, 2009
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InterAirplay said:
It all comes down to a fairly simple distinction: The Macho man is stupid, the Manly Man actually acts like a human being. You can pin this on some idea of "oh nerds are just mad cos they got beat up by macho dicks" when it would be more effectively summed up as "Macho guys are dicks".

...When Yahtzee says "Macho" he doesn't just mean super-manly guys. He means super-manly guys who are failures at anything other than killing stuff, and in all other facets of life act like irresponsible emotionally retarded twats. THAT is the problem, not the massive guns or the muscles. It's simply that Macho characters are unlikeable because games usually expect us to take them seriously despite them acting like violent selfish 8 year-olds. The rest comes down to personal preference I suppose. I like my good protagonists sensibly dressed and prepared for a fight, you like yours in five layers of power armor wielding the combined firepower of an entire third-world nation. But couldn't we both agree on having our protagonists actually likeable and with a degree of sense about them? ...

...Yahtzee has said, it's not manliness that's a bad thing - it's the retarded gun-obsessed phsycopathic "heroic" character that's bad, and he's simply using "macho" as a catch-all term for that sort of character. The macho character isn't manly, he's just a big immature child with muscles on....
Had to slim down the quote, so this post wasn't wayyy too long =)

Anyway, I know what kind of character he is talking about...Marcus Phoenix. But, the fact of the matter is....I really like Marcus as a character. Before I get people saying that I am a 13 year old XBL kid who thinks that is what it means to be a real man; I am 19, and have dial-up (so no XBL). I, personally, don't want a protagonist that is vulnerable or soft; I just want a badass who blows **** up!

I don't know about anyone else, but I play video games to feel powerful (i know this says something about my psychological state, but lets not go into that right now....i'm looking at you Freud...), and not to play as the average Joe in an unaverage situation. To me, these characters are the escapism I'm looking for in games. But, it all boils down to personal taste; so there is nothing I can say to change anyone's mind, I'm simply trying to state why I, personally, like characters like Marcus Phoenix.
 

GhostLad

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Being a mans man, who likes to blow shit up doesn't necessarily make a character macho (in Yahtzees terminology). You also don't have to be a suave softie to be manly rather than macho. The problem comes when you stray into Stupid Evil territory.

I find it difficult to play the evil or brutal person in games that allow those sorts of choices, and usually find the bad-for-badassness-sake character less interesting for much the same reason. Take f.inst Fallout 3: The choice to blow up Megaton is a good way to get an early jumpstart on being bad. But it feels utterly retarded to me that you would do it, even if you were an evil fuck who didn't care for the people: What could Tenpenny possibly offer you, that you couldn't get or steal in the town he proposes you blow up? You are hurting your own cause for a bit of cash and a chance to show you are a real bastard. Yay??

The "macho" characters often do this: shout angrily at people who are supposed to be allies, use explosives and guns as the first and only solution to any problem. They are, in a word, shallow, and often rather stupid in how they go about their particular apocalyptic crisis. Give us badass protagonists by all means; explosions, powerarmor and BFGs are cool enough. Just hand them a brain on the way out, please.
 

WolfmanNougat

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May 14, 2009
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Isn't it a bit unfair to lump WW Prince in with the Macho crowd?
Sure, he's all angry and has tattoos on his arm, but other than that he still pretty much fits the "manly" description. Armour that's both streamlined and protective, swords designed for swift, acrobatic combat, and he doesn't have Liefeldian muscle mass. So really the only macho part was the personality, and even then he still managed to display some emotion other than just "Grr Grr Death Grr", specifically, "For the first time in my life, I am scared." Really, the only reason he was always angry was because he had no friends around to calm him down a bit. Or at the very least, some soothing tea.
 

abhoho

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Quorothorn said:
In fairness, I did play Mercer as a decent-but-damaged individual who was in a terrible situation when I played through Prototype: I only engaged the military when absolutely necessary, and tried to minimize civilian casualties wherever/whenever possible (which admittedly would have been easier if they didn't insist on running right in front of my tank when I'm booking down a street at 60 mph).

However, I am fairly certain that I'm in an especially small minority there (and I was less scrupulous in Hard mode, too), so good point anyway.
I suppose I'm just a terrible role player...or a misanthrope.
 

Thrair

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Sep 21, 2009
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I actually came across a game a while back about a power-armored space marine type guy, except he was polite and actually soft-spoken. Kinda caught my attention a bit.

Shame the game sucked. And sucked hard.

*EDIT*

Oh, and if you want a very well done character that falls under the "can't do anything too well except kill", try watching Soldier.

Stars Kurt Russel as a man who was trained from birth to be a soldier, and nothing but.

Says maybe 40 words the whole film, and yet he MAKES the film. And when he does speak, his voice is very soft. And his backstory gives a good reason for him being crappy at housework. The guy was taken as a kid and raised to be a soldier, with no chance to get anything else. And yet, at the same time, he has emotions. Even if he's very poor at showing them in a normal manner.
 

Foolishman1776

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Jul 4, 2009
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I felt that the original Dead to Rights Jack Slate was actually a fairly balanced character. He wasn't overly muscular, had a normal sounding voice, and made genuinely funny one liners. Not only that, but was blindsided by a woman he trusted even though he shouldn't have. Of course Dead to Rights 2 just turned him into a walking pile of muscles and rage, but that's another story. Overall, I feel that the whole professional wrestler, over the top psycho man is something that needs to by and large go away. There are times when it could be appropriate, in games where all you're doing is screaming and hitting things, but in a game that's supposed to have a decent story line, the main character should not be a walking pile of muscles and rage.