Lily Venus said:
I imagine that people will continue to see the series as an excellent series and ignore the delusional complaints that trolls desperately want other people to believe. The overwhelming majority of people I've had intelligent conversations about the game with also have no idea where ending-bashers got anything they whine about from.
Mnn... should i tell him about the real intent of that post he replied?? nah. I will just leave this here:
http://en.wikipedia.org/wiki/Confirmation_bias
http://tvtropes.org/pmwiki/pmwiki.php/Main/ConfirmationBias
The main plot itself is one huge Deus ex Machina..."Hey Guys we found the Reaper off button that the VI on illos forgot to mention."
Hooray, more people who have no clue what a deus ex machina is and only throw the term around because it sounds bad and they want to complain!
Research is your friend!:
It didn't feel Mass Effect, it felt like your average third person shooter.
And if it did, that's your fault for not using powers and melee. If anything, ME3 makes it far easier than the previous games to fight your battles without firing a single shot.
You missed the point of that complain, and you went to miss it even further by saying something like "Its not a shooter!! there are magic powers you can use. Your argument is invalid"
Mass Effect or ME1 was loved for a reason, and it was a success in the first place because people loved how it integrated those RPG elements with modern demand of 3rd person shooters. The series is mostly and RPG since that is what BW did since forever and they do best (or at least they DID). But remove that core experience and what is left is just a shooter with light RPG elements and not even a good one at that. I guess its BW way of saying "Sorry our dear fans, you helped build the Mass Effect brand but we have no use for you now. But, why not console yourself with this female Turian? can you actually fuck this chick with the right choices and PR score?? LOTS OF SPECULATIONS FROM EVERYONE!!"
There is not Deus Ex 1 quality of preparations and design, where the developers anticipated that some people wouldnt have certain skills to progress the plot if it isn't too high in X skill. For that reason, they had just enough ammount of explosives, The Keyring, normal doors without the need of a lockpick to open and password hidden on logs, to let players complete the game even when they put all their points in swimming.
You can even complete the game without using ANYTHING at all but the explosive crates and The Keyring.
Now, does Mass Effect 3 have that even when Deus Ex was one of the inspirations AND the favorite of our "artist" Casey Hudson?? nope.
Take for example the Eva Core boss "fight", If you're playing with a New Game Plus and are using the pistol that fires sticky grenades, this boss fight is borderline Unwinnable, because she runs fast enough to reach you before any of the grenades explode.
With Adept, I'm using the Paladin. The fight starts off with you only having 3 shots in the Paladin, which isn't enough to kill her, meaning you have to reload. You don't have enough time to reload, you die, the autosave takes you back to the beginning of the sequence.
If this obligatory boss fight were well designed (or make your choice of class matter), there would be a way to either ignore it or use an universal method to kill her. Again in Deus Ex, there is a certain person that i am not going to spoil, that is chasing you around and finally gets you. But you can evade that fight or use certain knowledge you gained from a friend to permanently stop this chaser from ever bothering you, PERMANENTLY.
If BW feels like doing zero work, all they had to do is put one of those convenient Turret Sections that they love so much and make sure that the player can get there in time to kill Eva Core. The plot moves foward as usual and its a simple fix. But then again, given how they didnt even fixed the problem that the intro sequence has since March, it seems that we are asking too much apparently.
Before the extended cut I'd have to be asking for your evidence that the Krogan had a bright future, or that the Rachni did survive - though thankfully Bioware saw reason in that regard.
You'd already have the answers to that:
your own choices in the game. The Extended Cut is essentially an "Ending for Dummies" that just reiterates information you were already told or tells you things that you can easily infer with the information you're given.
You do realize that just having a mail telling you that the Rachni are fine or betrayed you OFFSCREN doesnt count, right?? that is not what the developer said it would happen, they say that the Rachnni will help you in the last sequence (The Endgame on London) of the game. (14:38)
And the person you are quoting is asking something simple: What happened to those bunch of beloved poligons on the Pre-EC ending? because the explosion of the Relays made absolutely clear that all the galaxies are going to be wiped out by this explotion just like in Arrival DLC of ME2. Even the Catalyst that the Relays will be destroyed after releasing the energy of the Crusible.
Its not an "ending for dummies" when the ending and its choices are completely and fundamentaly broken.
You stopped Saren because he was indoctrinated, the Reapers were merely using him. The entire point of Saren was that he was a victim of the Reapers as well, someone genuinely trying to save the galaxy from death at their hands but who ultimately wound up a slave of the beings he sought to stop.
And saying destroying the Reapers has always been the goal of the series kinda ignores how the entire series makes it quite clear that destroying the Reapers isn't exactly simple.
It isnt simple but given the evidence, it can be done. We are just not given the option to fight conventionally by taking into account all the crap that i already said a thousand times but you never cared to respond (mass producing IFF, Thanix, Klendagon Weapon, Develop Anti-Indoctrination Measures by researching Shiala Hive Mind biology, and so on)
And the Refusal ending is the epithome of this frustration, because we are killed no matter how many war assets we got or how the fleet was destroyed even with all the adventajes we have (or WOULD have if the game actually cared for its own lore)
Here is an example of the Turian winning battles with conventional weapons and new strategies:
http://masseffect.wikia.com/wiki/Codex/The_Reaper_War
The Battle of Palaven:
When Taetrus fell, the turians knew little about the Reapers except that they wanted to enrage the turians. Staying calm, the turians massed force around Palaven, their homeworld. Fleet Admiral Irix Coronati, in what became known as the "Fifteen-Minute Plan," stationed only two carriers, Undaunted and Resolute, near the system's relay. When the Reaper fleet emerged, the carriers launched swarms of unmanned fighters and spy drones. These were quickly destroyed, but the drones transmitted vital data on the Reapers' effective range, fleet composition, and exact location. The turians' other ships then deployed to defend the system in earnest.
Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, and their concentrated firepower downed several Reaper capital ships.
The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat.
Sure, the Reapers countered that, just like ANY race (human or alien) fighting in a war would. But this ilustrates how poorly thought was the Reaper design on their own universe. They are so fucking large that they take forever to turn around, but instead of attacking the ships on their back by, you know, using the finger beams that Sovereing had on ME1, they prefer just to turn around and THEN use the main cannon (not the finger beams): (5:16)
So much for "Independent, free of all weakness" when your entire races cant even lift a finger to shoot back.
But i know what you are going to say: "Ah yes, "FACTS". We already dismissed that claim"