I've put around 20 hours into it through the trial and since release. Time split between SP and MP.
Single Player...
1. Really fantastic terrain graphics and texture work. Some of the lighting/shading seems a bit dodgy.
2. Animations have been crucified and not without reason. Bioware has never handled emotional transitions well, and this is no exception, but the improved textures is hurling it into the uncanny valley. There also seems to have been a dearth of pre-launch polishing, so the shading is off in a lot of conversations and the eyes often look unfinished (like they were painted on a flat sphere).
3. The soggy MMO conventions of DA:I are back, although they've been slightly reigned in.
4. The writing is tepid. Characterization is a bit dull, and the dialogue often falls flat. It's not spectacularly bad or anything, it's just very...tepid. In this respect it's also very similar to DA:I, although without that game's weird tonal choices.
5. Music is pretty good, although not up to par with previous Mass Effects.
6. Combat is actually quite decent. It's not going to scare away any dedicated action combat games, but it's pretty smooth and fun. Miles better than DA:I's clodgy combat. The jump jet and dashing adds some verticality and momentum to the combat.
7. The new Mako >>> the old Mako. It's fun to drive. The expanses you get to drive through are open enough to allow for some fun wheeling about before having to stop and prod points of interest. So that balance was handled ok.
8. The Codex is poorly put together, buggy (often doesn't update correctly), and feels half-assed.
9. The UI in general is heavily consolized and awkward to use on PC.
10. Voice acting is largely decent to good with a few awfuls thrown in.
11. The Galaxy map is an inexplicable pain in the ass to use. Beautiful, but with worthless transitions that gobble time.
12. The crafting is opaque but deceptively simple, so really the worst of both worlds.
Multiplayer...
1. Was horribly broken in the preview but seems alright for launch, thank god.
2. Terrible front end UI and a complete lack of tools to measure ping, set regional preference, etc.
3. Oddly stiff, plastic looking characters (far worse than in SP).
4. Classic ME3 MP gameplay with improved mobility from jump jets and dash. It was fun then, it's fun now.
5. Needs more modes, and even more than that, more enemy types. The three factions provided feel less varied/interesting/fun than ME3's selection.
6. Microtransactions abound but you can earn credits reasonably quickly just by playing.
Ravenbom said:
But the single thing that broke my heart was that there is no narrator for the Codex. It didn't need to be Neil Ross again... but when I saw that wall of text that 90% of people will ignore, I realized that nobody will get sucked into this universe the way that the first 3 games sucked us in.
I know right? It's such a little thing, but it betrays a lack of polish/love for the game. The fully voiced and richly appointed codex, while a "waste of resources", demonstrated that the game was a labor of love and they wanted everything to look and feel perfect. This feels rudely shoved out the door to make it onto the right set of quarterly financials.