Mass Effect Andromeda first impressions?

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Darth Rosenberg

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Austin Manning said:
snip re 'tragedy'
Tragedy:

1. an event causing great suffering, destruction, and distress, such as a serious accident, crime, or natural catastrophe.

2. a play dealing with tragic events and having an unhappy ending, especially one concerning the downfall of the main character.


Tragic:

1. causing or characterized by extreme distress or sorrow.

My uses were, and remain, entirely accurate, particularly given 'The tragedy of Hawke' is a casual term I use to describe and dial in on the overall dramatic and thematic intent/character of the game (to help distinguish it from most of BioWare's other - invariably less ambitious/distinct - narratives). I never intend on, nor do I have any interest in, comparing it to rote conventions of [Greek] tragedy as a hard and fast genre.

Put simply: A tragedy examines the fallibility of humanity, while a fatalistic story would be "rocks fall, everyone dies and nothing you ever thought, attempted or achieved mattered." One is about humanity, while the other is about wallowing in pointlessness.
Given an RPG is a work that typically tells many stories - some of which the player can simply choose to not trigger, or miss them through various reasons (well hidden sidequests, branching arcs locking off others, etc), I'd say DAII certainly examines that theme.

Firstly, its characters (it's been a few years since I last played it, so I can't go into the detail I should/could've): Varric, through his mercantile hubris and the fate of his brother, Bartrand, Fenris and his absolutist vengeance being muddied by the fate of his sister and the 'choices' certain slaves make, the rug eventually being very much pulled from under Isabela's bolshy selfishness, Aveline's faith in the system being challenged (as well as her own notion of where she may belong in the world), Anders'--- well, he's an obvious one, and then Merrill with her own story of cultural/social adaptation, [well-intentioned] arrogance and less well-intentioned personal insecurity and egoism.

All those characters make their own choices for good and ill in the game (and have made various key ones before the game's timeline, which the story then often deals with), and the player can affect their rationale (it not, in most cases, an outcome). Every single character demonstrates varying degrees of fallibility. Hell, it could be that their entire arcs are dedicated to mulling over their frequently fallible natures.

As for the 'fallibility of Hawke'? Arguably her role primarily delineates the impotence and limitations of certain forms of power (relative to circumstance and history), i.e. she's an increasingly key figure in the citystate, yet in a way she is just as powerlessness given as her stature rises, the problems she has to try to resolve 'level up' with her... Be it the agendas and sway of the rogue Chantry elements, the Circle, the Templars, and eventually the Qunari in the enclave. What I loved/love about DAII's main story is that across the nine years in Kirkwall, Hawke is merely another player with an agenda, trying to assert her influence yet she's no special-snowflake-chosen. No matter how noble her goals or motives, and no matter how badass she and her companions become, it's not enough; DAII was a story of a citystate and a society, not just Hawke et al. Hawke was ultimately up against generations worth of history, religious dogma, status quo, grievances (many valid), and so on. Thedas' house of cards was about to fall, and Kirkwall was the epicenter in the series. Hawke was our window in that--- well, tragedy...

Another element I like about DAII is that the game's frame-narrative has a frequently lying, embellishing storyteller relate the tale; yet it's a story with no happy ending, and no resolution. The citystate's gone to hell, the conflict is spreading, and our protagonist/'assumed hero-Champion' is nowhere to be seen.

So whenever they attempt to write tragedy (like in Dragon Age II or Mass Effect 3) they instead write a plot that may as well have booted the player to the end credits after their first death. Instead of leaving the player feeling sad and reflective as they consider the events that lead up to the game's final moments, they leave the player going "What was the point of any of that?"
As above; firstly it very much depends on how you use the T word.

Secondly, that's a subjective reaction, so not some kind of demonstrable fault with BioWare's writing. ME3's vanilla ending was poorly presented - I doubt anyone could coherently say otherwise. But 'What was the point of any of that?' certainly wasn't, and has never been, something I felt. I was impressed they managed to surprise me with the whole Reapers-as-imperfect-solution-to-an-existential-question angle, particularly given in ME2's Arrival they seemed to have turned the Reapers into sneering, smarmy Bond/arch comicbook villains.

Sure, having the Citadel blink out of existence and reappear as a sentient coffee cup would've surprised me, too... But I feel ME3's ending very much felt a part of what had come before it. Instead of feeling anything had been a waste, I feel ME3's end made what came before all the more interesting (though the remnants of the dark energy arcs do seem incongruous). Each choice represented a compromise, and was relative to an individuals set of morals and philosophy; none of the solutions are right or wrong. That, for me, was a perfect note to end that series on (i.e. a series that ostensibly pretended to be about 'tough moral choices', yet was increasingly about Sane/Rational choices versus being a Genocidal Asshat... ).

Back to ME:A: the first impressions of other people have convinced me my own first impressions will be arriving in a few weeks or months time, though exclusively because of bugs - I'm sick of having 'triple-A' SP games ruin a first playthrough through technical snafus that should've been dealt with before release.

ME:A might well turn out to be the most ho-hum Mass Effect yet, but I won't know till I play the damn thing myself. Eventually.

votemarvel said:
Back onto Andromeda. I've finally gotten a decent looking Ryder for my game thanks to the https://www.reddit.com/r/ShareYourRyders/ sub-reddit. I am using this one https://www.reddit.com/r/ShareYourRyders/comments/60pbq9/preset_1_fox_ryder_my_custom_ryder/
Gotta say, that's a pretty good/realistic look. How does it look in action, though, re speech and expressions?

I actually still want to stick to the default female Ryder whenever I start playing it, as if they're going to continue that overall design across other games (if there are other 'Andromedas'), then I'd prefer a canon/default PC just as with the redheaded FemShep.
 

votemarvel

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Darth Rosenberg said:
votemarvel said:
Back onto Andromeda. I've finally gotten a decent looking Ryder for my game thanks to the https://www.reddit.com/r/ShareYourRyders/ sub-reddit. I am using this one https://www.reddit.com/r/ShareYourRyders/comments/60pbq9/preset_1_fox_ryder_my_custom_ryder/
Gotta say, that's a pretty good/realistic look. How does it look in action, though, re speech and expressions?

I actually still want to stick to the default female Ryder whenever I start playing it, as if they're going to continue that overall design across other games (if there are other 'Andromedas'), then I'd prefer a canon/default PC just as with the redheaded FemShep.
I'll grab a few screenshots when I start playing again later but she's a lot more expressive than the default Ryder, misses the stroke look that one gets too, and the speech all seems to be synced up so far.

It's a shame they replaced the default female Shepard with a cartoonish abomination in Mass Effect 3. Default Ryder is at least better than that monstrosity.
 

Darth Rosenberg

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votemarvel said:
It's a shame they replaced the default female Shepard with a cartoonish abomination in Mass Effect 3. Default Ryder is at least better than that monstrosity.
...I happen to like that Shepard a lot, actually. Granted, she rather looks like a cartoon very stylised character, but it's certainly become iconic and emblematic of the series.

Though the series never had a fixed, canon FemShep before 3 - 'here's a crappy preset combo' doth not a canon character make... I don't believe they ever used PresetsShep in marketing, either.

Good to hear about custom Ryder's. Well, relatively speaking, given what I said about wanting to stick to the default... Maybe I'll just try to tweak her if her design start to bother me. I assume - given the Ryder family tree - there's no option to alter features after starting the game? Having the option for haircuts would be nice [and should be in all RPG's], at least.
 

DeadProxy

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Darth Rosenberg said:
votemarvel said:
It's a shame they replaced the default female Shepard with a cartoonish abomination in Mass Effect 3. Default Ryder is at least better than that monstrosity.
...I happen to like that Shepard a lot, actually. Granted, she rather looks like a cartoon very stylised character, but it's certainly become iconic and emblematic of the series.

Though the series never had a fixed, canon FemShep before 3 - 'here's a crappy preset combo' doth not a canon character make... I don't believe they ever used PresetsShep in marketing, either.

Good to hear about custom Ryder's. Well, relatively speaking, given what I said about wanting to stick to the default... Maybe I'll just try to tweak her if her design start to bother me. I assume - given the Ryder family tree - there's no option to alter features after starting the game? Having the option for haircuts would be nice [and should be in all RPG's], at least.
You can't customize the Default Ryder's AT ALL. You don't even have access to the skin tone that the default's have, or anywhere close. And according to all the stuff I've read, there's no way to change your appearance once you've started the save file.
 

Darth Rosenberg

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DeadProxy said:
You can't customize the Default Ryder's AT ALL. You don't even have access to the skin tone that the default's have, or anywhere close. And according to all the stuff I've read, there's no way to change your appearance once you've started the save file.
Sucks about being locked in, but yeah, I should've remembered you couldn't tweak the default Shepard or DAII's Hawke.

I've heard they're apparently looking to improve the character gen as well, so that's another good reason to wait.
 

Cycloptomese

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I'm really having a blast with it. One thing that's odd, I seem to like all of the characters. There's just nobody that I dislike. I've got a feeling that's going to change, but something just seems... off about it.

I don't understand how so many people are having problems with the quest journal. It seems fairly simple to me. Also, as far as character animations go, I don't get all those complaints either. I'd actually be a little put off if my Bioware games didn't have wonky character animations from time to time at this point. It's like it's kind of their thing. Sort of like GTA after you finally get into a sweet sports car only to realize that there are now a dozen of them surrounding you.
 

DeadProxy

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Darth Rosenberg said:
DeadProxy said:
You can't customize the Default Ryder's AT ALL. You don't even have access to the skin tone that the default's have, or anywhere close. And according to all the stuff I've read, there's no way to change your appearance once you've started the save file.
Sucks about being locked in, but yeah, I should've remembered you couldn't tweak the default Shepard or DAII's Hawke.

I've heard they're apparently looking to improve the character gen as well, so that's another good reason to wait.
The creator needs to be redone entirely. Your options are so limited. The only thing you can actually change is the hair styles for the custom ones. You can't change the shape of your nose, only it's position, you cant change your lips, only it's size, you are basically picking what face you want on your character, instead of actually making the character. And all so that the father character looks related to you for the 5 minutes he's alive.
 

votemarvel

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Finished the opening planet and got a Game Integrity error. I can only assume that it doesn't like me running FRAPS (using it for the screenshot function), so I'm going to have to run Origin through Steam and use the screenshot functionality from that client. Why Origin doesn't have one yet is beyond me.

Special ammo going from a mod (ME1), to a power (ME2 & 3), to a consumable is a huge annoyance to me. Just seems as if they've worked on the multiplayer system and then added it into the single player.
 

CritialGaming

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So I caved and I picked up the game, because I just had to get into this game myself. I was a huge fan of the original trilogy so I couldn't wait to play this one, despite the hilarious animations floating around the internet.

I've reached the first real planet and there are a couple of things I would like to point out.

1. The animation is bad in spots, but nowhere near as widespread as the internet makes it seem. There are a few characters (which you've already seen) that just seem extremely unfinished. But for the most part animations are fine, not great, but not bad either. Kind of on par with Bioware really because frankly their facial animations have never been good.

2. The VO is very random. While most characters do a good job of reading the lines, there are some occasional things that come across in a completely wrong tone, and seemed cut and pasted into the conversation without sharing context. Not only that, but some character's voices just don't fucking work. Like Kesh, the first Krogan you meet in the game. She has this very light, smooth voice, that just doesn't fit a Krogan. Female or not, I feel like the voice at very least should have a rasp or gutteral type of feeling to it because the Krogan race are big, strong, fighting aliens. It just doesn't fit and I hate it.

Though in contrast, the female Turian that you meet on your ship is fucking amazing. I loved her the moment I met her so that's good and it leads me to point number 3.

3. I've seen people complain that they don't feel connected to these new characters. I don't understand why, I mean, I do...These aren't OG Mass Effect characters, and I think people still have too much attachment to Shepard and his crew which is making it hard for people to click with the new cast. Personally I like Ryder, and I love my Turian girlfriend. Cora is kinda of "meh" but to me she is like Ashley and didn't like Ashley either. So the characters seem fine. I even like the AI in my brain.

So far I am far more impressed with ME:A than I thought I would be. So that's a great thing, and I can't wait to get into the meat of the game and see where the journey leads.
 

Fappy

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I am going to wait for several patches to come out before picking this up. I have done a lot of research and by all accounts it sounds like an imperfect ME game that I could still get some enjoyment out of. The main thing holding me back from a purchase is its unpolished state, so if they can straighten that out I think I can stomach the remaining gameplay/story flaws.
 

Elijin

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The networking and hard crashes in mp are so bad. The game is fun, but fuck. Use servers you cheap jerks.
 

votemarvel

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Holy hell, the game has no quick save option!

I was wondering why pressing F5 wasn't bringing up the save indicator and so I went into the keybindings. Lo and behold there is no quick save function. What an oversight.
 

008Zulu_v1legacy

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votemarvel said:
Share Your Ryders [https://www.reddit.com/r/ShareYourRyders/]
Bioware have become Bethesda, relying on fans to fix their games.

votemarvel said:
Holy hell, the game has no quick save option!

I was wondering why pressing F5 wasn't bringing up the save indicator and so I went into the keybindings. Lo and behold there is no quick save function. What an oversight.
It's a console port. No F5 on a gamepad.
 

votemarvel

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008Zulu said:
It's a console port. No F5 on a gamepad.
ME3 on the 360 had a quick save option (select button), they have no excuse for its exclusion in Andromeda.
 

votemarvel

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It's like they've looked at Mass Effect 1's Galaxy Map and thought "how can we make this more tedious?"
 

Redryhno

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votemarvel said:
It's like they've looked at Mass Effect 1's Galaxy Map and thought "how can we make this more tedious?"
I dunno, I sorta liked ME1's map outside of the loading fade-in/fade-out when you first accessed it. Unless that's what you're talking about, but it is pretty unforgivable that that it takes twice as much time to go between planets than it does to ride the Citadel's elevator, longer to probe than in ME2, and everything is not a skippable animation.
 

008Zulu_v1legacy

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votemarvel said:
ME3 on the 360 had a quick save option (select button), they have no excuse for its exclusion in Andromeda.
Perhaps it will be patched in later, along with the animation fixes.
 

votemarvel

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Redryhno said:
I dunno, I sorta liked ME1's map outside of the loading fade-in/fade-out when you first accessed it. Unless that's what you're talking about, but it is pretty unforgivable that that it takes twice as much time to go between planets than it does to ride the Citadel's elevator, longer to probe than in ME2, and everything is not a skippable animation.
Mass Effect 1's Galaxy Map is the favourite of the series for me. Quick, clean, and tells me straight away what I need to know. The follow-ups annoyed me and if I had to pick one reason it would be "why am I flying the ship, isn't that what Joker is paid for?"

Initially the GM in Andromeda looks the same, and then you use it. Flying animations not only between systems but between planets just makes everything that bit longer than it needs to be.

Unlike ME1 info about the planet isn't shown until you start manually scanning. Now this is explainable in universe but becomes annoying when you discover there is nothing on the world for you to find. And when there is, it's the same stupid 'we'll direct you to it' mechanic from ME3! Why bother having a scanning mini-game at that point, just go back to ME1's giving it straight to you.

As I said before, it is like they looked at Mass Effect 1's Galaxy Map and went into Andromeda with the design idea to make it more tedious to use.

008Zulu said:
Perhaps it will be patched in later, along with the animation fixes.
They patched back in auto-attack for the console versions of Dragon Age II, so anything is possible I suppose.
 

votemarvel

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Two bugs that keep cropping up on Eos are that fast Travel stops working, doesn't even show up on the map, and Ryder's Wrist scanner fails to open.

Both of these can be solved by saving and then exiting to the main menu. Problem is that they are occurring frequently enough to make that act annoying, as you don't exit to the main menu but instead to the title screen where you need to press SPACE to get to the main menu.

What is good in Andromeda is really good, but it never fails to drag you out of your enjoyment with its bugs.