Mirror's Edge Sequel May Still Be Running

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Undermind_Mike

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Feb 7, 2011
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DICE General Manager Karl Magnus Troedsson, meanwhile, made a rather caustic comment about the situation on Twitter, writing, "Fascinated how serious game media sites can stir up an article based on rumor milling, loose quotes and assumptions."
Oh what a shame, a big public outpouring of support for the idea of a sequel, how terrible!
 

Monshroud

Evil Overlord
Jul 29, 2009
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I really enjoyed Mirror's Edge and think it deserves the chance to be improved upon. The first game does have flaws, that doesn't mean it should just be put in a box and tossed away. The game has some innovative ideas and with some better implementation it could be a really solid franchise.
 

jrubal1462

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Dec 22, 2010
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Awesome. I feel the same way about Mirror's Edge that I felt about Assassin's Creed. Neat idea, lots of fun, very imperfect. Ubisoft fixed just about everything around the core idea to knock AC 2 and brotherhood out of the park, and I hope these people can do the same for Mirror's Edge. Want to make Mirror's Edge more interesting? Play with a friend and a case of beer. You have to play like you know what you're doing, NO walking up to edges to see if you're going the right way. Bust through a door and commit! When you die (and you WILL die) drink and pass the controller. Also, we were trying to get the achievement where you don't shoot anybody. We spent 2 drunk nights playing through the game, repeatedly frustrated by guards on stairs, only to find out that shooting your friend in the tutorial counts against you....whoops
 

Danpascooch

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Apr 16, 2009
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Andy Chalk said:
GrinningManiac said:
Very much want

Seriously, though. "May Still Be Running" ?

...that's a bit forced, no?
I think the word you're looking for is "awesome."
Don't become one of those TV reporters that needs a pun for everything Andy! We like you too much for that!

But yeah, that one was so forced it was kind of funny, so I'll let it slide.
 

MordinSolus

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Feb 10, 2011
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Hope they make sequel. Cliffhanger at end with mention of mayor behind everything at end. Jacknife tells you.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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If it ends up being half as bad as the first one I'll give it a wide berth.
 

twaddle

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Nov 17, 2009
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Andy Chalk said:
GrinningManiac said:
Very much want

Seriously, though. "May Still Be Running" ?

...that's a bit forced, no?
I think the word you're looking for is "awesome."
I think if we start a facebook campaign and get enough signatures and also give details on what exactly we think messed up the first game, we might have a chance. Keyword=might
 

cabalistics

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May 4, 2009
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I love that game I regularly checked for news of a sequel although I was starting to lose hope. I hope that the response they got to the news of cancellation makes them push it further up their list
 

NotHisRealName

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Jul 15, 2009
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Shaun555 said:
This game does deserve a sequel, hopefully with better level design.
I loved the original. The only fault I had with the game was how linear the levels were. I would have loved a more open world to play in (even if only after completing the campaign).

Other than that, I'm not sure what the 'flaws' were.
 

The Hive Mind

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Nov 11, 2010
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The best thing about Mirror's Edge was (spoilers) when you spend the entire game being conditioned into running away and avoiding trouble and bad guys, until at the end you fail a few times trying to run away until you actually listen to what Jackknife is saying ("You can't run forever, Faithy! Sometimes you gotta jump!") and you do that... and complete the game.

For me, that moment was as mind-blowing as "would you kindly" and the final scene of CoD4.
 

duchaked

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Dec 25, 2008
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maybe make it uhh with a third person option? heh

but I do agree that the parkour idea was really really cool
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Stiffkittin said:
danpascooch said:
I want to see more combat options.

Personally I don't think you should be able to take or pick up a gun at all, but I hate how when you attack a guard you stop, you should be able to deliver some sort of attack without losing your momentum, that would be neat, like a jab at the throat as you run by that stuns him for like 5 seconds or something.
I like your ideas. I agree that shooting was the most unnatural-feeling part of the game. Not especially from a mechanical standpoint but... thematically I guess? I like how a game can, by the very nature of it's design philosophy, make an extremely popular play-style seem innately distasteful. I really tried to play without firing a single shot and found the game punishingly hard until I gave in about 2-thirds of the way through. The fact that I even wanted to go against the flow like that is interesting though.
I think I get what you're saying, but I would routinely rush cops and even SWAT officers, and disarm them smoothly in one hit, then keep moving. (And immediately throw the gun away)
It got fiddly at times, but it definitely worked.
At some point, I also found it interesting (particularly at the subway station) to go up on the roof of one of the little buildings and jump on a SWAT officer from above.
Again, all it takes is one blow.

I think the stuff later on was quite annoying.

Personally, I'd want them to fine-tune the moves they already have, and perhaps cut down on the enemy-heavy bits where you have little choice but to fight your way through.

Also, the disarming move is really cool, but I'd say probably keep the move, but make ditching the gun automatic.
Gun-play just doesn't feel right... And the game shouldn't force you into using one to get by.
 

Desert Tiger

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Apr 25, 2009
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I hope they have an actual story in this one. Yahtzee had a rare word-for-word agreement with me on this one in that it's just so utterly vague. Who are you working for? Could be an Iranian terrorist cell for I know. What are we resisting by passing messages (granted, this was just an excuse plot so we could kick off the start of the game and the false murder accusation we've seen six or seven thousand times)? Hell if I know. The government only seems to crack down on people running on rooftops, and I'm pretty sure that could be avoided if these people just bought some damned cars. It's a shame, really.

The gameplay itself had enormous potential. It was just so incredibly complicated to do some things when I could just do them by holding L1 and running in any direction in an Assassin's Creed Game.

Back to the plot - was it not a little predictable? Who didn't see the murderer coming? Who didn't predict what happened to your mentor? I realised something the other day. The plot is almost EXACTLY the same as Mark Ecko's Getting Up. Except that in Getting Up I actually sympathised with the protagonist as he fought against the corrupt government in increasingly creative ways - starting out with scrawling your name and incriminating information on walls, trains etc before culminating in scaffolding down what was essentially the Golden Gate Bridge and painting S T I L L F R E E all the way down while a media shitstorm ensues with news choppers circling around and Pharoah Monarch and Serj Tankian's remix of Biggie Smalls blaring in the background.

In Mirror's Edge? From what little I can remember I was sprinting around vaulting in construction sites to offices etc (granted, that's the game's modus operandi) but if you asked me to stop and ask myself "why am I doing this?" I'd stare at you blankly for a few seconds before moving onto to trying to figure out what precise button combination would do the exact same thing three presses of X would do in Prince of Persia to continue.

The art style was good, though. A little blinding at times, but it was great coming out amidst a slew of BROWN IS REAL games. I also quite liked the cutscenes, but I think MUCH more could of been accomplished by using graphic novel cutscenes. Get Ashley Wood on the case if you get around to doing a sequel, EA.
 

Centrophy

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Dec 24, 2009
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Mirrors Edge would have been awesome with a third person camera, also the disarming mechanic could have used some tweaking. I hope if they do make another one that they take some lessons to heart.
 

whaleswiththumbs

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Feb 13, 2009
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Xzi said:
Well here's hoping. I very much doubt that EA is hurting financially in any significant way, so they need to start taking some risks instead of sticking only to cookie-cutter FPSes and such. With their development department that is...they're doing fine as far as publishing goes for the most part.
Except for the hemorrhaging of millions... But really, they are used to that.

OT:
This looks good. I never played much of Mirror's Edge, but hopefully it can pull an Assassin's Creed and the second one will be very good.
 

JokerCrowe

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Nov 12, 2009
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I really liked Mirros Edge, I think it was an awesome game. Bare with me now; the story was sub standard, the cinematics were cartoons, and for a free running game it had a lot of Metro-Tunnels, and being inside a lot. But something about it was still Awesome. I only played the Story once, but I spent hours improving my skills in the Time Trails, and I had a blast finding new routs and excuting free-running chains. So if a Sequel can keep the Time Trail thing, with maybe some new locations, and focus on improving the story and gameplay, (i.e. not having a free-running game take place in Tunnels) it will probably be My GOTY what ever year it comes out. Unless it's this year... Portal 2 already has a that spot... :p

I hope they Run with it. ;)
 

DP155ToneZone

Good enough for Petrucci on I&W
Aug 23, 2009
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I don't understand how the game was really flawed.

It was different and a fresh interpretation of first person movement and combat.

The combat is usually the objection most folk have with it; but if something a little different leaves that bitter-a-taste in your mouth, why are you bothering with a new concept in the first place?

And in all honesty, I didn't see the glaring flaws in the combat everyone else seems to.