Modern Warfare 3 Ditches Commando Perk

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L-J-F

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Jun 22, 2008
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I've never been able to get many kills with the Tubes in BO, they're horrendously underpowered and have almost no "special use". There should be times when a flamethrower or GL is actually appropriate, as it is now they're just regular weapons that suck for everything.

- And yeah, people will always complain about things that kill them. Seeing a developer cave into it is sad.
 

Gladiateher

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Tharwen said:
I think they have to decide the purpose of having the knife in at all.

As I see it, there are two reasons to keep it. The first is for stealth kills, so that a player that sneaks up on someone else has a certain kill on them. The second is to avoid fiddly close-quarters gunfights, which rely more on ping and blind luck than skill or planning. I think the best way to avoid those situations would be to cause two players that get too close to each other or run into each other to enter a sort of minigame where they have to grapple with each other or something to win the knife fight.

That way, it's not always the person with the 5-button mouse and the lower ping that wins.
That's not a terrible idea but what happens if a third player comes into the equation?
 

The Random One

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I like how you can read the first paragraph to mean the perk was so good you could stab players to death from outside of the game.
 

Iron Mal

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SammiYin said:
Just get rid of knives in general and I'll be a happy man.
I've gotta say that I agree with this statement right here.

The knife in CoD always bugged me for the sole reason of it doesn't really have any drawbacks in it's application, on paper it sounds like it has it's fair share of disadvantages but in practice these aren't much more than minor inconveiniences.

1- It's close range: Not really true considering how in MW2 it had a greater effective range than most shotguns when combined with the Commando perk (something I'm glad they've gotten rid of), couple this with the fact that closing the distance with any player not wielding a sniper rifle isn't overly hard means that a lack of range doesn't really seem to faze knife players in the slightest.

2- It's an emergancy weapon/weapon of oppertunity: Again, not true. The knife in the Turok reboot was a weapon of oppertunity, the chainsaw bayonet in Gears of War was a weapon of oppertunity, the impact hammer in Unreal Tournament is a weapon of oppertunity (most of those also function as emergancy weapons for when you have nothing else left too). All of these weapons had the balancing factor of using them was extremely risky and in most cases failure would result in either being left vulnerable for an extended period of time or killed outright by the player you were attempting to kill. The knife in CoD is more or less an instant kill button for any player who gets too close with no real drawbacks besides being unable to fire for approximately one and a half seconds (maybe less depending on whether you have the tactical knife attachment), since there's no real risk to using it you can't really call it a weapon of oppertunity and since in most games of CoD you won't live long enough to run out of ammo there isn't really a need for an emergancy weapon either.

3- It provides more options for all players at all ranges: This is technically true but it needs to be asked as to whether this is a good thing? Should a sniper have the capacity to kill someone instantly at close range? (This undermines the traditional weakness that snipers have that keeps them balanced) Does a shotgun player need a high power melee attack when they're already very dangerous at that range? (Giving everyone the ability to kill instantly at short range means that close range weapons have no real purpose anymore since everyone can do what they do by default)

But enough ranting, while eliminating Commando is a ste in the right direction I still think that the game would be more balanced and fun if melee was taken out altogether, in a game that's supposed to be centered around shoot outs with modern day firearms it seems weird for a lot of games to devolve into rampant stabbing sprees.
 

Raven_Operative

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DrStupid87 said:
gummibear76 said:
DrStupid87 said:
SpiderJerusalem said:
Also noob-tubing.
Nah. Explosives are great fun. Just reduce the damage they do or give a third of the points of a regular kill to make it less rewarding to use it. Or do what blops did and prevent scavenger from letting you pick up explosives.
And flak Jacket... dont forget flak jacket.

That perk saved my ass when ever I came a cross a team of explosive spammers.
Very true.
I never bothered using it because there are surprisingly less people that use the tubes in Blops then MW2. Plus I'm usually quick enough to shoot them as I tend to be close quarters.
It did however save me during domination matches where semtex magically appeared next to a point I was trying to capture.
the only problem is that when coupled with tac mask pro, it basicly makes invinsa-camper...

No effect from flash bangs, concs, gas, or nades, and if the guy is aiming his LMG at the only entrance, its a royal pain to root him out...
 

L-J-F

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Jun 22, 2008
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Actually, imagine if the GL did less damage in the open and much more damage indoors, that would make it an awesome breaching device, same with the flamethrower.
 

Dogstile

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gummibear76 said:
DrStupid87 said:
gummibear76 said:
DrStupid87 said:
SpiderJerusalem said:
Also noob-tubing.
Nah. Explosives are great fun. Just reduce the damage they do or give a third of the points of a regular kill to make it less rewarding to use it. Or do what blops did and prevent scavenger from letting you pick up explosives.
And flak Jacket... dont forget flak jacket.

That perk saved my ass when ever I came a cross a team of explosive spammers.
Very true.
I never bothered using it because there are surprisingly less people that use the tubes in Blops then MW2. Plus I'm usually quick enough to shoot them as I tend to be close quarters.
It did however save me during domination matches where semtex magically appeared next to a point I was trying to capture.
the only problem is that when coupled with tac mask pro, it basicly makes invinsa-camper...

No effect from flash bangs, concs, gas, or nades, and if the guy is aiming his LMG at the only entrance, its a royal pain to root him out...
If you can't get em out, leave em there to camp in solitude. They'll eventually get bored and come out.

Either that or shoot through walls :p
 

Couch Radish

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Even though I won't be buying MW3, it's good that Activision is listening to the community to fix their major problems.

Good work, Activision, taking the Valve approach to this.
 

el_kabong

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Mar 18, 2010
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NOOOO!! They only take the perks I love. I don't really feel that the perk was unbalanced. The trick is to keep a calm head and put shots into him before he even gets to you. As someone who loved using the Commando/TacKnife/Marathon combo, the bane of my existence were players who don't panic when you get close to them. They usually just kill you dead. Eh, I'm sure I'll find something new in MW3 to have fun with.

Hopefully, they also won't take away my Akimbo M9s. Not that it's super-effective, but because I like running around the level like Chow Yun Fat with my duel pistols blazing. If only they allowed me a stylish trenchcoat...
 

NoBlueFood

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Techno Squidgy said:
wooty said:
Now just need to make sure juggernaught, ghost pro and second chance dont make a reappearance.
What's the problem with ghost? No one seemed to complain when it was UAV Jammer, Camouflage or Cold Blooded.
It's a perfectly legitimate perk and tactic that's only seen a major growth with the removal of stopping power. Which I'd quite like to see put back in. Doesn't affect balance too bad when juggernaut is there aswell.
The thing about ghost, is that there is really nothing to balance it. In the other games stopping power/ juggernaut was also in the same category and it was somewhat of a difficult decision as to whether you want more power to kill quicker or stealth to remain hidden. That is why ghost is overpowered.
 

SL33TBL1ND

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Nov 9, 2008
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Whaaaaaat? But the whole point of playing COD is for stupidly unbalanced competitive multiplayer. I'm out.
 

TITAN59650

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I'd be happy if they just removed second chance because it's overused and it only helps the bad players get an extra chance to kill, good players can stay on their feet. Maybe also not make your player run like an asthmatic, I can see marathon letting your character run non-stop but when it's not equipped you can only run ten feet before your character takes what I assume to be a smoke break.
 

AmaterasuGrim

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Jul 16, 2011
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Second chance - Headshot should cancel it out but body shot's shouldn't be downed gears style.
Commando - good to see it go i guess lightweight will protect me from falls in 3.
Pro pipe - only a bother back with oma so unless it's in 3 no need to remove.
Quickscope - Cause when every play in your game has sniper it's screwed.
Flak Jacket - nerf people can take rpgs at direct O.O.
 

Gunner 51

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longboardfan said:
I'd like the removal of ALL perks completely. NO classes, no bonuses, nothing. Just accurate weapons that everyone can use.
I'll agree with you on this. The perks and class systems have been whined about since day one. However, Black Ops fixed this with it's "Barebones" mode. Why the moaners don't use this mode is beyond my understanding.
 

Ghengis John

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Good, now take out everything else that makes anyone else mad and we can all play a game where we stand around dressed as soldiers and chat. Frankly I loved wolverine style play, pissed off campers to no end.
 

SemiHumanTarget

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It's a start. I am really wondering if Second Chance will be returning. I personally didn't despise it like a lot of serious players seem to, but I never used it - based on my personal code of honor to never be a cheap piece of dicksauce - and I found it really threw me off of my groove when I was murdering chumps and then I had to physically aim down and pump a few extra rounds into a guy after he was already down. It resulted in someone else killing me while I ran in circles like a wildman, trying to avoid the not-really-dead guy's magnum a little too often for my taste.
 

MiracleOfSound

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Gunner 51 said:
I'll agree with you on this. The perks and class systems have been whined about since day one. However, Black Ops fixed this with it's "Barebones" mode. Why the moaners don't use this mode is beyond my understanding.
People like the perks system, it adds variety. It just sucks when the devs can't seem to balance them properly.
 

longboardfan

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Gunner 51 said:
longboardfan said:
I'd like the removal of ALL perks completely. NO classes, no bonuses, nothing. Just accurate weapons that everyone can use.
I'll agree with you on this. The perks and class systems have been whined about since day one. However, Black Ops fixed this with it's "Barebones" mode. Why the moaners don't use this mode is beyond my understanding.
Because barebones sucks, not enough people play that mode to make match making work properly for me, and none of my friends play it because they'd rather sit back and camp (idiots). Also, you have to unlock the mode, so when you're trying to prestige as fast as possible, you generally don't care about the modes that only unlock after a while. In addition barebones doesn't give the most points and experience. So I'm sitting around trying to figure out the max points per hours played and barebones doesn't fit.
 

Torrasque

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Eh. Commando was never my worst enemy. The lack of fall damage was annoying, but I have never been unable to kill someone just because of their whoring of commando. Danger Close and Quickscoping however...
I just turned off my Xbox, because some asshole shot 2 body-lengths to the left of my head, spun around in a circle, and I die from a headshot... Oh, and my 3 bursts of FAMAS that I put into his body: they ceased to exist...

Don't even get me started on the amount of times a grenade has exploded on one side of the map, and killed me on the other...
Commando lunges were gay, but if thats all they do to fix the perks, color me displeased.