Monster Hunter Tri

Edward123454321

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Mar 31, 2010
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Can someone who's actually played this game for more than ten hours, tell me if the tutorial is that long?

I've seen about 4 posts here saying "Bah! Ten hours for the tutorial, I'm not getting this game anymore, thanks Yahtzee!" and another 4 saying "The tutorial's about an hour long..."

It's reasons like this I don't trust him nearly as much as a critic as I do a comedian.
 

Krimson Kun

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May 28, 2010
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Edward123454321 said:
Krimson Kun said:
Edward123454321 said:
Dorkmaster Flek said:
RJ Dalton said:
Ah ha! At last I have something to say that contradicts you!

I actually think a weapons degradation system could work well, depending on the feel of gameplay your going for and how you implement it. Remember STALKER: Shadows of Chernobyl. That game had a weapon degradation system and I actually thought it fit really well with the feel of a world breaking down around you. Of course, the big difference between STALKER and this game is apparently the fact that you could fire more than ten shots of your weapon without it becoming shit. Actually, in STALKER, there was one gun that I picked up early in the game and I kept it pretty much throughout, watching it slowly degrade as the game went on and worrying that it would give out on me at a critical moment. It made me rethink how I used it, because it was such a freaking awesome weapon I didn't want to loose it. So, I'd find ways to avoid having to use it if I could and I'd make sure that every shot with it counted. That was awesome. Of course, by the end of the game, it had become next to useless, because the frame had gotten bent, causing the accuracy to go way down, but by that point, it was almost the end and I was fighting guys who had much better weapons that I had to pick up anyway in order to fight them. I actually thought that worked well.
So, weapon degradation can work if you implement it well.

Really, that's all I can make an argument for, and I'm not really arguing in favor of the game you're reviewing, so maybe that doesn't count.
Actually, what you've just described sounds like your basic limited ammo game design element. Your gun essentially had a limited amount of ammo, and you had to choose how to ration it. That makes a little bit more sense. What Yahtzee is referring to (I think) is more a degradation system for melee weapons like swords and axes and the like. That just sucks ass, because you're expected to keep using the weapon repeatedly, but you have to stop and repair it.

It sucks less if it takes a while to actually degrade, because you can basically use it for the whole mission and then repair it when you get back to town between missions. But it's still retarded, because now it's basically just a little checkbox on your "list of shit to do whenever I'm in town". It doesn't add anything to the gameplay; it's just annoying. Just get rid of it. It's not fun. At all. Yeah, it's less realistic, but you know what? Fuck realism. Reality sucks and we need less of it in video games, especially bloody fantasy ones with giant fucking monsters.
Too true, especially the bit at the end, although I think the degradation of melee weapons could work, seeing as Capcom seem so fucking enthusiastic to implement it. I think they probably could of made it so weapons only degrade when your fighting certain, more powerful enemies, and it's not until you improve your weapon that you can take on these enemies. It could work slightly better, because your blade wouldn't pointlessly get fucked up by tiny, low level critters and it could work as an incentive to upgrade weapons to take on the harder enemies. That said, however, is generally quite a shitty idea, because it just wouldn't really work with melee weapons. Fallout did a good job with guns though.
The sharpness system is basically there to make players upgrade their weapon yes, and to make the game less repetitive(believe it or not), and if you're new to the game its nothing more than huge huge annoyance. When you get used to it(or use things to make the sharpness problem go away) it actually makes the game interesting, and helps you know the passage of time too, since doing a single quest can take up to 40 minutes
What do you mean by "helps you know the passage of time" during quests, how does it do that?
Since there are no digital clock that beeps every 5 minutes, when my weapon degrades(drops a sharpness bar) I have to get it back up. Turns out every 10~13 minutes of beating on a giant sea dragon(or land dragon or fire dragon) makes it drop a bar, thus I used 3 sharpening stones, I know around 30 min has passed
 

omicron1

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Krimson Kun said:
omicron1 said:
Meh. Using the greatswords/hammers/etc. is about timing; it's not that hard to kill even velocidromes/whateverTricallsthem with the bigger weapons once you're used to it.
But if you're really caught between those two options - fast and light versus slow and heavy - a longsword might serve. It's fast-ish, hits as well as the greatsword, and doesn't block anything. You need to be/become good at rolling out of the way to really use a longsword, but it is a good starting weapon.
Only problem there is buddy, you don't get a longsword until 3 star quests, and Yahtzee stopped at 1
Ok, well... I haven't played Tri. I only know what Freedom/Freedom Unite are like... and they (if I remember right) let your make pretty much any weapon right from the outset.
 

Carnagath

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Apr 18, 2009
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Edward123454321 said:
Can someone who's actually played this game for more than ten hours, tell me if the tutorial is that long?

I've seen about 4 posts here saying "Bah! Ten hours for the tutorial, I'm not getting this game anymore, thanks Yahtzee!" and another 4 saying "The tutorial's about an hour long..."

It's reasons like this I don't trust him nearly as much as a critic as I do a comedian.
Yes, I can tell you responsibly that, unless you are Yahtzee, (clinically depressed because your stupid freaking job demands that you turn on YOUR FUCKING WII of all things and play some shitty Japanese dinosaur game, instead of getting drunk and hitting on girls at your bar, so you crawl drudgingly and aimlessly from one point of the map to another, without any interest whatsoever in enjoying yourself, pausing every 5 minutes to pray to a God that you don't believe in to release you from this torment), then it will not take you more than 90 minutes to get to the "juicy" parts of the game.
 

traineesword

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Jan 24, 2010
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yes yes yes!
now why didn't yahzee have this as the script for his video review (give or take the "a monster hunter try if you will" joke) and his video review for this bit.

This makes good points against the game, funnily and well put. The other just bitches about the tutorial. To be honest, i think he's lying a bit here, he saw how many people we saying he didn't spend time on the game, so he spent a bit more to spew some more crap here. But i'm satisfied now, he's now done some well placed criticisms against the game, rather than "i spend too long dilly-daddling during tutorials and am going to say they just take too long".

no, i am now pleased entirely with Yahtzee's monster Hunter tri review. sure, he didn't fight any big monsters and mention how much it rockets your self esteem, but thats understandable, i never expected him to enjoy this game XD
Gildan Bladeborn said:
paying to start quests?

Egad. I'm honestly surprised Yahtzee didn't mention that during the Zero Punctuation video - it's one thing to be subjected to fetch quests, but paying for the privilege is just a whole new level of insulting.
he didn't mention it because he only managed to successfully try a few tutorial missions, which are free. now he felt obliged to play past those to nit-pick at something worth nitpicking, he knows and can put it here instead.
like i said, these criticisms give much more insight to the game than the criticisms in his review. is this how you spell criticism?
 

Canadamus Prime

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Jun 17, 2009
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I've got to agree with Yahtzee on this one. If it takes 3+ hours for the game to get good, there's a serious problem. The game should draw you in within the first hour if not within the first 5 minutes.
 

traineesword

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Carnagath said:
Edward123454321 said:
Can someone who's actually played this game for more than ten hours, tell me if the tutorial is that long?

I've seen about 4 posts here saying "Bah! Ten hours for the tutorial, I'm not getting this game anymore, thanks Yahtzee!" and another 4 saying "The tutorial's about an hour long..."

It's reasons like this I don't trust him nearly as much as a critic as I do a comedian.
Yes, I can tell you responsibly that, unless you are Yahtzee, (clinically depressed because your stupid freaking job demands that you turn on YOUR FUCKING WII of all things and play some shitty Japanese dinosaur game, instead of getting drunk and hitting on girls at your bar, so you crawl drudgingly and aimlessly from one point of the map to another, without any interest whatsoever in enjoying yourself, pausing every 5 minutes to pray to a God that you don't believe in to release you from this torment), then it will not take you more than 90 minutes to get to the "juicy" parts of the game.
carnagath, edward didn't want to start a flamewar, calm down a little. your post doesn't even make much sense anyway. surely if he didn't want to spend much time on the Wii, he would run through as much of it as he could, rather than crawling. Yahtzee's an intelligent guy you know.

canadamus_prime said:
I've got to agree with Yahtzee on this one. If it takes 3+ hours for the game to get good, there's a serious problem. The game should draw you in within the first hour if not within the first 5 minutes.
agreed, but that doesn't say its necessarily a bad game. just one that made a big mistake at the start, meaning it loses millions of potential players in the west.
 

ReverseEngineered

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Apr 30, 2008
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*slow clap* I totally agree, Yahtzee. The game shouldn't start getting good 10 hours in. Would you have sex with a cheese grater if somebody promised it "gets good" 10 minutes in? I don't think so. It's the same excuse as, "She's nice once you get to know her." It's another way of saying, "She's a ***** and has no social skills, but she isn't half as mean to her friends."

A good game should be good from beginning to end. The tutorial shouldn't be terrible, nor should it be 10 hours long (if it takes 10 hours to explain how to play the game, it is either too complicated or you need to learn how to explain things better).

I swear that some of the people defending these games are suffering from Stockholm syndrome. They paid so much for their games that they have to see them through to the end, and once they get past the 10 hour mark, even the slightest improvement seems like a blessing, because they've become accustomed to such horrible gameplay the rest of the way through. It isn't fun or entertaining, it's servitude. They play the game because they have to in order to justify the time, money, and effort they have already invested in it.

PS: I haven't tried Monster Hunter Tri, nor do I intend to. If it really does take 10 hours to get "good", it isn't worth my time.
 

flightofeternity

Dinosaur hunter
Apr 19, 2010
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Really I do not understand why some people insist on sending you angry emails when you review a game badly. Is it not it kind of expected by now? You're Yahtzee! Pointing out every crappy and bad thing about a game is your shtick, and its the very same reason we love ZP. I LOVE Final Fantasy 13 (don't ask me why, I really don't have the answer) but I wasn't at all offended or hurt by the fact that you didn't like it, in fact I was laughing the entire review even though it was directing insults at one of my favorite current games. SO WHAT, I also love White Knight chronicles and that has an average review of about 5 out of 10.
 

Speakercone

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May 21, 2010
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Imagine a movie review that reads "The first half hour will make you want to rub broken glass in your eyes, but the next hour is pretty great." I don't think that would convince me to see the movie in question.
 

Jared

The British Paladin
Jul 14, 2009
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Basically all sums up my opinion of Tri...All those reason are why I don't esntvto give it a time of day. The monster fights look fun but are farrrr too long! Seriously...

Andcweapons degrading was not good in System Shock 2. It's not cool now!
 

manythings

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Nov 7, 2009
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Carnagath said:
manythings said:
Dorkmaster Flek said:
Bullshit, this is the same excuse people made about Final Fantasy XIII. "Oh it opens up 20 hours in." Jesus titty-fucking Christ, I do not have the time to play a shitty game for 20 fucking hours before it gets good.
I've heard, from a friend whose opinion I trust, that it apparently gets good to the point of you forgiving those 25 hours. I'm not saying start playing it but it is something to keep in mind.
Really? Shit.
No, it really doesn't. FFXIII is a train wreck. At 25 hours in, it gets about 10% as good as FFXII, barely enough to make you pause the game and reminisce on a time when Final Fantasy was still good and you could lose yourself in an open living world. Then it quickly becomes terrible again, kind of mocking you, like, "NAHHHH, we were just kidding, we just sneaked that part in to put some screenshots on the box that would fool people into thinking the game is good. Back to your corridor."
 

Carnagath

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Apr 18, 2009
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riottrio said:
Carnagath said:
Edward123454321 said:
Can someone who's actually played this game for more than ten hours, tell me if the tutorial is that long?

I've seen about 4 posts here saying "Bah! Ten hours for the tutorial, I'm not getting this game anymore, thanks Yahtzee!" and another 4 saying "The tutorial's about an hour long..."

It's reasons like this I don't trust him nearly as much as a critic as I do a comedian.
Yes, I can tell you responsibly that, unless you are Yahtzee, (clinically depressed because your stupid freaking job demands that you turn on YOUR FUCKING WII of all things and play some shitty Japanese dinosaur game, instead of getting drunk and hitting on girls at your bar, so you crawl drudgingly and aimlessly from one point of the map to another, without any interest whatsoever in enjoying yourself, pausing every 5 minutes to pray to a God that you don't believe in to release you from this torment), then it will not take you more than 90 minutes to get to the "juicy" parts of the game.
carnagath, edward didn't want to start a flamewar, calm down a little. your post doesn't even make much sense anyway. surely if he didn't want to spend much time on the Wii, he would run through as much of it as he could, rather than crawling. Yahtzee's an intelligent guy you know.
I am very calm! Why is Yahtzee the only one who gets a free pass about taking the piss, but everyone else needs to "calm down" anyway? Does not compute :p
 

arcstone

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Dec 1, 2007
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Did... ...did the tutorial take him ten hours?

Don't think it took ME ten hours.

Oh well, his opinion I guess.
I'll go play some monster hunter 3 now.
 

Edward123454321

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Mar 31, 2010
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Carnagath said:
Edward123454321 said:
Can someone who's actually played this game for more than ten hours, tell me if the tutorial is that long?

I've seen about 4 posts here saying "Bah! Ten hours for the tutorial, I'm not getting this game anymore, thanks Yahtzee!" and another 4 saying "The tutorial's about an hour long..."

It's reasons like this I don't trust him nearly as much as a critic as I do a comedian.
Yes, I can tell you responsibly that, unless you are Yahtzee, (clinically depressed because your stupid freaking job demands that you turn on YOUR FUCKING WII of all things and play some shitty Japanese dinosaur game, instead of getting drunk and hitting on girls at your bar, so you crawl drudgingly and aimlessly from one point of the map to another, without any interest whatsoever in enjoying yourself, pausing every 5 minutes to pray to a God that you don't believe in to release you from this torment), then it will not take you more than 90 minutes to get to the "juicy" parts of the game.
Haha yeah, I do feel quite bad for Yahtzee, I'm still in school, so have a lot more spare time than him, and I'd still be fucking miserable if I had only a week to play a game; spew out a video review for it, then write an article on it.

Poor bastard, and if he misses a week he'd have an army of nerds telling him out shit and lazy he is.
 

Caliostro

Headhunter
Jan 23, 2008
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Well... They asked for it.

Excellent. /Mr.Burns

RJ Dalton said:
I actually think a weapons degradation system could work well, depending on the feel of gameplay you're going for and how you implement it. Remember STALKER: Shadows of Chernobyl. [...]So, weapon degradation can work if you implement it well.
No. Weapon degradation is never good. Ever. In any game that has ever existed or that will ever exist. It was the worst part of STALKER and the biggest reason I stopped playing it. It's the worst part of Fallout 3, and pretty much the worst part of any game with it I have ever played.

Weapon degradation is just an egregiously obnoxious and extremely lazy money and time sink mechanic, or a very fake and aggravating "limit" on a weapon's use. It has never and will never serve any purpose but to waste everyone's time and patience. Just to make that clear.
 

CultistRat

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Sep 18, 2009
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Wow, ten hour tutorial. In Freedom Unite it was around five, and you could skip that one.
 

shadowmarth

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Jun 1, 2010
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Everyone listen for a second... Don't just on the fucking bandwagon just yet. Yahtzee's a cool dude, but he's flat out wrong on this one. It literally takes THREE MISSIONS to get to the first big monster quest. Let's call that 3 hours if you're thick as fuck. And Yahtzee did not get to it. There is literally NO way you could stretch out the part before the first big monster or two to more than, say, 5 hours, maybe, unless you spent way too much time in free roam (largely optional section of the game) for some retarded reason.

Second, there's a very good reason that the game starts you off slow. The previous incarnations of the game have frequently been decried for having a ludicrous jump in the difficulty curve at the first major boss. This game starts you out much slower, lets you learn your weapon, and by the time you beat the first monster you'll be glad you had the time to adapt to the game, and your weapon of choice.

And folks in this thread jumping on the bandwagon? Please stop unless you've actually played the game... Because it's really a fantastic game. It just has a slightly slow start. What blows my mind is that Yahtzee gave up before actually fighting a monster in a game called Monster Hunter and then made not one, but TWO reviews talking about it...