The point about the people saying "you need to play it more before you can diss it" is valid. I think it is possible to make even humble beginnings in a game (part of a narrative) relatively entertaining.
That said I disagree about the management elements, granted they aren't for everyone, but I tend to enjoy that kind of stuff... just like I love complicated stats and things to fiddle around with in RPG games.
The thing is that I think it might be nice if Yahtzee could occasionally let us know if these kinds of systems do what they are trying to do well, okay granted... we know he hates them, but if he's sitting there reviewing the game, he might as well toss us a bone. Plus I'd imagine he's tinkered with enough of them to have some idea of relative quality.
That said I *DO* tend to understand a bit of what he's saying about Monster Hunter. I like the idea of the games, however the interface on the PSP (the versions I play) is beyond awful. I'm surprised that it's still that bad on the wii, or when using a normal controller.
As a final note, I will say that ironically Monster Hunter is one of those games that you can "do wrong" to some extent. For example I notice Yahtzee talking about using all melee weapons. Some monsters that are annoying to deal with in melee are much easier to beat using the various ranged weapons. What's more having a Lance, or Gunlance can allow you to set up the jumpy monsters so they can't back out of your reach, and with the former you can use the rather substantial shield to deal with their counter attacks in many cases without having to dance around.
I guess my point is that part of it is experimentation, and of course grinding. Simply put in Monster Hunter having powerful enough gear of whatever type is important. Chances are if your sword is dulling after 10 strikes, and a monster (even a boss) seems to have crazy amounts of hit points to the extent described, chances are you should have been salvaging to make a better weapon or upgrade the one you have before you went to fight the boss... Yahtzee doesn't like RPGs in general, and as such I guess he's missing this crucial element and probably tried to play an action-RPG, like well.. an action game.
At any rate, Yahtzee not liking RPGs and such is well known, so I'm surprised so many people would be sending him mail given his tastes. He's asked to review this, and his response should have been fairly predictable. Differant people like differant kinds of games, and all insults aside, that is why they make differant kinds of games.
That said I disagree about the management elements, granted they aren't for everyone, but I tend to enjoy that kind of stuff... just like I love complicated stats and things to fiddle around with in RPG games.
The thing is that I think it might be nice if Yahtzee could occasionally let us know if these kinds of systems do what they are trying to do well, okay granted... we know he hates them, but if he's sitting there reviewing the game, he might as well toss us a bone. Plus I'd imagine he's tinkered with enough of them to have some idea of relative quality.
That said I *DO* tend to understand a bit of what he's saying about Monster Hunter. I like the idea of the games, however the interface on the PSP (the versions I play) is beyond awful. I'm surprised that it's still that bad on the wii, or when using a normal controller.
As a final note, I will say that ironically Monster Hunter is one of those games that you can "do wrong" to some extent. For example I notice Yahtzee talking about using all melee weapons. Some monsters that are annoying to deal with in melee are much easier to beat using the various ranged weapons. What's more having a Lance, or Gunlance can allow you to set up the jumpy monsters so they can't back out of your reach, and with the former you can use the rather substantial shield to deal with their counter attacks in many cases without having to dance around.
I guess my point is that part of it is experimentation, and of course grinding. Simply put in Monster Hunter having powerful enough gear of whatever type is important. Chances are if your sword is dulling after 10 strikes, and a monster (even a boss) seems to have crazy amounts of hit points to the extent described, chances are you should have been salvaging to make a better weapon or upgrade the one you have before you went to fight the boss... Yahtzee doesn't like RPGs in general, and as such I guess he's missing this crucial element and probably tried to play an action-RPG, like well.. an action game.
At any rate, Yahtzee not liking RPGs and such is well known, so I'm surprised so many people would be sending him mail given his tastes. He's asked to review this, and his response should have been fairly predictable. Differant people like differant kinds of games, and all insults aside, that is why they make differant kinds of games.