All CoD games, most MMORPGs (notable exceptions, SWG, EVE, Darkfall for the first couple of days, Planetside, probably a couple of others - anything which didn't forget to include meaningful end-game content basically), almost all linear games, ESPECIALLY linear RPGs (with games like Oblivion to model yourself on, why is Dungeon Siege becoming even more linear than it started, and why would -anyone- -ever- play a game like (looks up the name as it barely even registered with me) Witcher?? PRETENDING to be a Sandbox when you haven't even advanced passed NWN level is not acceptable).
Most controversially for today though, the BF3 singleplayer. It took me actively promising myself dinner to motivate myself to play passed the first little scenario. It's -so- easy and prescriptive it's like an extended QTE. EA did -not- need to start modelling the singleplayer on CoD to increase sales; good gameplay would have done that, and so would NOT removing the, frankly awesome, singleplayer from the early releases. Not least because there's now nowhere to get used to the gimpy console-preferencial flight controls without racking up deaths, queuing and pissing off your team mates...