Most useless weapons in gaming

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The Lugz

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Apr 23, 2011
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honestly, any quest item weapon you cant use is obviously the worst weapon in the game
i get that so often too.. you pick up item of xxx powning and have to deliver it to some place to get it enchanted, or have a demon excised from it and you cant use it to defend yourself when your chipped short-sword of laugh-ability finally breaks
it annoys me, i has axe i want use. ug.
 

Fredrikorex

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Sep 25, 2009
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The MIRV in Fallout 3, You keep it and never use it.

I only used it when I was cheating so I could use it more than once and kill everything.
 

INF1NIT3 D00M

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Aug 14, 2008
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The Long Road said:
Neeeeeeeeeeeeeeeeedlerrrrrrrrrr...

If you can aim, there is no use for the Needler. And every time Bungie released a new Halo, they said "We changed the Needler so it's useful now!" and it never was.
In Halo Reach, the needler is one of my top weapons precisely *because* I never needed to aim. Once an enemy is out in the open, fire roughly 5 shots to get his shield down, then 8 to 'splode him. It's so effective it's scary. I'd pull of double kills by releasing the mist at someone, then as the shots tracked the first guy, I'd whip out my other gun and kill a second guy. When used properly, picking up the needler can net you roughly 5 kills (at least) with full ammo.
Step 1: lure them out.
Step 2: release the cloud in the general area of where they're going to be.
Step 3: +1 kill

Also, it pays to learn to dodge the needler. VERY hard, and VERY unreliable, but if you can do it, the guy with the needler is boned.

My most recent example of unused and pointless guns would be any gun that isn't a plasma cutter in either Dead Space game. There's just no reason to use anything else. In DS2, the pulse rifle becomes a bit more useful, but even then I just waltzed through the game using the plasma cutter most of the time. In DS2 they even skew the ammo drops in favor of what you're carrying. By the last few levels I had no room in my inventory for healthkits because I had so much ammo. All it dropped was pulse rounds and plasma shots because that's all I used. Everything else was so lame or so expensive to fire that I just didn't bother. The stabby things and explosive stuff was either hard to aim, hard to find a use for, or just impossible to dismember stuff with. Besides the plasma cutter, the only other two "cutting" style weapons are the ripper, which feels too weak, or the line gun, which costs a fortune to buy ammo for (not to mention the pitiful stacks of like, 2 per slot).
 

Booze Zombie

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Most assault rifles I find piss ammo all over the place in a lot of games, I find it a lot better to fire a pistol one shot at a time. Then again, I go for headshots, so maybe I'm biased...
 

Arqus_Zed

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Aug 12, 2009
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The starter weapon in almost any JRPG.

In many games, you'll often find a better weapon even before your first real battle.
 

The Bandit

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ZehMadScientist said:
This thing in the Halo games:

Extraordinarily useful with Mythic skulls on, when overcharged plasma bolt doesn't insta drain their shields. It was also great with an SMG in Halo 2.
 

MammothBlade

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Oct 12, 2011
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The .38 revolver in VtM: Bloodlines. I don't usually complain about guns as I know how to offset the drawbacks of most, but the weak firepower, terrible accuracy, and slow fire rate make it little more than a toy.
 

Yosato

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MrRetroSpectacles said:
Anything other than the use of magic in Fable 3 was utterly pointless. Hold down one button and clear or decimate ten enemies at once, or spend ten minutes firing a slow reloading flintlock at wolfmen that can dodge any attack. Oh and here's a sword/axe, just because we think you'd look cool.
I'd have to completely agree with this. The melee in Fable 3 was dog shit compared to the guns, which were awful compared to the magic. The most horrible thing about it is that magic was badly overpowered even in Fable 2, and instead of fixing the problem they made it far worse.
 

L9OBL

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A Username Not In Use said:
People are proberbly going to yell at me for this but I don't care;

The Gravity Gun.

Yes everything can be used for ammunition, yes its an impressive use of physics but I found it didn't have much of a punch unless you had a saw blade, difficult to aim and in many cases left me wide open to attack while I was trying to pick up something decent to shoot with from the piles of crap left lying around.
That is untill the end of HL2 when it became over powered and could throw people. But before that point I completely agree. It was useless. Though the most useless weapon i've encountered is probably the Alternative Fire mode for the Shotgun in Painkiller. it was hard to hit with slow to fire and all it did was temporarily nullify an enemy's armor for 5 seconds. A complete waste
 

viking97

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A Username Not In Use said:
People are proberbly going to yell at me for this but I don't care;

The Gravity Gun.

Yes everything can be used for ammunition, yes its an impressive use of physics but I found it didn't have much of a punch unless you had a saw blade, difficult to aim and in many cases left me wide open to attack while I was trying to pick up something decent to shoot with from the piles of crap left lying around.
while i understand this is an opinion, i feel i have to disagree. true in pitched battles with the combine it can be a bit underpowered, but it rocks against zombies. not to mention it made good moveable cover, like say picking up a barrel running into a soldiers face at launching it at him. goood times.
 

AD-Stu

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Oct 13, 2011
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The entire SMG category in Alpha Protocol. Given that assault rifles had longer range, were more accurate and were silenceable, did anyone bother using SMGs outside of the training mission?

Sniper rifles were next to useless in Mass Effect 1, though they managed to fix that for the second game.
 

Benpasko

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AD-Stu said:
Sniper rifles were next to useless in Mass Effect 1, though they managed to fix that for the second game.
I disagree whole-heartedly. Sniper rifles were awesome in ME1, you could oneshot any normal enemy, and assassinate Armatures with no problem. I think ME2 made sniper rifles way worse.
 

Ice Car

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Jan 30, 2011
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silent299 said:
Since firearms are so common, I would have to say pretty much any melee weapon in Fallout 3 or Fallout: New Vegas.
Does that count Unarmed? Try creating a Melee/Unarmed character and choosing a lot of melee based perks. It is very enjoyable and they aren't useless at all.

Ballistic Fists, Super-Heated Saturnite Fists, Gehenna/Shishkebabs, Chainsaws... There are a lot of great Melee/Unarmed Weapons.
 

Geo Da Sponge

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May 14, 2008
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TheBobmus said:
Can I just say that I agree with you completely, Bobmus; Spartan 448 doesn't have a clue what he's talking about. He seems to have confused 'less effective' with 'takes more skill'. Especially when he talks about BR users 'cowardly' staying out of the fight to get 'easy skills', it's really obvious he means people playing effectively stamping him into the dirt again and again because he keeps trying to rush them with an AR.
 

AlternatePFG

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Scizophrenic Llama said:
Dark Souls' broken straight sword. You'd be quicker using your fists, really.
Upgrade a +10 version of that with one of the boss souls and you get an amazing weapon from it. The stats to actually use it are a bit on the ridiculous side though.

As far as weapons that seem good, but end up kind of being useless, the Gargoyle Tail Axe is kind of crap.
 

Porygon-2000

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Jul 14, 2010
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Kiju said:
Shane McCay said:
The splash attack from the pokemon series.

END OF TOPIC.
Except that's not a weapon...that's a physical attack, and you can't really consider a Magikarp's body as a weapon. >.>;

But, anyway, my pick would be the bubble gun from Just Cause 2. Pretty much exactly what it sounds like, with nothing special at all.