Grey Carter said:
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Do you have any experience in the gaming industry at all? Or any experience with 3D modeling, texturing or light work? Because you're way off the mark here. More work = more time = longer development cycle(or more staff) = more wages = larger budget. It's really that simple. I'd suggest you give this [http://www.escapistmagazine.com/articles/view/columns/experienced-points/9331-The-Big-Cost-of-Small-Places] a read.
Over the years there have been many articles and such talking about the game business in the interests of removing a lot of mystery from it. IGN, various magazines like game informer, and similar things. Back when we saw a coordinated price hike with the average price of games going from $50 to $60 there was a lot of talk and exposes involved in the pay people get.
I bring up things like the various toolboxes and such because there have been cases where articles and "whistleblowers" have gone off about that at great length, and even gone so far as to explain exactly why so many first and third person shooters play almost identically and things like the same system of cover based shooting recur indefinatly... it's from shared "insert your own skins and storyline" development frameworks that merely wind up being tweaked rather than the developers creating their own engines from scratch which used to be a far more common occurance.
I understand there are other opinions, and even damage control from the industry, I mean there are decent numbers of people now going off about cartel behavior, and sheer laziness in derivitive design, not to mention the pure greed that is destroying the entire process (ie when it goes from making a profit, to putting maximized profit ahead of everything else, including the integrity of the games and the medium itself).
Right now there is a dividing line between those who work for, or with the industry, and those who effectively turn on the industry or act as watchdogs on it. I can see how it's easy for a lot of people who know those in the industry who deal with them as individuals and tend to see a bunch of nice guys (or at least positive professional aquaintences) to have that color their opinions.
Do some searches for things like "the truth behind Starcraft 2's 14 year dev cycle" or "why Final Fantasy VII really couldn't be remade today" and you'll find some pretty shocking counterpoints if those articles are still up, and really there are tons of similar ones.
I understand why you think what you do, I just happen to disagree with it, as I am siding with other sources that seem to make considerably more sense and better match what we're going on. It's a position I've held for a long time now based on what I've run into.
Fundementally what graphics technology means is that you have a better set of tools to build with, and typically the process becomes more streamlined with each iteration. This is why it was a big deal when the toolbox for creating stuff for the "PS3" was such a huge mess, as it was hard to work with where the PS-2 and 360 were compsritively easy to work with (in a general sense, not just graphics). You can for example show the picture your "drawing" in higher resolution, work with more colors, or expand it in three dimensions to include a shadow following on the ground or whatever. Games generally stick to the same development cycles where people actually work on them, 2-4 years in many cases though some are still going to be popped out every year, in the end it comes down to the guys doing the games deciding they want increasingly larger amounts of money, and publishers paying that to the devs which in turn leads to them needing to make more money, especially as they set increasing higher goals for the amount of profit they want to make on a title. Giving a guy a better paint brush doesn't mean it takes him longer to paint.
In short, while a lot of industry supporters don't like it, don't forget that IGN did run articles like "why game developrs drive Ferraris", which seemed to cause some blowback from the guys who support them as it was not a flattering picture of the game industry as a whole and it's "hand to mouth" claims, it did however happen to match what a lot of people had been saying for years and years.