Magefeanor said:
Skyrim runs on a slightly updated gamebryo engine they called the creation engine.
It's still the same engine, hence why we still see the same bugs that we saw in the other games.
Though the updated version is vastly superior to the normal gamebryo.
There's a difference between being the same engine and being based on an engine. Yes, the Creation Engine is based on the Gamebryo engine, because Bethesda certainly didn't have enough time to create an entirely new engine from the ground up in the three years it's been since Fallout 3. But just because it's based on the Gamebryo engine does not mean it is the Gamebryo engine.
I appreciate that that essentially sounds like someone comparing the difference between the Unreal Engine 2 and the Unreal Engine 3, but it's technically true. Being based in another engine doesn't make it the same engine. They share bugs because they share source code, and obscure bugs like making one system out of three lag after saves get too large are probably not easy to track down when the programmers are heavily tweaking the engine and building an entirely new game. If it were a bug that affected
every console and platform, it probably would've been eliminated already.
Imagine saying that Deus Ex (built on the first Unreal Engine) used the same exact engine as Batman: Arkham Asylum (built on the Unreal Engine 3). Just because it's the Unreal Engine source doesn't mean they use the same exact engine. That's my issue with what the original quoter was saying. Would it be better if the Creation engine were simply called the Gamebryo 2.0 engine?
I'm just going to duck out of this thread now.