switzerlandnly place in the world that has a mandatorily armed citizenry. not many guns held by folks in europe.
I like this idea.Valagetti said:How about Fallout France?
Like this too.Sejs Cube said:Fallout: the Great Lakes.
Ruins of Detroit and the automotive industry. Roving warbands in Mad Max-ed out cars.
Enclave base in Chicago.
Wrecked out ruins of Toronto after the annexation of Canada.
Awesome lake pirates with floating forts.
Totally doable.
I doubt they'd go back to the isometric view of the first two games, first person is a bit more immersive than the isometric veiw. Also, with isometric view could possibly come turn based combat and me and a radscorpion punching and missing one another for 10 minutes is a miniture hell to me and most people. Besides, with productions values and everything the isometric view could turn so many people off of Fallout and make the game bomb.Icehearted said:My big fat unpopular opinion.... I wish there would be another like the first two. It was rough around the edges, isometric, dated, but I love those games dearly, and enjoyed them more than the third (I haven't played NV).
As for locations, I still think west coast is best. The Washington Canada area would be neat, or a more south of the border experience. It's be fun seeing how the old places turned out. Maybe some more diversity as well. If it must be 3D, why not really explore the scope of possible environments more rather than almost all city or desert or whatever. a fair amount of forest can grow in 200+ years.
But then the ghouls will be even more detailed. They're gross enough to look at now...Liquidcool said:Skyrim's game engine. That is all.
Vault 89 Noire?GiantRaven said:I'd like to see an entirely vault-based murder mystery, featuring a load different characters interacting in different ways. The setting of Fallout has far more potential than just making another F3/NV styled game.
I want Bethesda to work side by side with Obsidian when creating Fallout 4. Bethesda makes workhorse (as in servicable, it works but nothing fantastic and a few plot holes) stories and interesting worlds/quests (even unmarked ones). Obsidian can tell a damn good story, but can only create servicable stories. Bethesda should create the game world and locations and Obsidian should create the story and characters.ChupathingyX said:All I want is for Bethesda to let Obsidian create Fallout 4, then I will be happy.
Nah that city has been destroyed in too many games and movies already.Jason Prentice said:New York City
You Know you want it.
Your thinking too small, the Skyrim engine could do the remakes justice. Although I never got the idea of giving an old game a remake and just slapping on a graphics update and ship it.henritje said:maybe China or a remake of FO1/2 in the FO3 engine.
Whilst it's true that Switzerland is the only place to possess compulsory militia duty for all adult males, I think that the comparative lack of guns would make a European Fallout a lot more interesting. Having it as a kind of post-apocalyptic Condemned, wherein one scraps with mutant ghouls with a salvaged sledgehammer and/or a homemade bow, a la The Book Of Eli, would I think be quite cool, and certainly fit in with the grim aspect of the Fallout series as a whole. Crafting arrows out of sticks and sharp bits of debris would be an interesting fallback for the inevitable ammo-draining firefight with the Sheffield Dictator's heavily-armed guards/baying Fenland mirelurks/fire-hurling Welsh/all the other shit Fallout players have to deal with.Acting like a FOOL said:switzerlandnly place in the world that has a mandatorily armed citizenry. not many guns held by folks in europe.
I liked most of it, except for the weapons. I feel the weapons of New Vegas seem to just be upgrades of the last one, but as Gears of War reminds me Variety is the spice of death. I like a large array of armaments. I also like the idea of crafting mods and repairing without a second weapon, but I also believe that the repairng without a weapon thing should merely be a quick fix and it isn't too unfathomable to find manufactured weapon mods. Other than that, I liked it!pspman45 said:Its a long list I know, don't make comments saying "TLDR" or "Too Long"
Make the story more personal
the best part of Fallout 3's story is that it is about something everyone can relate to, leaving your safe zone. you leave your safe zone to find your Father, as I am sure most people care about. they even referred to him as "Dad," and have some fantastic writing on his behalf, making him actually seem like the Player Characters Father, and not some random NPC (plus Liam Neeson has an awesome authoritarian voice)
It was very simple, but your small quest ended up escalating into one of dire urgency
Fallout New Vegas' story on the other hand, was one of scale rather than depth, it was difficult to give value to the factions as each of them had nothing but boring fetch quests (Thats right NCR, I'm calling you out!)
The scale was also a bit unsettling. It started out relatively simple, but was blown out of proportion way to quickly, and when It finally did escalate, it spent way to much time on preparation quests, which were copy-pasted for each faction.
There is nothing wrong with a linear story, when you try and break it up too much, every aspect suffers from it.
Some other things that need improvement:
You NEED to have a city section, AS WELL AS a wasteland section. New Vegas' environments get very old very fast
You need to top the Fat Man. The Fat Man was a big gun that shot Nukes, seriously, how the heck do you top that? the Automatic grenade Launcher did have the same "Wow" factor as a small mushroom cloud and the camera shaking like an earthquake had just gone off.
Enough with this "Civilization is rebuilding" stuff, I played Fallout 3 to scour an empty city for supplies, to then dump my glorious pile of loot onto the shop-keepers lap and take my reward, not to walk through 100% colonized areas or areas filled with annoying animals
There needs to be a "Growing up" section. I know everyone seems to hate that part, trying to rush through it as quickly as they can, but that part built precious immersion and pacing, and made the wasteland seems a hell of a lot more dangerous. It doesn't even need to be in a vault, there are plenty of neat ways to do that segment.
Recognizable landmarks are Important. Remember the Mall in Fallout 3? Remember seeing all of those landmarks desecrater and turned into ether a warzone or some kind of shelter? That carries tons of emotional weight. Hoover Dam ALMOST did this, but the lazyness of the interior design ruined that possibility, it looked ABSOLUTELY NOTHING like the real Hoover Dam!
When it comes to weapons, Less is More
In Fallout 3, the cycle of weapons went:
10mm Pistol, Hunting Rifle, Assault Rifle, Combat Shotgun, Chinese Assault Rife, Laser Rifle, Plasma Rifle
that was it. It made the introduction of a new weapon exciting. In New Vegas, there were so many weapons thrown at you at one time, it was really hard to get excited for the "new gun"
Make Followers able to contribute to more than Combat.
so far, the interactions outside of combat have been small, sure there were quests and some dialogue, but the followers never really felt like People. Have them give insight to alternative options to objectives, have specific skills liks bartering for example
Lets say that you have a Barter Skill of 50, and your ally has a skill of 75. you bring this person with you, and they will help you get better prices!
or maybe hacking or lockpicking. Keep in mind, this does not mean that the NPC will do the work, the player should still have to do it, and have the NPC simply supply the skill to do it.
Weapon attachments and special ammunition are a BAD idea.
If I am in the middle of a post apocalyptic wasteland I am not going to find extended magazines for weapons, nor will I find Incendiary ammo. If you really MUST have attachments, make them craftable ones made of every day objects, like a laser sight made out of a laser pointer and a fusion battery
Loveable radio Icon.
I don't even remember the name of the radio guy from NV, but I can recite every word that Three-Dog has said.
The ability to repair weapons without a second one.
Perhaps the player could be able to clean the weapon, or bend broken parts back into shape, or even craft new ones out of scrap Metal.
the ability to cheat combat
Perhaps a player with 9 Charisma would be able to convince Assassins that they have the wrong guy, A player with 9 strength can tell a group of wanna-be raiders not to mess with them. Not every battle could be avoided, but just a few.
Traps
remember all the traps you saw in the game, bear traps, tripwire grenades, stroller bombs?
why Can't I make a few of those?
maybe in certain spots, traps could be made to prepare for a battle, to thin the enemy ranks without having to lift a finger.
NPC interaction (mostly followers)
A loyalty bar?
friendly fire lowers it, yelling at them lowers it.
Taking them out drinking increases it, talking, or working together increases it.
Non- sexual Romance (also follower related) There could be talk of sex later
Say for example that your female follower's friend was killed in battle and she is weeping over their body, there would be the good, evil, neutral, and romantic option for response. Pick enough romance responses (none of which will be highlighted or pointed out), and according to that follower's personality, and they may fall in love with you. develop this further, over the course of the game, and you can get what you are looking for.
This way, the sex scene will seem less tacky, as it would require almost an entire game of development to reach it. (a SFW and NSFW option would be in the menu)
Ok, my hands hurt, i'm going to stop typing now
All valid points completely, hence why I stated my opinion was not only big and fat, but unpopular.Blatherscythe said:I doubt they'd go back to the isometric view of the first two games, first person is a bit more immersive than the isometric veiw. Also, with isometric view could possibly come turn based combat and me and a radscorpion punching and missing one another for 10 minutes is a miniture hell to me and most people. Besides, with productions values and everything the isometric view could turn so many people off of Fallout and make the game bomb.Icehearted said:My big fat unpopular opinion.... I wish there would be another like the first two. It was rough around the edges, isometric, dated, but I love those games dearly, and enjoyed them more than the third (I haven't played NV).
As for locations, I still think west coast is best. The Washington Canada area would be neat, or a more south of the border experience. It's be fun seeing how the old places turned out. Maybe some more diversity as well. If it must be 3D, why not really explore the scope of possible environments more rather than almost all city or desert or whatever. a fair amount of forest can grow in 200+ years.