Next Fallout: Ideas?

GiantRaven

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I'd like to see an entirely vault-based murder mystery, featuring a load different characters interacting in different ways. The setting of Fallout has far more potential than just making another F3/NV styled game.
 

F_Murphy

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Nov 24, 2009
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Would be great if they fixed the bugs BEFORE release -_-

Seriously though, i think transport is a great idea and would be cool :p
 

martin's a madman

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Valagetti said:
How about Fallout France?
I like this idea.

Also, Fallout Canada!

Sejs Cube said:
Fallout: the Great Lakes.

Ruins of Detroit and the automotive industry. Roving warbands in Mad Max-ed out cars.

Enclave base in Chicago.

Wrecked out ruins of Toronto after the annexation of Canada.

Awesome lake pirates with floating forts.

Totally doable.
Like this too.
 

Blatherscythe

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Icehearted said:
My big fat unpopular opinion.... I wish there would be another like the first two. It was rough around the edges, isometric, dated, but I love those games dearly, and enjoyed them more than the third (I haven't played NV).

As for locations, I still think west coast is best. The Washington Canada area would be neat, or a more south of the border experience. It's be fun seeing how the old places turned out. Maybe some more diversity as well. If it must be 3D, why not really explore the scope of possible environments more rather than almost all city or desert or whatever. a fair amount of forest can grow in 200+ years.
I doubt they'd go back to the isometric view of the first two games, first person is a bit more immersive than the isometric veiw. Also, with isometric view could possibly come turn based combat and me and a radscorpion punching and missing one another for 10 minutes is a miniture hell to me and most people. Besides, with productions values and everything the isometric view could turn so many people off of Fallout and make the game bomb.
 

DustyDrB

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Jan 19, 2010
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I'd like a Fallout that spans a long time. We'd be able to actually experience the consequences of our actions (though there couldn't be too many variables. That would be ultra taxing on the devs). But it doesn't have to just be consequences of our actions. Just let us see some of the changes that were bound to occur with time. That concept intrigues me far more than any location.

...But on the location stuff. A coastal city that has a strong naval presence. I want to get to the ocean and look out on a Marine Graveyard, and be able to explore sunken military vessels. Imagine how ominous that would be.

Liquidcool said:
Skyrim's game engine. That is all.
But then the ghouls will be even more detailed. They're gross enough to look at now...

Gamers and their fixation on rotting walking flesh. I'll never understand it.
 

Redem

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GiantRaven said:
I'd like to see an entirely vault-based murder mystery, featuring a load different characters interacting in different ways. The setting of Fallout has far more potential than just making another F3/NV styled game.
Vault 89 Noire?
 

Blatherscythe

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ChupathingyX said:
All I want is for Bethesda to let Obsidian create Fallout 4, then I will be happy.
I want Bethesda to work side by side with Obsidian when creating Fallout 4. Bethesda makes workhorse (as in servicable, it works but nothing fantastic and a few plot holes) stories and interesting worlds/quests (even unmarked ones). Obsidian can tell a damn good story, but can only create servicable stories. Bethesda should create the game world and locations and Obsidian should create the story and characters.

But really, if Bethesda wanted to make Fallout 4 chances are it will be a good game. They get constant hate from a few die-hard, Chris Avellone worshiping Fallout 1/2 fans and quite a few probably voiced their opinions at them. They would most likely learn from their mistakes and pay more attention to the stroy and also work on the world.
 

Xan Krieger

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Feb 11, 2009
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Jason Prentice said:
New York City



You Know you want it.
Nah that city has been destroyed in too many games and movies already.
Crysis 2
Red Alert 2
Turning Point: Fall of Liberty
Freedom Fighters

I could name just those 4 off the top of my head,

LEAVE NEW YORK ALONE!
 

Blatherscythe

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henritje said:
maybe China or a remake of FO1/2 in the FO3 engine.
Your thinking too small, the Skyrim engine could do the remakes justice. Although I never got the idea of giving an old game a remake and just slapping on a graphics update and ship it.
 

mitsunakari

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Yeah mines gonna be a lot of text

I've got an idea that will never ever be done, or if someone does try it they will most likely fail to make a good product, its too ambitious in my opinion. Anyway here my idea the next fallout takes place....all...over....the....world. In the beginning you choose your race, features, skills, etc. You can be a ghoul, supermutant, human and maybe like Deathclaw. Each race also comes with certain benefits and weaknesses. You can also pick traits like in New Vegas and the first fallouts but there will be many more. Then you can decide what kind of faction you want to join, and since it's all over the world theres THOUSANDS of factions, usually small at first but over time they can grow, fade away or merge with others naturally or with your help.

Now what faction you choose will determine what region you start out in and your starting gear. You may also choose to be a simple wastelander or a lone mercenary or perhaps have your own faction but if you choose to create your own faction, you may customize it anyway you wish but you will start off as a very very small faction possibly even just you and it will grow over time but you must fight for survival just like every other faction. Then you can also have relations with other factions, wars, trade, etc.

There will be quests everywhere, and there will be many different type. Each city will be just as large as a normal Fallout game like Fallout 3 or New Vegas. There will also be just as many quests. Some quests will become available or be unavailable due to events in the world like say someone you are doing a quest for is in City A which is then wiped off the map by a Faction then the quest is failed. All NPCs will be killable.
There will be tons of equipment, regions will have certain "traits" to them. Such as maybe being full of raiders, or maybe having large amount of armaments. The smallest region is about the size of a normal fallout game map, and the next category of size is larger and larger and so forth (can't think of names of region sizes).
Transportation of course will be a big thing. At first just on foot will get you so far but as you repair or create transportation it'll be easier to travel.
As for combat with guns there should be iron sights but make them optional like in New Vegas for preference. Melee should be well done instead of just mashing the attack button and a few different moves, it should be more diverse. You will be able to craft your own weapons, there will be a crafting process in which you can design everything about the weapon. You want the barrel to be this long and have these sights? Sure. You want to make a double barreled shotgun that shoots custom ammo and has a leather grip made out of Deathclaw skin, go right ahead, BUT you must get all the materials yourself. Either through scavenging, purchasing, favors, rewards, etc. Also the tools you have to hunt down yourself the same way. Also this crafting also applys to melee weapons of course. If you wanna make a sword sure, you can determine everything about it. There will also be simple crafting which has parts already done and you just put things together or some hardcore complicated crafting where you build it from scratch. Along with this there will also be crafting recipes to get more ready to do parts but there can also be crafting techniques which you can learn to add extra bonuses or cut down costs. There will also be perks for crafting aswell as everything else.
OH and you can craft armor, just had that idea.
There'd be a single player campaign AND multiplayer, new worlds can be made which you can join which can hold tons of players who can do everything you can in the single player campaign. In the single player campaign there will be a storyline which im not too sure what it'll be actually. Though theres storylines for each faction. a few things would probably be the same but can't really help that.
As for perks there would be more then enough perks to make any kind of character you want. Through perks or quests you can get mutated or changed in some way. You can get scars, disfigurements, enhancements, robotic parts if you want. People will react to the way you look and to your reputation IF any information about you has spread to them. If you say killed an entire town of people in their sleep and left without a sound leaving no witnesses, then no one will know. However alternatively if you say stole from someone in a certain town and were caught but escaped. They can communicate what they know about you to others they talk to, including what you looked like at the time. If they tell a traveler who travels to another town and retells the story, others who weren't there would know you are a thief and are not to be trusted or should be a partner in crime. Rumors about you or other might appear randomly as well depending on your actions or a persons attitude to you. They could be wild stories about you killing a Yao Guai barehanded or that you cheat people during deals, So rumors could be beneficial, harmful or perhaps a little of both. Also with looks you can infiltrate other factions as long as you don't pass by someone who could spot you. However you can still try talking your way out in some situations or masking your scent to get past guard animals. In other situations if you say are wearing power armor and are armed with a gauss minigun then most people will not deal with you, but factions that spot you could take notices of you and you can appear in possibly a scouts reports, or if you helped a faction fight off another but they never heard of you before then they'll have something good to say about you. If you heard to be good at certain things people will try to contact you for your skills. If you're a demolitions expert and have a knack for sneaking around they may want you on a task to infiltrate a base/building/whatever with a team and have you blow a heavy door open.
And with lockpicking you can blow the door open, or pick it normally.. As for how the gameplay is its still FPS style though with the faction thing im not sure how'd you command troops and all that, maybe a certain item will bring up a menu and you can maybe manage things in person or from a pipboy or a computer. That or there'd be some like Civilization gameplay aspects in there. Anyway i think thats all my ideas for now. Feel free to add more. Sorry there's so much text, kinda got on a roll
 

colourcodedchaos

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Acting like a FOOL said:
switzerland:eek:nly place in the world that has a mandatorily armed citizenry. not many guns held by folks in europe.
Whilst it's true that Switzerland is the only place to possess compulsory militia duty for all adult males, I think that the comparative lack of guns would make a European Fallout a lot more interesting. Having it as a kind of post-apocalyptic Condemned, wherein one scraps with mutant ghouls with a salvaged sledgehammer and/or a homemade bow, a la The Book Of Eli, would I think be quite cool, and certainly fit in with the grim aspect of the Fallout series as a whole. Crafting arrows out of sticks and sharp bits of debris would be an interesting fallback for the inevitable ammo-draining firefight with the Sheffield Dictator's heavily-armed guards/baying Fenland mirelurks/fire-hurling Welsh/all the other shit Fallout players have to deal with.

Not saying no guns. Just saying that less guns is not necessarily a bad thing.

And besides, the Swiss have a long history of being deadly, deadly mercenaries...
 
Apr 28, 2008
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Have Obsidian write the story.

Bethesda build the world.

And someone else to QA test the game. Seriously, anyone else would be better at QA testing than Obsidian or Bethesda.
 

mitsunakari

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Sep 10, 2010
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That sounds pretty cool, makes me think of that one post-apocalyptic movie that takes place in the like the U.K or Scotland or something, and theres like a pandemic and so they build a way to keep it out.
 

almostgold

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Somewhere tropical and water centered. Maybe set in the Keys. or even Puerto Rico? With boats and island hopping? If the ones set in Capital Wasteland showed us the strong, American 50's culture after the end, and and NV showed us the glitzy, extravagant culture of Vegas after the end, this could be filled with Jimmy Buffet/ Hemingway style island escapistism, and how that works in the apocalypse? Beaches, swamps, mangrove forests, wetlands, abandoned resorts, a capsized cruis liner, that sort of thing? Could be fun.
 

gNetkamiko

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Aug 25, 2010
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The ability to play with other people (as in, an MMO), the option of starting off in a vault or wasteland settlement located in any country of your choosing, and Real Time. This way, you'd get a sense of what time it really is in the country you chose.
 

Blatherscythe

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pspman45 said:
Its a long list I know, don't make comments saying "TLDR" or "Too Long"

Make the story more personal

the best part of Fallout 3's story is that it is about something everyone can relate to, leaving your safe zone. you leave your safe zone to find your Father, as I am sure most people care about. they even referred to him as "Dad," and have some fantastic writing on his behalf, making him actually seem like the Player Characters Father, and not some random NPC (plus Liam Neeson has an awesome authoritarian voice)
It was very simple, but your small quest ended up escalating into one of dire urgency

Fallout New Vegas' story on the other hand, was one of scale rather than depth, it was difficult to give value to the factions as each of them had nothing but boring fetch quests (Thats right NCR, I'm calling you out!)
The scale was also a bit unsettling. It started out relatively simple, but was blown out of proportion way to quickly, and when It finally did escalate, it spent way to much time on preparation quests, which were copy-pasted for each faction.
There is nothing wrong with a linear story, when you try and break it up too much, every aspect suffers from it.

Some other things that need improvement:

You NEED to have a city section, AS WELL AS a wasteland section. New Vegas' environments get very old very fast

You need to top the Fat Man. The Fat Man was a big gun that shot Nukes, seriously, how the heck do you top that? the Automatic grenade Launcher did have the same "Wow" factor as a small mushroom cloud and the camera shaking like an earthquake had just gone off.

Enough with this "Civilization is rebuilding" stuff, I played Fallout 3 to scour an empty city for supplies, to then dump my glorious pile of loot onto the shop-keepers lap and take my reward, not to walk through 100% colonized areas or areas filled with annoying animals

There needs to be a "Growing up" section. I know everyone seems to hate that part, trying to rush through it as quickly as they can, but that part built precious immersion and pacing, and made the wasteland seems a hell of a lot more dangerous. It doesn't even need to be in a vault, there are plenty of neat ways to do that segment.

Recognizable landmarks are Important. Remember the Mall in Fallout 3? Remember seeing all of those landmarks desecrater and turned into ether a warzone or some kind of shelter? That carries tons of emotional weight. Hoover Dam ALMOST did this, but the lazyness of the interior design ruined that possibility, it looked ABSOLUTELY NOTHING like the real Hoover Dam!

When it comes to weapons, Less is More
In Fallout 3, the cycle of weapons went:
10mm Pistol, Hunting Rifle, Assault Rifle, Combat Shotgun, Chinese Assault Rife, Laser Rifle, Plasma Rifle
that was it. It made the introduction of a new weapon exciting. In New Vegas, there were so many weapons thrown at you at one time, it was really hard to get excited for the "new gun"

Make Followers able to contribute to more than Combat.
so far, the interactions outside of combat have been small, sure there were quests and some dialogue, but the followers never really felt like People. Have them give insight to alternative options to objectives, have specific skills liks bartering for example
Lets say that you have a Barter Skill of 50, and your ally has a skill of 75. you bring this person with you, and they will help you get better prices!
or maybe hacking or lockpicking. Keep in mind, this does not mean that the NPC will do the work, the player should still have to do it, and have the NPC simply supply the skill to do it.

Weapon attachments and special ammunition are a BAD idea.
If I am in the middle of a post apocalyptic wasteland I am not going to find extended magazines for weapons, nor will I find Incendiary ammo. If you really MUST have attachments, make them craftable ones made of every day objects, like a laser sight made out of a laser pointer and a fusion battery

Loveable radio Icon.
I don't even remember the name of the radio guy from NV, but I can recite every word that Three-Dog has said.

The ability to repair weapons without a second one.
Perhaps the player could be able to clean the weapon, or bend broken parts back into shape, or even craft new ones out of scrap Metal.

the ability to cheat combat
Perhaps a player with 9 Charisma would be able to convince Assassins that they have the wrong guy, A player with 9 strength can tell a group of wanna-be raiders not to mess with them. Not every battle could be avoided, but just a few.

Traps
remember all the traps you saw in the game, bear traps, tripwire grenades, stroller bombs?
why Can't I make a few of those?
maybe in certain spots, traps could be made to prepare for a battle, to thin the enemy ranks without having to lift a finger.

NPC interaction (mostly followers)
A loyalty bar?
friendly fire lowers it, yelling at them lowers it.
Taking them out drinking increases it, talking, or working together increases it.

Non- sexual Romance (also follower related) There could be talk of sex later

Say for example that your female follower's friend was killed in battle and she is weeping over their body, there would be the good, evil, neutral, and romantic option for response. Pick enough romance responses (none of which will be highlighted or pointed out), and according to that follower's personality, and they may fall in love with you. develop this further, over the course of the game, and you can get what you are looking for.
This way, the sex scene will seem less tacky, as it would require almost an entire game of development to reach it. (a SFW and NSFW option would be in the menu)

Ok, my hands hurt, i'm going to stop typing now
I liked most of it, except for the weapons. I feel the weapons of New Vegas seem to just be upgrades of the last one, but as Gears of War reminds me Variety is the spice of death. I like a large array of armaments. I also like the idea of crafting mods and repairing without a second weapon, but I also believe that the repairng without a weapon thing should merely be a quick fix and it isn't too unfathomable to find manufactured weapon mods. Other than that, I liked it!
 

Icehearted

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Blatherscythe said:
Icehearted said:
My big fat unpopular opinion.... I wish there would be another like the first two. It was rough around the edges, isometric, dated, but I love those games dearly, and enjoyed them more than the third (I haven't played NV).

As for locations, I still think west coast is best. The Washington Canada area would be neat, or a more south of the border experience. It's be fun seeing how the old places turned out. Maybe some more diversity as well. If it must be 3D, why not really explore the scope of possible environments more rather than almost all city or desert or whatever. a fair amount of forest can grow in 200+ years.
I doubt they'd go back to the isometric view of the first two games, first person is a bit more immersive than the isometric veiw. Also, with isometric view could possibly come turn based combat and me and a radscorpion punching and missing one another for 10 minutes is a miniture hell to me and most people. Besides, with productions values and everything the isometric view could turn so many people off of Fallout and make the game bomb.
All valid points completely, hence why I stated my opinion was not only big and fat, but unpopular.