Here's an equation I've found over the years related to gaming and its quality:
The more creative, innovative and legendary games are those that didn't have much of a budget OR graphics - Grandia, Secret of Mana, Wild ARMs, Final Fantasy, Chrono Trigger, Earthbound. Notice these are all RPGs - these are the ones I've played countless times and are the ones that have more depth, more soul and more meaning to me as a gamer. Your list will most definitely vary from mine.
Now, look at what we have today. The graphics are sharper; things look more life-like and detailed than ever before; but the cost to produce games now has skyrocketted from before. And there's not as much depth and soul to games anymore than compared to when games first started out. There's infinitely more focus on the money end than there is the creativity and innovation.
Doesn't anyone else find it mildly ironic that the closer most games get to being life-like, the shittier they've turned out to be?
Neither EA nor Notch is what's wrong - the main issue is the fact that business aspect has taken more relevance and become overwhelmingly more dominant than the creative, or artistic, aspect of gaming. Greed has consumed this industry and has left it stagnating.
Case in point - in Earthbound, the final boss is a fetus inside a uterus. I'd like to see ANY developer try that in this day and age - there'd be an unending PR shitstorm, especially here in the states. If something like this was to be attempted today, publishers and vocal minorities would have forced it to be cancelled. Yet, the game was one of the best I have ever played, hands down, and I'd recommend it to other people.