There is a difference between "difficulty level" and "repetition". Just because you can name an example where a higher difficulty just adds repetition (mostly because the electric plasmid stunlocks the enemy, making it so he can't fight back) doesn't mean every game does that.the antithesis said:Think of the early scene in Bioshock when you've got the wrench and the electrobolt plasmid and the NPC instructs you on how to do the one-two punch where you stun a splicer with the electrobolt and then wail him in the head with your wrench. Now imagine you need to zap and whack each splice twice to take them down in this manner. Not only does it waste Eve, but you're just doing the same goddamned thing twice on each guy. Is that more challenging or is that tedious? I think the latter.
Bottom line is this: If changing the difficulty setting in a game forces you to change your playstyle (or die if you don't), then it's handling difficulty properly while avoiding repetition. This doesn't always make the game more fun though, but it can definitely make it more challenging.
And given that i know plenty of people (myself included) that replays games on different difficulty settings, you are, at the end of the day, wrong. Maybe changing the difficulty setting doesn't add anything to you personally (which i find hard to believe if you claim it never does, no matter the game), but it does to a lot of other players, so you can't really "disagree" with Yahtzee on this point, even if it still doesn't apply to you.