Place you hate to visit in games

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GraveeKing

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Nov 15, 2009
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Jay Parrish said:
Sorry you are correct that mission WAS awesome. It was another one - a museum or something.... God I can't remember it now. Point is - you were stuck inside for 90% of the mission with nothing but cheap grey covered based shooting.
And yeah, I'LL RUMBLE WITH BLINKY WOOHOOO!! BRING IT OONNNN!! I got my explosive cheese at the ready!
 

Digital insanity

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Oct 2, 2010
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Vault 108. My name is Gary so that was the creepiest thing i have ever played. also cortana in halo 3. i got lost constantly
 

Rossmallo

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Feb 20, 2008
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Oh dear jesus, the Temple of Light on Runescape. That. Was. Torture. What makes me so sad is that I - LOVE - Mirror Puzzles. But I couldn't actually stop to think what to do due to all the fucking Shadows. Those things made a guide nearly a necessity, because you have to spend as little time there as possible.

Also, not a place exactly, but...The bit that PISSES ME OFF TO HELL AND BACK in any replays of Prototype is that bit where your powers are shut off. First time it was just plain terrifying, but every time after it's just boring.
 

Mordekaien

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Sep 3, 2010
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Blore said:
The_ModeRazor said:
Well, obviously, there's the Fade.

But most of all, them otherfucking (yes, otherfucking) Haunted Mansion in Vampire: The Masquerade: Bloodlines. Place be scary. And a few pieces of flying cutlery and othe kitchen shit should not be enough to half-kill a flippin' vampire. So it was scary, and it could actually kill you very easily with pure luck deciding wheter you un-live, or re-die. Happeh.
I didn't mind that one, except for the elevator and getting lost in the upper levels. What takes the cake for me is when you go through all those tunnels in the sewers to find the Nosferatu clan.
This. Those tunnels and sewers with those pesky monsters were the most frustrating part of the game.

As mentioned previously Oblivion sewer levels and Oblivion gates... they're the reason why I don't bother with the main quest...
 

Liquidcool

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Jun 5, 2010
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Skoldpadda said:
I have a paragon-savegame of Mass Effect 2, and I really should have a renegade one by the time Mass Effect 3 comes out, but the goddamn planet scanning is literally the only thing stopping me from replaying. I just can't do it again.
Uh after you finish the game once they give you 50,000 of each mineral and 200,000 credits at the start of any new game. From what I remember anyway...
 

Quid Plura

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Apr 27, 2010
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Anything without variation in it. What comes to mind (considering recent games I played)

- Long industrial corridors in Dead Space
- Sewers in any RPG
- Small rooms that require a loading screen to enter and exit (breaks the flow)
- Dark rooms where you can only see darkness or a dark color
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
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Stillwater or Steelport, at anytime I can be hit by a car or owned in a bad way and die....damn you ME!
 

Dragonlance88

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Jul 27, 2011
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The tutorial/first level of any game that I want to replay... unless its super fun or super short. Otherwise I just end up wanting to quit before getting to the good stuff. Also getting "waylaid" by enemies in the original Baldur's Gate, for some reason that always caught me off guard... but man did that game expand my vocabulary!
 

Mariena

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Sep 25, 2008
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O maestre said:
Worgen said:
sewers, they are almost universally boring
sewers and all the variations... it is boring at best lazy game design at worst... every single frakking action game has them... and no sewer level to date has ever made a positive impact on a gameplay experience.


actually i think the mass effect games are the only popular games not to feature a sewer level....but that may just be the virtue of being in space

oh and planet scanning more than makes up for the lack of sewer levels... some would say that planet scanning is overkill on the tedium scale.
Mass Effect did have some.. kind of.. sewers.. But that wasn't the flaw though. The biggest flaw in Mass Effect 1 was the relentless copy pasting of side-quest areas. Oh look, another derelict Kowloon freighter. Another abandoned mine with the exact layout as the other 10. Another standard outpost. Another bunker. Topped off by boring planets with mountains and cliffs everywhere.

Surprisingly, Mass Effect 2 did away with all of this. Including elevator rides. I suppose mineral scanning is pretty tedious, but it beats the hell out of driving around in the Mako.

Dragonlance88 said:
The tutorial/first level of any game that I want to replay... unless its super fun or super short. Otherwise I just end up wanting to quit before getting to the good stuff. Also getting "waylaid" by enemies in the original Baldur's Gate, for some reason that always caught me off guard... but man did that game expand my vocabulary!
You have been waylaid by enemies, and must defend yourself!

How an adventurer party gets completely surrounded by a pack of dogs and gnolls is beyond me..
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
captaincabbage said:
Worgen said:
sewers, they are almost universally boring
I think I could potentially one-up you on this matter, as my personal choice is the universal "Industrial District".
at least the industrial districts can be open, sewer levels are required to be in small confined spaces that are also usually dark
 

James Crook

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Jul 15, 2011
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TerribleAssassin said:
trollpwner said:
TerribleAssassin said:
Ravenholm.

Never again.

NEVER
Some Random Tosser said:
I really REALLY hate Ravenholm. Headcrabs scare me and I'm reluctant to ask for someone to sit with me as my incredibly bratty and annoying sister always asks me for help and I want to set an example. I played through half of Ravenholm by having the game in Windowed Mode with Guile's Theme playing in the background, but when I caught my first glimpse of a Poison Zombie, I was 'screw that' and I turned off the game.
HURR HURR.

I know ignorant post is ignorant, but what Ravenholm really that scary?

Once you found the sawblades or got the shotgun, the whole thing was trivial.....
It was the atmosphere, considering it wasn't trying to be a horror FPS, but ended up feeling like the Silent Zombie Apocalypse Hill, it did fucking well.
Hahahaha oh man that place was friggin' creepy... and it really, REALLY felt like I was playing Silent Hill: no one here, tons of monsters waiting to rape me give my face a big hug with these freaky brain-sucking tentacles coming out their mouths.

TheAztec said:
MiracleOfSound said:
The Strip and Camp McCarran in New Vegas, because I always have to watch 2-3 long loading screens every time I want to go to them.

-snip-

This is basically what 80% of the mid section of that game looks like.
There's a mod to get rid of the gates at the strip.
Dammit, ninja'd. Yeah, there's a bunch of mods that allow to remove these incredibly annoying gates that don't even fit the concept artwork (I was utterly disappointed when I saw they split up the Strip in three pieces that load separately, it looked really bad).
When I get my copy downloaded, fully up and running on my computer, I'll go grab this "New Vegas Restoration" mod that's getting so much attention on the Nexus.

FateOrFatality said:
James Crook said:
The shops and merchants... very often they don't have what I want or the stuff is too expensive :(
And too expensive happens much too often... Fallout: New Vegas' Gun Runners, I'm looking at you...
Shame on you for making me pay 4000 caps for a fucking Trail Carbine.
It honestly confuses me when people can be short of money in Fallout. Within a few hours of starting the game I usually have a couple of thousand caps up. My latest character has close to 80 000 caps. I wish I could have to struggle to make money.

OT: Freaking Oblivion Gates, the Fade (I modded that out ASAP) and elaborate dungeons where it is easy to get lost.

Also, the motherfucking Library in Halo 1, and Cortana in Halo 3.
I'm too lazy to pick up random crap on the floor and go sell it :/
If I remember correctly, I'm incorrect about the price of the Trail Carbine... wasn't it 6000 caps or something? Or am I confusing it with the .50 AntiMaterial Rifle AKA "The gun that blew Caesar's friggin' head up on my first visit to his camp"?
 

Riddle78

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Jan 19, 2010
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Any populated place in Oblivion. I just WALK BY SOMEONE and they say "Yes?" I'm not interested in you,Generic Everyman 1944. All I wanna do is sell Boreal,get a quest,and maybe have some fun annihilating everything in the next dungeon.
 

JasonBurnout16

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Oct 12, 2009
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Dungeons/Caves in any game - ether because they are usually far too dark, or I get horribly lost.

Sewers - There is nothing more boring than a Sewer level. Yet a lot of games have them. It's a wonder developers havent seen this annoyance yet.

And just to add to the already long list of people, the Fade. Although I've done it so much now I can usually breeze through it in 2-3 hours.
 

DesiPrinceX09

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Mar 14, 2010
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I love final fantasy but some of the dungeons in those games were just too damn long! I get horribly lost and by the time I'm at the end (where you 9 times out of 10 have to fight a boss), I'm barely alive and have pretty much used up all my healing items.
 

Zhadramekel

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Apr 18, 2010
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The Temple of the Ocean King in Zelda: Phantom Hourglass. The phantoms are royal jerks, the time limit is unnecessary and the most obvious point, you have to go through the previous areas to get to the new one.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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What else? Sewer levels. In any game.

There are many things you become more tolerant towards as you grow up, but for me, sewer levels are not among them - as I was able to confirm once again when I finished L.A. Noire a few hours ago.