On another note, with those large magazine size, high rate of fire weapons are made for camping. The whole idea behind them is you pick one point to stay at and spray bullets in the direction the enemy is coming from to supress them. For instance, Day of Defeat had two classes that used heavy machine guns. Both would jump up wildly and quickly if you tried firing them without using the supports first, and you could only use the supports if you found some sandbags or went prone. The idea was that, since the whole game was the allies and axis fighting over fixed flag points to win the game, you'd use the machine guns to supress enemies coming in from one direction so they couldn't take your flag, with the downside being that you had a very limited area in which you could shoot in, and that there was always at least one way behind you.
Likewise in most games the heavy machine gunner's job is to camp around in one point and keep the enemy back. And in a lot of those situations he gets plenty of disadvantages to make up for it.
Likewise in most games the heavy machine gunner's job is to camp around in one point and keep the enemy back. And in a lot of those situations he gets plenty of disadvantages to make up for it.