mshcherbatskaya said:
Ultrajoe said:
The biggest trick is selling the right story, and not trying to package the universe.
*snip*
Make a movie, with 40K sauce. Don't take 40K and try to ham-fistedly add 'Movie' to it.
Why are you not writing screenplays, huh?
My attention span. That said, I have written an extensive story synopsis for a Space Marine game done
right. The appeal of that universe was never in the exploits of a single man, like the new game will focus on, but instead of the sense of scale. I think this can be done in an FPS form.
The trick is giving the illusion of impact. Take a trench warfare scene, in CoD these take the form of 20 men killing about 200 poor japanese bastards. In 40K, I want to gun down 10,000,000 tyranids.
So we give the player a very narrow alley of actual enemies, about 20 meters wide, and about 10 squadmnates who all fire madly at the oncoming horde of nids. Outside this, a scripted scene of a billion nids rushes towards the line, pre-made graphics of other space marines holding the line plays out all around you, as you are given the slightly challenging task of fighting off the gaunts.
Then, carnifex. To the right, you see it approaching the non-real lines, taking fire and roaring like mad, You can't miss it. You can't stop firing at your targets, so you watch in horror as it reaches the lines and gets inside the trench. You spin and fire at the godawful creature as it runs down the trench, crushing men left and right. It's scripted to die a foot in front of you, clogging the trench, then you turn back to your post to see...
On the horizon. Tyranid Bio-Titans. City-sized machines of living death. Cue theme music, cue increased enemy spawn rate. Around you, the trenches are going to hell. The nid titans are close, filling the sky. You're overwhelmed, undone, the retreat is sounded.
You turn to run, but you get caught. The Carnifex from before has your leg. You are on the ground, the beasts slavering head above you, you roll to the side, avoiding it's attack, and eventually break it's neck in a display of utter fucking ballsy awesome.
It falls to the side... and the titan is above you.
It's jaw is the size of a dropship. It's guns can level tank companies, and you are about to..
DUN DUUUN DUUUUUUUUN CUE THE BRASS TRIUMPHANT MUSIC, SUCKA, THE BOYS FROM MARS ARE HERE
A titan, a god-mahine. A walking engine of wrath steps into view, guns like a bus depot unleashing hell. A Titan legio. You get up, up and down the line the god-machinesa re gutting enemy titans and unleashing hell in the horde. You charge with the squad, underneath the mechanicum might, into the oncoming enemy.
Now tell me. Is that or is that not possibly the greatest set-piece you will ever see in a game? Constant threats, constant pressure, the illusion that you are barely holding on in the face of the foe, constant application of stimuli. And then you are rewarded by the chance to counter-charge the foe, chainsword roaring victory.
Illusion, emotion, reward. Like a story, if you make the player invest in the game he will be ever more impressed when you go to cash in on the emotion he's saved up. A 40K game should not be about the strengths of the character, like Halo or GeoW, it should be about his fragility, a man among countless trillions.
If you build it, they will come. In every sense of the word.