Meeelvin said:
Gametek said:
] And pot avarice [how was called the one that let you draw two card?], raijeki, and bla bla, bla. Fun fact is that most of this card have no reason to be banned.
Ehm are u ??? Have you got ANY idea about the word balance?!?!!?!? These cards did a very powerful job with low costs and they were fine on start but with the new cards they started to become horrible overpowered combinations...
For examply heavy storm just got banned in yugioh online(banlist here [http://www.yugioh-online.net/v3/pages/fobi]) because traps/spells are less effective and the game is focused more on monster effects and swarming through special summoning. And in return we got back dark hole which instead destroys all monsters for no cost that is quite helpful against swarming which happens often.
If you just play dumb single player games and cant feel awesome without using those overpowered cards because you cant win dont blame the game
If you have no idea about a game's metagame then stfu and save us time from your horrible opinion that is wrong 100%
Well, that opinion is born from the fact thaat I actually dislike the last ygo pack. They feel downgrade, you know. I was spoiled by playing incredibly strong monster incredibly fast. This was for me the attractiveness of the game. When they banned most card, and substitute them with the new series... like you say, more centered on fusion... I disliked it. Mind it, my actual deck on mtg is a stasis one, but I dislike the fact that they took away from me part of option to build a deck. That, the fact that the anime is more shitty with every season, and the actual attack to my intelligence that sincro monster was. Quited ygo whit that expansion.
On second note, what is your problem with playing "dumb overpowered card"? If I like to play powerhouse that beat the crap out of anything, what is the problem? That, to, is a playstyle.
Ps: what is swarming on ygo? On Mtg is playing an horde of weak creature to outnumber any monster my opponent can have, on ygo?
Edit: And I may answer even for
No-one Special said:
Go with Magic. It's a lot more complicated
It's because everyone that play yugiho think at the anime. That, especially on the last season, is simply an attempt to masochism. It's blandly horrible. Especially at advertise a game that ask you a little of skill.
But in anycase, Any expansion pack of magic is based on novel. That change every years. This mean that the game mechanic, the monster type, the graphic and aesthetic of the monster itself change after any set base. Every monster feel deep, even the most weak and stupid can be used in a good deck. He don't even need effect, I will give them to him via spell.
On the paper it seem something that even ygo do, but not in the same way. Monster and their effect are everytime important. And most gamer remember a game to easy with no lore background to the monster. Awful for immersion.
Bad as you are offending me, and Meeelvin to, do you have actually played magic? Any color except green? It's good if you played even only an espansion pack or a deck. Does that deck feel less compless than ygo? I've played a blu deck that played around the idea of divination, making you
decide what you would have draw next [not actually all that powerful as it sound, but still...]. Can you provide the example of a ygo deck whose core game play idea blown out your mind? Like one where you summon monster like they was actual magic card [play their effect/block an attack/attack then discard]?
And the card image feel more serious, if you don't like manga draw style.