Rage Cuts Single-Player When You Buy It Used

DrSpoy

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May 26, 2011
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I'd say that I feel they worded it wrong, seeing as it was an area that no one seemed to noticed. I look at this and look at a game I was already looking at, Dead Island, it recently made that its pre-order stuff was DLC you got a month later, if you payed for it.
So compare this to Dead Island, you've got 2 things that the games can ignore, but, you can always buy/pre-order it at will. In my opinion I'll probably be getting Dead Island after release date, if its any good.
You can look at it another way as well, they worded it TRUTHFULLY. Lots of day 1 DLC can be looked as being this. They just worded it more truthfully.
 
Apr 28, 2008
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Dexter111 said:
I just wanted to let you know that this argument is highly logical and makes so much sense, because of course if the game costs only 40$, the "used sales" retailers will go ahead and price it at 55$... everything would be solved, not only will the publishers not lose 20$ on every established sale, but they would've beaten the "used sales retailers" at their own games, cause their sticker guns only do "55$" and not "35$".
Because there will be so many used copies for sale within the first few days of release. The days which are the most important for sales. I'm sure those tens of used copies that exist in the first few days will have a huge impact on overall sales.
 

Nurb

Cynical bastard
Dec 9, 2008
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RedEyesBlackGamer said:
Nurb said:
RedEyesBlackGamer said:
Thyunda said:
RedEyesBlackGamer said:
Thyunda said:
RedEyesBlackGamer said:
Thyunda said:
RedEyesBlackGamer said:
Thyunda said:
I like how everybody is reading this and then throwing their keyboards on the ground in disgust. How dare a developer expect to make money off their own product?! This is extortion! If I want to exclusively support retailers who make money where developers don't, the developer should go out of their way to cater to me!

Come on. Drop the attitude. I don't see anything wrong with this. At all. At the end of the day, you're losing practically nothing. It's an add-on. Almost a DLC. You want to buy a game at a fraction of the cost, be grateful you're not even losing a fraction of the full game. You're just getting 100%, whereas the new-copy buyers are getting 110%.
You want the extras - bloody pay for them. Stop whining. It's pathetic.
I thought like that not too long ago. Then something hit me: only triple-AAA publishers are being dicks about this. You know, the ones who stand to make the most money. You don't see publishers like NIS and Atlus pulling this crap and they stand to benefit the most from a system like this because their sales are already going to be very low. Any profit for them is good. So this is just basic greed.
I don't see how it is greed if you're asking for a fair cut of the profits from something you devoted a lot of time and money to.
And the reason why only Triple-A publishers are doing this is because they're the only ones who can really stand to lose as much from making games. They have more money, they put more money in. If they start getting less money back, they'll be suffering bigger losses than a smaller company. A corporate giant can collapse faster than a corner shop once it gets hit.
Here is the thing: they were paid. Someone bought the game. Now they want to get paid a second time.
Traun said:
Really - it doesn't sound bad. You don't have to be online all the time, you just have to enter a series key once and that's that.

I'm going to say you people are whiners and leave it at that.
One problem: I don't have LIVE (I can't get it to work). So even if I buy it new, I still get locked out of content. I imagine that I'm not the only one. Fun.

No. They want to get paid for each customer that buys their game. Every time somebody buys a used copy, it's been chosen over a new copy. Therefore, the developer has lost out.

But, your second issue is a legitimate problem, and I won't try to argue with it. There needs to be a more convenient way of doing this.
I don't see their problem. Used things are bought all of the time. What makes their product special? And it is faulty to assume that "used game sale=one lost sale". There are people who wouldn't have ever bought it new anyway. But say they trade in a game and a used copy is sitting there and they have store credit. And it can be annoying. I couldn't activate Shale in DA:O or Kasumi and Zaheed in ME2 because I couldn't get online to activate the codes that I paid for.

Hah. You highlighted your own flaw. If these people buying it used would never have bought it new, they clearly don't care for what the full price would have offered. They're not looking to get the 110% RAGE experience, they're looking for a cheap FPS to pass the time. So, the developers allow these people this cheap FPS to pass the time, but for these RAGE 'fans', they can either pay the full price or not get the bonuses.
Cutting content is still a douche move. I don't see how they can justify that. We are going to have to agree to disagree.
That's like saying car companes and PC manufacturers are losing out when people sell them at dealerships and ebay. It's nonsense.

Who the hell cares if someone wants to buy something used anyway? Companies can't demand "New only" for any other product.
...you quoted the wrong person. I support your stance.
Yup got the wrong person
 

lordlillen

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Nov 18, 2009
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i got kinda intrested in this game but this... WOW! i dont like used games and i dont buy used games but this is going to far, if anything cut the multiplayer.
 

Wrds

Dyslexic Wonder
Sep 4, 2008
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Shame, I was kind of looking forward to it.

Factoring second hand sales as lost profit is moronic.

This is just silly. I hope they enjoy pirating.
 

thrawn274

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Aug 13, 2011
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This isn't a move to deter pirates, it is more a way to stop the retailers such as Gamestop etc from making a huge profit margin. New game comes out, say 59.99, someone doesn't like it trades it in less than a week and the credit is probably 20 or less, and Gamestop sells this now "used" game for 54.99. That's all pure profit at that point. Obviously people will buy the used game 5 dollars less or they wouldn't sell it at that price points. I for one, would still buy the new game for $5 extra. Now if it was 20 less, I'd go with the used.

Not a big deal to me, the digital distro being same price as in store hard copy is more annoying.
 

MorphingDragon

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Apr 17, 2009
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killamanhunter said:
well...

screw you too id
I doubt it would be ID Software's decision. It would most likely be Zenimax's decision.

BoredRolePlayer said:
Also don't forget iD gave chunks of their games for free so people could try and enjoy that...guess that stop eh
Shareware was the best way to get your games around before, just about EVERYTHING had a shareware version in the DOS and 95 days. Funny how the industry changes.

I remember when people raged against CD keys and CD on game all the time no exceptions games, this will quickly blow over because nobody REALLY cares.
 
Aug 1, 2010
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Oh...... Wow. They do realize that this is only going to encourage people to pirate the game giving them NO profits, right?

I really wish developers would stop bitching about used games. Even if Rage doesn't do that well, the studio is still going to make millions.
 

LazyAza

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May 28, 2008
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All the people saying "well I'll never buy it now". Screw you, the game is easily worth full price and more to the point the cut content is strictly side stuff you would rarely use anyway.

You shouldn't be overreacting to a genuinely decent way of countering used sales for a change. People who buy new should get some bonus content and people who do not shouldn't be punished but it wouldn't really be fair to give them the same exact experience given how much less they are paying and thus how much less value they are clearly placing on the product.
 

MorphingDragon

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Apr 17, 2009
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LazyAza said:
All the people saying "well I'll never buy it now". Screw you, the game is easily worth full price and more to the point the cut content is strictly side stuff you would rarely use anyway.

You shouldn't be overreacting to a genuinely decent way of countering used sales, for eff sake. This is nowhere near as un-customer friendly as EA's practice of removing entire features and services on used copies.
I'd buy it just to support the technology behind it. ID Tech 5 looks like a boon for developers.
 

Vohn_exel

Residential Idiot
Oct 24, 2008
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Wow, that is pretty bad. What they're not thinking of here is the future, when someone might have to buy it used because they're not making copies anymore. Then we'll miss out on all of this, (which is something that could happen with DRM in the future) because they didn't want us to buy used waaaay back when they sold it.
 

MorphingDragon

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Apr 17, 2009
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Vohn_exel said:
Wow, that is pretty bad. What they're not thinking of here is the future, when someone might have to buy it used because they're not making copies anymore. Then we'll miss out on all of this, (which is something that could happen with DRM in the future) because they didn't want us to buy used waaaay back when they sold it.
All of this? Did you even read the article?
 

StriderShinryu

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Dec 8, 2009
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Wrds said:
Shame, I was kind of looking forward to it.

Factoring second hand sales as lost profit is moronic.

This is just silly. I hope they enjoy pirating.
Eh, not sure why you'd call it moronic at all. If someone can pay the $55 for the used copy of the game then they can pay the $60 for the new copy of it. If $5 or, at best, $10 is worth that much to you then you probably shouldn't be spending your money on newly released games in the first place and should stick to the bargain bin (if you're buying games at all). We're not talking a real gap where it really is a case of either buying the used copy or not buying it at all, hence it's pretty easy to see why it's viewed as a lost sale.
 

Vohn_exel

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Oct 24, 2008
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MorphingDragon said:
Vohn_exel said:
Wow, that is pretty bad. What they're not thinking of here is the future, when someone might have to buy it used because they're not making copies anymore. Then we'll miss out on all of this, (which is something that could happen with DRM in the future) because they didn't want us to buy used waaaay back when they sold it.
All of this? Did you even read the article?
All of this encompasses anything that has been removed because of DRM. In the future if you buy this game used well after the current Gen's life, when the game is no longer offered new, you will be unable to play this section for eternity. The same goes for online only games if the servers are gone, or the internet works differently.
 

orangeban

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Nov 27, 2009
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StriderShinryu said:
Wrds said:
Shame, I was kind of looking forward to it.

Factoring second hand sales as lost profit is moronic.

This is just silly. I hope they enjoy pirating.
Eh, not sure why you'd call it moronic at all. If someone can pay the $55 for the used copy of the game then they can pay the $60 for the new copy of it. If $5 or, at best, $10 is worth that much to you then you probably shouldn't be spending your money on newly released games in the first place and should stick to the bargain bin (if you're buying games at all). We're not talking a real gap where it really is a case of either buying the used copy or not buying it at all, hence it's pretty easy to see why it's viewed as a lost sale.
Why are game retailers less deserving than developers? They're both just full of people trying to earn some bread.
 

Fanfic_warper

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Jan 24, 2011
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I actually think this sounds perfectly fair. My only issue is that I think that charging a consistent 10 or 20 dollars for a pass isa bit of a ***** when sometimes games start seeling at 15 after a while. How about instead of a consistent price for an online key, a cost that would equate the price of a used game to a new one. so if the new price is 30 for example and used is 25, than how about just 5 bucks for a pass.