And HE explains why it's pointless too.Soviet Heavy said:And this is going to stop modders from unlocking the content how?
Except it doesn't, they're cutting some part of the single player out. Like Mass Effect 2 you didn't get a character and the story connecting it. It's far from a game breaking or game destroying. This is basically the equivalent of getting regular seats vs leather seats.ImprovizoR said:The analogy stands. I didn't say that I'd buy the car from official Mercedes dealership. I said that I'll call the official dealership to ask about cutting the brakes on my used car. As for brakes being necessary for car to function, again, the analogy stands. It's not important which part of the car it is, it's important that they're cutting something they shouldn't. You're going into details instead of looking at the bigger picture.Snotnarok said:A giant flaw in your analogy is that if you're going to an official Mercadies Dealer to buy a used car then you're still giving money to Mercadies, if you're buying a used id game from gamestop you're not giving anything to id. So they make no money for their hard work, instead it's gamestop getting it for doing little more than storing it.ImprovizoR said:Next time I want to buy a used Mercedes, I'll call official Mercedes dealership to ask them if they're gonna cut my brakes if I don't give them a piece of that action.
This is fuckin' stupid. Used games market should be no different than any other market for used stuff. This kind of behavior can only increase piracy. There should be a law against this.
There's a difference between breaks, and what game developers typically do. Brakes are needed for a function. You not having access to certain multiplayer maps,or parts of single player does not effect the overall experience. You can still play the game, however if you want to play the maps the company simply wants something for their hard work.
Because there will be so many used copies for sale within the first few days of release. The days which are the most important for sales. I'm sure those tens of used copies that exist in the first few days will have a huge impact on overall sales.Dexter111 said:I just wanted to let you know that this argument is highly logical and makes so much sense, because of course if the game costs only 40$, the "used sales" retailers will go ahead and price it at 55$... everything would be solved, not only will the publishers not lose 20$ on every established sale, but they would've beaten the "used sales retailers" at their own games, cause their sticker guns only do "55$" and not "35$".
Yup got the wrong personRedEyesBlackGamer said:...you quoted the wrong person. I support your stance.Nurb said:That's like saying car companes and PC manufacturers are losing out when people sell them at dealerships and ebay. It's nonsense.RedEyesBlackGamer said:Cutting content is still a douche move. I don't see how they can justify that. We are going to have to agree to disagree.Thyunda said:RedEyesBlackGamer said:I don't see their problem. Used things are bought all of the time. What makes their product special? And it is faulty to assume that "used game sale=one lost sale". There are people who wouldn't have ever bought it new anyway. But say they trade in a game and a used copy is sitting there and they have store credit. And it can be annoying. I couldn't activate Shale in DA:O or Kasumi and Zaheed in ME2 because I couldn't get online to activate the codes that I paid for.Thyunda said:RedEyesBlackGamer said:Here is the thing: they were paid. Someone bought the game. Now they want to get paid a second time.Thyunda said:I don't see how it is greed if you're asking for a fair cut of the profits from something you devoted a lot of time and money to.RedEyesBlackGamer said:I thought like that not too long ago. Then something hit me: only triple-AAA publishers are being dicks about this. You know, the ones who stand to make the most money. You don't see publishers like NIS and Atlus pulling this crap and they stand to benefit the most from a system like this because their sales are already going to be very low. Any profit for them is good. So this is just basic greed.Thyunda said:I like how everybody is reading this and then throwing their keyboards on the ground in disgust. How dare a developer expect to make money off their own product?! This is extortion! If I want to exclusively support retailers who make money where developers don't, the developer should go out of their way to cater to me!
Come on. Drop the attitude. I don't see anything wrong with this. At all. At the end of the day, you're losing practically nothing. It's an add-on. Almost a DLC. You want to buy a game at a fraction of the cost, be grateful you're not even losing a fraction of the full game. You're just getting 100%, whereas the new-copy buyers are getting 110%.
You want the extras - bloody pay for them. Stop whining. It's pathetic.
And the reason why only Triple-A publishers are doing this is because they're the only ones who can really stand to lose as much from making games. They have more money, they put more money in. If they start getting less money back, they'll be suffering bigger losses than a smaller company. A corporate giant can collapse faster than a corner shop once it gets hit.
One problem: I don't have LIVE (I can't get it to work). So even if I buy it new, I still get locked out of content. I imagine that I'm not the only one. Fun.Traun said:Really - it doesn't sound bad. You don't have to be online all the time, you just have to enter a series key once and that's that.
I'm going to say you people are whiners and leave it at that.
No. They want to get paid for each customer that buys their game. Every time somebody buys a used copy, it's been chosen over a new copy. Therefore, the developer has lost out.
But, your second issue is a legitimate problem, and I won't try to argue with it. There needs to be a more convenient way of doing this.
Hah. You highlighted your own flaw. If these people buying it used would never have bought it new, they clearly don't care for what the full price would have offered. They're not looking to get the 110% RAGE experience, they're looking for a cheap FPS to pass the time. So, the developers allow these people this cheap FPS to pass the time, but for these RAGE 'fans', they can either pay the full price or not get the bonuses.
Who the hell cares if someone wants to buy something used anyway? Companies can't demand "New only" for any other product.
I doubt it would be ID Software's decision. It would most likely be Zenimax's decision.killamanhunter said:well...
screw you too id
Shareware was the best way to get your games around before, just about EVERYTHING had a shareware version in the DOS and 95 days. Funny how the industry changes.BoredRolePlayer said:Also don't forget iD gave chunks of their games for free so people could try and enjoy that...guess that stop eh
I'd buy it just to support the technology behind it. ID Tech 5 looks like a boon for developers.LazyAza said:All the people saying "well I'll never buy it now". Screw you, the game is easily worth full price and more to the point the cut content is strictly side stuff you would rarely use anyway.
You shouldn't be overreacting to a genuinely decent way of countering used sales, for eff sake. This is nowhere near as un-customer friendly as EA's practice of removing entire features and services on used copies.
All of this? Did you even read the article?Vohn_exel said:Wow, that is pretty bad. What they're not thinking of here is the future, when someone might have to buy it used because they're not making copies anymore. Then we'll miss out on all of this, (which is something that could happen with DRM in the future) because they didn't want us to buy used waaaay back when they sold it.
Eh, not sure why you'd call it moronic at all. If someone can pay the $55 for the used copy of the game then they can pay the $60 for the new copy of it. If $5 or, at best, $10 is worth that much to you then you probably shouldn't be spending your money on newly released games in the first place and should stick to the bargain bin (if you're buying games at all). We're not talking a real gap where it really is a case of either buying the used copy or not buying it at all, hence it's pretty easy to see why it's viewed as a lost sale.Wrds said:Shame, I was kind of looking forward to it.
Factoring second hand sales as lost profit is moronic.
This is just silly. I hope they enjoy pirating.