The thing that irritates me the most about this war on the second hand market is the way that so many people have fallen for the "If you don't buy it new, it's the same as piracy because you're not supporting the developers" argument.
Let's examine that for a minute, shall we. As I understand it, developers do not receive a commission on copy of the game sold. The employees at a development studio are paid their nominal salary for working on a title, and if the game sells well enough, the expectation is that they are given a bonus for their success. No, the people who receive the commissions on first hand sales are the publishers. The connection with developers here is that publishers are responsible for funding development, providing marketing and providing said bonuses on success. So the only argument that can realistically be made to state that developers are hurt by secondhand sales rests on the notion that if publishers don't make enough money, they can't fund development.
But here's the thing. No matter how many copies of the game get shifted, publishers are STILL cutting studios. Take Homefront for example: average game that surprisingly enough sold a million copies. Not a critical success, but surely a financial one. What happens to the studio? They're closed by the publisher. Or take the Modern Warfare 2 drama, where one of the biggest selling games in history should have seen its developers rewarded with bonuses, but according to documents filed in court they withheld those bonuses until they could guarantee speedy completion of Modern Warfare 3. Used game sales are not screwing over developers: PUBLISHERS are screwing over developers, and in cases where used game sales clearly cannot even be considered a causal link.
So what we have is a situation where the publishers, with no small amount of input from certain loyal developer heads and a subsection of the gaming press (particularly Penny Arcade), have created a scapegoat for the cuts that they are forcing upon studios, and have cleverly marketed it in the gaming media by exploiting the idea of the struggling developers, something they are responsible for. The Bobby Koticks of the world get to milk their brands dry, throw the corpse of the developer aside and go home with a pat on the back and a commendation from Forbes magazine for a shrewd eye for business, and yet they've engineered it so that enough people actually blame the consumer for the fate of developers. The fact that more people don't see through this just yet astonishes me.