meisnewbie said:
"I know it's fun for half the people on this forum to take the "I'm cool, alternative, against the general opinion, and Yahtzee rolled in one!" route to express their 'individuality', but if anyone can make a convincing argument to why games whose sole purpose is to show women, or young girls, being raped to allow the person to wank themselves into contentment is the right thing to do, then perhaps I'll be more open to the subject."
Then my counterargument is how you're supposed to discern rape "as part of gameplay" vs rape "as goal" i.e. the difference between killing enemies in Half Life vs Manhunt. Furthermore, you weaseled yourself out of stating a definitive stance on your own opinion on whether murder is correct when it's the only goal.
So what is it? Should murder simulators be banned too? If so where do we draw the line for that?
Wow, third time the forum error'd when I tried to type my reply. Excuse me if it's rushed; I'm tired.
Anyway, I didn't mean to weasel out of any argument there; just something I skipped over without thinking. Thanks for pointing it out anyway, I don't want to walk away after only giving half an opinion.
Okay, not as refined as my last post *grumble*, so I'll just cut to the chase in this one.
I've never encountered a game in which the player takes a person, ties them up, and controls every action of pain they inflict upon that person. That is to say, you never get torture simulators, where you are given a large amount of tools to use on a character who is unable to resist, and you take pleasure in causing them hurt and pain; you hear them cry and see them squirm as you put them through simulated agony for amusement. This is how RapleLay is different from your example of, say, Half-Life.
In Half-Life, you are given nameless, faceless 'Baddies' to take down. They are obstacles to your goal. You press a button, a gun flashes, they sometimes go "ARGH" and other times they go "ARGH" and limp, but most of the time they just slump to the ground. You don't control Freeman as he runs in close, ties them up, and use the cursor to slowly jam bamboo up their fingernails while beating them with a flail. The enemies are nuisances that stay in your way until you explode, shoot, or crowbar them.
Murder in games is fine, it's been fine for ages. We love to have epic fights and battles to the death, we always have, that's why we had arena's full of gladiators and that's why a lot of people would support that nowadays so long as everyone was consenting. Hell, even rape in games is fine if it is used for an objective; you show how evil Baddy X is by showing him (without being graphic for the sake of perversion) rape someone, or just sometimes imply he does through camera, speech, whatever. That's fine, rape is such a universal 'no-no' that it is a great way of making you hate a character. It's been used in games before, no-doubt, but if you were to control these sequences, to watch each action take place, to painfully rape a character, to hear their screams and protests, and watch the tears roll down their eyes, then I'd be against it.
The difference is that one is used as an objective, or road to an objective. The other is celebrating the suffering of a character. Yes, I know, it's virtual and it is causing no harm to that big ol' lump of programming, but why does it even need to be there?
Anyway, I'm tired and I'm going to leave this topic to rest now. I've said my view, others have said theirs, and its obvious at this point that neither side is going to 'convert' the other to their way of thinking, and after a while internet-arguments start to look somewhat childish.
All I aimed to do was to express my opinion on the subject, so I apologise if I at all angered you with my view - all I intended was to express my view.