I played AvP2 a lot. And absolutely none of these things bothered me. They all had work arounds. For all locking weapons with traveling projectiles you just had to bunny hop sidestep and they would miss 100% of the time. People almost never used the smart gun because it ate through ammo quickly and did almost no damage, which meant that whoever was using it usually had a very short lifespan. EMP weapons didn't hurt marines; any alien would easily pounce away by the time they shot, any predator should be ambushing and not give them the chance to shoot. And if a predator camps with a spear gun they will die very fast to aliens. If for some reason you are playing without the games best race, there's a reason players are given 500 bullets of pulse rifle ammo. Predators hide in predictable spots, shoot a few shots at all the obvious places until you hit something, and then lay waste to it.RJ 17 said:1: Marine Grenade Launcher. Timed and Proximity mines are alright, but Spider and EMP grenades are ridiculously overpowerd.
2: Marine rocket launcher's homing mode. Yeah, once you get a lock, the target is dead. Period. You could pull the trigger from across the map and watch the tart run behind three buildings and jump into a tunnel...the rocket will follow the target's exact path and blow'em up, laughing as it makes as many 90 degree turns as it wants.
3: Marine Smart Gun. Soooo your aim never leaves me if I'm on your screen, you just have to hold down the trigger? There's a word for that in other games...it's called using an aim-bot.
4: Predator Shoulder Cannon. 2 charged shots that never miss and you're dead? Yeah, that's pretty over powered.
5: Just to be fair I'll go ahead and say the spear gun because a camping pred is 100% invisible to marines and there's really not much they can do about a pred with a speargun that knows how to aim it.
I played 90% of the time as an alien runner, and consistently scored the highest in the game.
This is annoying as hell, as I play Orc. And every single Nightelf does it at higher levels. The only real work around is to just avoid them and base raid as much as possible while denying expansions.teebeeohh said:mass talons or dryads/the other druids in WC3, i hated those
Also in regards to wc3. Basically everything about Undead in wc3 is stupid. For example, with level 2 unholy aura standing on blight, the entire undead army has faster regeneration than a fountain of life, and once that aura hits level 3 it becomes retarded. Meaning that you can basically never attack the enemy base.
Origins wasn't a multiplayer game. lol. Check the thread title brody. But yes you're right blood mages were OP as hell. They have a spell that straight up stunlocks everyone for a long time in a medium sized circle and does high damage. Actually leaving on blood magic is stupid though, just that one spell is OP.shrekfan246 said:Goddamn blood mages in Dragon Age: Origins. I may just not understand the intricacies of the mage class in that game, but it seems like enemy blood mages are about 50-100% more effective than any mage on my team, all while doing less collateral damage to their allies than I would to mine. I hate fighting blood mages so much. They always seem to manage to root three of the four people in my party, them blow them all up with a Fireball that also knocks them over, finishing with a super-powered Chain Lightning that chains to the entire party because, as previously stated, they were all knocked down by the fireball so they couldn't move away or anything, all while two or three of their buddies and/or a boss monster is wailing on my team too. Oh, and the Fireball puts on a flame damage-over-time effect too.