Kalezian said:
amaranth_dru said:
Rumor has it... I would like to see the story continued, too bad Ghost ate it in the last one tho.
Still without the bulk of IW I wonder how they'll pull it off. I wasn't pleased at all with BlOps graphics, or story for that matter.
Destructible environments? Hopefully someone can get this right (I still think the original Red Faction pulled it off the best).
I think Guerrilla pulled off nice destructible environments, nothing like making a tower collapse on a squad of enemies, or knocking out the structural support beams and havign the enemies base collapse on top of them.
Guerilla's problem was that 90% of the time enemies weren't in the buildings. Reason I liked RF1 (and yes it was basically only the early levels that really did this) was the destructable walls/floor idea. Where GEOMOD games have failed since then is "yes buildings blow up, but the ground remains the same".
I'd like to drop artillery on a flat piece of land and see it crater massively (not just a sprite animation telling me where the shell landed).
I played the RF: Armageddon demo last nite, btw. Apparently walls are still impenetrable, despite having a friggin Black Hole gun.
Anyway, all I want is terrain shaping explosions alongside building collapsing to show that the gaming industry gets the whole idea of "blowing shit up" includes the ground. Also, I would like to see MW3 get away from the OTR level design by allowing you to say "I don't like either of these paths, so lets blow building A up and make path C."
Edit: On the upside of RF:G, I loved having Mjolnir's little brother to run around with tho. A cool easter egg in MW3 would be a sledgehammer perk to use to bust thru walls without significant "DANGER CLOSE".