custom firmware makes it completely useless.Flatfrog said:Speaking as someone that has implemented this kind of system on PC software, I don't think it's that bad.danpascooch said:What fucking idiots.
Seriously? limited installs?
Does this mean you need to be connected to PSN to play anything? It must mean that since it has to be "registered"
So now not only do you have to be connected, and enter a serial, but you also can't install more than 5 times?
Firstly, to use most key-registered software you don't need to be connected every time you run it, just the first time, at which point a key file is generated that is locked to the machine, and the install-count is decremented. Neither is there any reason to insist the disk be present (although isn't that what most games do anyway?)
It's fairly simple too to make a system that allows the installation to be removed and the install count incremented again to allow you to move the licence from one machine to another This is a big security hole though, as the key file can be copied before this process and recreated afterwards. So once you're allowing uninstalls, you do need to make sure the software at least periodically checks in with the database to ensure it isn't being used after installing.
Keygens are *not* a way round this kind of security - keys don't work until they've been created and registered as a sale on the database, so unless you get very lucky and hit on a key that belongs to someone else but hasn't reached its install count, you're not going to get anywhere.
In my opinion, this kind of defence against casual piracy is fine and a good balance between security and intrusiveness. Obviously nothing is perfect, but the more someone has to work (and install potentially damaging software) to play an illegal version, the more you're forcing them to admit they're doing something wrong!
That's kind of my point. You won't stop someone that's determined to run a game illegally, but what you can do is force them to take fairly drastic action to do it. The danger of piracy isn't the hard-core, it's when it becomes routine and straightforward, which makes it much easier for people to rationalise what they're doing - as with movies and music. Downloading a simple crack is one thing, but changing the firmware of a console is a much bigger deal.danpascooch said:custom firmware makes it completely useless.Flatfrog said:In my opinion, this kind of defence against casual piracy is fine and a good balance between security and intrusiveness. Obviously nothing is perfect, but the more someone has to work (and install potentially damaging software) to play an illegal version, the more you're forcing them to admit they're doing something wrong!
The custom firmware will let you run the game without entering the key.
You realize custom firmware is the exact thing this is in response to right?Flatfrog said:That's kind of my point. You won't stop someone that's determined to run a game illegally, but what you can do is force them to take fairly drastic action to do it. The danger of piracy isn't the hard-core, it's when it becomes routine and straightforward, which makes it much easier for people to rationalise what they're doing - as with movies and music. Downloading a simple crack is one thing, but changing the firmware of a console is a much bigger deal.danpascooch said:custom firmware makes it completely useless.Flatfrog said:In my opinion, this kind of defence against casual piracy is fine and a good balance between security and intrusiveness. Obviously nothing is perfect, but the more someone has to work (and install potentially damaging software) to play an illegal version, the more you're forcing them to admit they're doing something wrong!
The custom firmware will let you run the game without entering the key.
I think a one-off requirement to enter a code is a pretty small thing and a lot less intrusive than other measures. Having said that, I do think other posters are right that it seems likely to hit the second-hand market pretty hard - if I were a retailer I'd lobby pretty hard to have some simple way to test a code and find out how many installs it had remaining.
At the moment on the PS3 it's as simple as putting a file onto a USB and plugging it in to get working backup managers. That's just as simple as d/loading a cracked .exe and replacing it.Flatfrog said:That's kind of my point. You won't stop someone that's determined to run a game illegally, but what you can do is force them to take fairly drastic action to do it. The danger of piracy isn't the hard-core, it's when it becomes routine and straightforward, which makes it much easier for people to rationalise what they're doing - as with movies and music. Downloading a simple crack is one thing, but changing the firmware of a console is a much bigger deal.danpascooch said:custom firmware makes it completely useless.Flatfrog said:In my opinion, this kind of defence against casual piracy is fine and a good balance between security and intrusiveness. Obviously nothing is perfect, but the more someone has to work (and install potentially damaging software) to play an illegal version, the more you're forcing them to admit they're doing something wrong!
The custom firmware will let you run the game without entering the key.
I think a one-off requirement to enter a code is a pretty small thing and a lot less intrusive than other measures. Having said that, I do think other posters are right that it seems likely to hit the second-hand market pretty hard - if I were a retailer I'd lobby pretty hard to have some simple way to test a code and find out how many installs it had remaining.
you what? guessing you haven't bought anything for pc lately. we get boned with a 10-20% rrp increase.AC10 said:Haha I'm sure Sony WANTED this to happen. They were going to implement this at console launch, but fans were too against it so they axed the idea.
So now on the PS3 I get all the no-trade in value of a PC game except the game's aren't 50-90% cheaper. Sounds pretty terrible.
Not quite as simple. If they really do this, the code checks are likely going to be on the game disks. Which means that, just like on the PC, each game needs to be cracked separately. Someone has to do the work, and right now, the number of people willing to do that is much, much smaller than the number of active crackers on the PC. And any users would have to download a modified package from the crackers, which are criminals and may steal your PSN ID. Which has your credit card data stored in it. It does have a chance of slowing down casual pirates. But, of course, other checks done by the games themselves would do the same thing. Like, call undocumented syscalls with random data. The real firmware does nothing on that (well, future firmware shouldn't, at least), but the CFW has poke functions added there somewhere, and random pokes are not something a system survives for too long.danpascooch said:Let's look at the things these annoying as fuck registration codes don't cover (as in, offer ZERO DEFENSE AGAINST).
Method 1: Custom Firmware.
Then Sony can sue Gamestop.squid5580 said:I am sure Gamestop could find keygens for the games just like everyone else.