Jack Rascal said:
Normally you can't drop quest items anywhere
The game is random about this. Once I found out that regular merchants won't buy stolen items, I dropped all of those in the general store in Whiterun. It's still there. Weeks later (ingame). Every I go in there I have to chuckle. There's this ocean of pots and kettles I have to climb over to get to the merchant.
Kopikatsu said:
Magic is always either disgustingly overpowered or pathetically underpowered. I've yet to see a single game that balanced magic with the other options.
Yes.
Mostly because Mana is made a commodity. I expect Magic to be more potent than the Blade, everything else is "counter-intuitive". Gandalf should be doing more damage than Aragorn. To balance it out, Gandalf should have a hard time buying Mana/Magicka potions and rue the costliness of killing vermin.
Magic really becomes unfair, when spells are introduced, that make up for the mage's shortcomings. Lockpicking spells to one-up the thief, armor enhancing spells that trump the warrior.
Thieves always get disrespected. So far, just about every RPG had situations, where you couldn't sneak, hide, backstab or deceive your way to success, where you just had to pounce on a mighty foe and you wished, you had invested your XP into heavy armor or firestorm, because that Troll can't be pick-pocketed.