There will be hundreds of hours of gameplay within Skyrim to occupy non-360-owners anyway.
I really don't see it as a big deal.
I really don't see it as a big deal.
never said anything about stoping modsJake Lewis Clayton said:direkiller said:you would run into some problems with the creators of the mods. Eather you stiff them get sued and hated by your entire fan base orSonOfVoorhees said:I still dont get why they cant release a special edition of Morrowind and Oblivon on consoles with all the good mods on it. The updated graphics, more creatures and better character models and also the best mission and weapons and magic mods. Id buy it.
Track them down to pay them but seeing how may times the money would split if you put 5-6 mods on a disk it probably isn't worth it to the publisher.
You can't get sued for stopping people from distributing moderations of a liscenced product such as a game.
Infact you can sue them, as unless a publisher gives their permission to tamper with software, you can't legally distribute mods for their software.
While i don't have any personal experience with previous Elder Scroll games, given the average RPG today, and what i've heard, even if they cut half the content, it'll probably still be way bigger than most oher genres, even they could add their DLC.Iklwa said:So now it's not even a "Hey guys, look what we made to augment your experience!" It's a "Hey guys, we purposely left shit out of our game so you could pay for it later! Give us your money, our cash pools are a tad low after we bought everyone here a yacht!"
Worst part is, I will still most likely purchase and play any Skyrim DLC.
Yeah, we know. In fact, I was playing Morrowind on Solstheim merely 2 hours ago. It's all for jokes.EHKOS said:What is all this about horse armour? Have we all forgotten Bloodmoon, Tribunal, all FIVE packs from Fallout 3 and another FOUR from NV? And Shivering Isles? Bethesda makes epic DLC!Bloodstain said:Does that mean I'll have to wait 30 days longer for my horse armour?
Because depending on the mod the work is copyrighted by the people that make it. Just because you put it into their game doesn't give them the right to re-use it. They would have to buy/license the work from the modders, and than it runs into the issues that the console have shitty graphics capabilities compared to their PC counterparts. One of the skin re-textures for Oblivion was almost 6GBs. That would be a whole disk worth of just skin textures at 4096x4096, where the original was probably at best 1024x1024(which is probably a wrong estimate). The console couldn't do it. Also the game would have to be submitted to be re-rated by the ESRB because the new missions etc weren't rated with the initial release with the rest of the game/dlc.SonOfVoorhees said:I still dont get why they cant release a special edition of Morrowind and Oblivon on consoles with all the good mods on it. The updated graphics, more creatures and better character models and also the best mission and weapons and magic mods. Id buy it.
When will people learn?Iklwa said:So now it's not even a "Hey guys, look what we made to augment your experience!" It's a "Hey guys, we purposely left shit out of our game so you could pay for it later! Give us your money, our cash pools are a tad low after we bought everyone here a yacht!"
Worst part is, I will still most likely purchase and play any Skyrim DLC.
At least they aren't releasing DLC on the game release...Pandaman1911 said:Ahem. There, uh. Seems to be a bit of a... m-misunderstanding here, uh...
It SOUNDS like you're planning DLC for a game that's not even out yet, Bethesda... mind, um, clarifying that? Bethesda? Bethesda?!
It's usually not a fit more like here is 50 million if we get the dlc first. Hissy fits are less effective than cash and that's how they gained the exclusives on some previous dlcs.RedEyesBlackGamer said:I'm betting that the 360 gets it first because of Microsoft's hissy fit policy where they stamp their foot and say "No!" if they don't get it first.