Interesting, not that I'm getting the game, I probably wouldn't even if I had the money. I saw my brother play Oblivion many a time, but it just didn't look good.
Iklwa said:
So now it's not even a "Hey guys, look what we made to augment your experience!" It's a "Hey guys, we purposely left shit out of our game so you could pay for it later! Give us your money, our cash pools are a tad low after we bought everyone here a yacht!"
Worst part is, I will still most likely purchase and play any Skyrim DLC.
When will people learn?
The good people that work for the Escapist have said it time and time again, and I've been saying it as well:
DLC isn't stuff the developers or publishers hold back to make more money later.
Publishers give developers a deadline of when stuff has to be in some semblance of a finished product form then the month or so after that is when the game goes into the "gold" state, when the developers have to send all finished parts off to be put on disc and packaged, then distributed between online and brick store retailers.
Unless a developers has had enough time to put in every important idea into the game(which is usually unlikely these days), there will always be bits left on the cutting room floor. Missions that the developers thought were great, but not important enough that they could risk the possibility of not making the deadline because they chose to work on that bit.
Then, once the game goes gold, that is when parts of the development team go off to other projects, and many times, a group stays behind to finish up the parts that didn't get put into the finished/released product, and when they do finish that stuff, that is when DLC for the game comes out. There are more than likely many times when the developers know they won't be able to fit some parts in, and that is when they decide what is going to have to be DLC and when it will be ready by after the release of the main game.
I willing to bet that 99% of DLC isn't some greedy tactic to get more money, but content that was picked up off the cutting room floor after the game has went gold and been shipped off. Developers have no say in such things, they can make recommendations for more time to the Publishers, but chances are the Publishers aren't going to give them more time, because said Publishers and investors have put a great deal of money in to support the project and they put a deadline because they can't just sit around and wait until the game is 100% perfect done, because many times when some developers are left to their own devices and not given a deadline or specific goal to meet, then they feel that can take how ever long they what since they don't feel worried that they might get fired. A deadline motivates developers, so they actually get work done. If a developer doesn't get real and proper deadline given to them, things like what happened with 3DRealms and Duke Nukem Forever happen. They piddle the money away until nothing is left, but don't have much of a product to show for their laziness.
And still, what came of DNF is crap, because in that case it was a greedy cash grab by Gearbox, because of how little work and care went into the game to actually make it like the old DN3D, they were lazy and decided to just make it like every other messed up "modern" style shooter.(But that my friend is a tale for another day.)
But as I said, in the end DLC is content that didn't get in the game because there was no way of completing it and putting it into the game before the packaging deadline.