Skyrim Legalizes Gay Marriage

Uber Waddles

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May 13, 2010
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God I hate the writer of these sometimes.

Obvious bias is extremely obvious. Seriously.

This is not the first game to let you marry anyone you wanted to. This isn't the first game to let you marry whoever you want to and take them along with you. And its not the first game to try a useless mechanic try to seem like its a cornerstone for the game.

It will pretty much divulge into a "Press triangle press square moan-and-groan". Except inbetween that, you can go to a dungeon - a feature that has been done before in other Bethesda games (Fallout, anyone?) and the feature to have a companion degraded the gameplay, not added to it. Similar features exist in games that are highly praised (like banging people in your party), which once again - added nothing to the gameplay.

Its a useless feature. It won't add anymore to your immersion than Fable's marriage system or Fallout's partner system did. Its one of those features that gets tacked onto games of this genre today because games that advertise gimmicks like these get more publicity and sell better.
 

The Great JT

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Oct 6, 2008
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And now the Bible Brigaders are going to go to Fox News and tell people that Elder Scrolls V is immoral and will destroy the country by saying personal choice is evil.

Wait, what?
 

TheRightToArmBears

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Dec 13, 2008
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I'm probably not going to have a spouse, but that's cool enough for people who do.

Actually, I might, and then murder them. And then do it again, and see if anyone blames me.
 

Jakub Podgajniak

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Apr 22, 2010
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If you see 100 girls with generic looking face, with the same bust size and waist line and rarely different height, I guess one of the option is to turn gay (or interracial, but then who is what)

That and gay thing (though more on girl and girl) was in Fallout New Vegas - no surprise that Bethesda would continue that idea, since no one complained.
 

Stall

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Apr 16, 2011
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So you made the effort of mentioning and Argonian maid, but didn't make the most obvious joke in the world? It takes skill (or ignorance) to miss such an opportunity.
 

Arina Love

GOT MOE?
Apr 8, 2010
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Uber Waddles said:
God I hate the writer of these sometimes.

Obvious bias is extremely obvious. Seriously.

This is not the first game to let you marry anyone you wanted to. This isn't the first game to let you marry whoever you want to and take them along with you. And its not the first game to try a useless mechanic try to seem like its a cornerstone for the game.

It will pretty much divulge into a "Press triangle press square moan-and-groan". Except inbetween that, you can go to a dungeon - a feature that has been done before in other Bethesda games (Fallout, anyone?) and the feature to have a companion degraded the gameplay, not added to it. Similar features exist in games that are highly praised (like banging people in your party), which once again - added nothing to the gameplay.

Its a useless feature. It won't add anymore to your immersion than Fable's marriage system or Fallout's partner system did. Its one of those features that gets tacked onto games of this genre today because games that advertise gimmicks like these get more publicity and sell better.
and how exactly it degraded gameplay? just because you don't like it doesn't mean it's useless i had family in every fable and pretty happy with this feature it's all about if you can immerse yourself in to this feature enough or not. "added nothing to the gameplay" for you maybe don't forget there are other people that will want this so no harm done, you just ignore it if you don't like it but don't deny it to people who is looking forward to it it's a win win situation. they don't force you to do anything.
 

K4RN4GE911

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Apr 27, 2010
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The Great JT said:
And now the Bible Brigaders are going to go to Fox News and tell people that Elder Scrolls V is immoral and will destroy the country by saying personal choice is evil.

Wait, what?
This. Just...just fucking this.
 
Aug 17, 2009
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I never even thought of shagging in Skyrim. I'm there for the swords and sorcery, not the syphilis.

But if you're gonna have relationships in an open-world game where the character is a blank slate, why not have a gay option?
 

Lt. Vinciti

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Nov 5, 2009
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Man the flak cannons I can hear the Faux News planes incoming!


Alright...if we can...will the world do it too?

Will we deal with perhaps the mildly amusing gay character who works for...hmm...

Dark Brotherhood?
 

Uber Waddles

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May 13, 2010
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Arina Love said:
Uber Waddles said:
God I hate the writer of these sometimes.

Obvious bias is extremely obvious. Seriously.

This is not the first game to let you marry anyone you wanted to. This isn't the first game to let you marry whoever you want to and take them along with you. And its not the first game to try a useless mechanic try to seem like its a cornerstone for the game.

It will pretty much divulge into a "Press triangle press square moan-and-groan". Except inbetween that, you can go to a dungeon - a feature that has been done before in other Bethesda games (Fallout, anyone?) and the feature to have a companion degraded the gameplay, not added to it. Similar features exist in games that are highly praised (like banging people in your party), which once again - added nothing to the gameplay.

Its a useless feature. It won't add anymore to your immersion than Fable's marriage system or Fallout's partner system did. Its one of those features that gets tacked onto games of this genre today because games that advertise gimmicks like these get more publicity and sell better.
and how exactly it degraded gameplay? just because you don't like it doesn't mean it's useless i had family in every fable and pretty happy with this feature it's all about if you can immerse yourself in to this feature enough or not. "added nothing to the gameplay" for you maybe don't forget there are other people that will want this so no harm done, you just ignore it if you don't like it but don't deny it to people who is looking forward to it it's a win win situation. they don't force you to do anything.
Read more carefully. The companion system was already done in Fallout 3 (and New Vegas, which isn't a full-blown Bethesda game, but we'll count it for the sake of arguement). The companion system in both games was pretty awful. The partner was nothing more than shield. Your partner was nearly impossible to kill in most circumstances, which adds a level of unbalance if you have something that can continuously spray bullets and not die, and they were pretty much all programmed to be Rambo. They'd jump in and kill most of the stuff for you. Even New Vegas, which introduced new commands to make your companion better usually just festered into a nigh-invincible bullethose.

It doesn't add anything to gameplay because it doesn't add anything to gameplay. Its all going to be NPC's with stock personalities and sayings. There might be a few NPC's that differ from this, but its going to end up being like every relationship mechanic that's ever been incorperated. Its either going to be useless - where you get a stock NPC who you can show affection for and treat as an extra bag, or you'll get key NPC's to marry that unlock different and special things. These key NPC's will more than likely require something special or a quest, and the only way to know this is to have a strategy guide open. The second case is less of a marriage, and more of a way of disguising quests. If you want to marry me for this awesome sword, go kill X for me.
 
Apr 28, 2008
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SgtFoley said:
Irridium said:
Kalezian said:
OT: This is great and all, but what I am wondering about is will the NPC's have built relationships that we can fuck up with a well placed backstab?
Well, evidently you can kill an NPC's family and he/she could come after you, Inigo Montoya style, so hopefully yes.
You do realise that I am now going to go around killing off NPCs untill somebody runs up and asks me if I have six fingers on my right hand.
That was my plan as well.

If Bethesda doesn't cash in on this amazingly perfect reference, then I will mod it in. It will happen, one way or another!
 

orangeban

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Nov 27, 2009
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Uber Waddles said:
Arina Love said:
Uber Waddles said:
God I hate the writer of these sometimes.

Obvious bias is extremely obvious. Seriously.

This is not the first game to let you marry anyone you wanted to. This isn't the first game to let you marry whoever you want to and take them along with you. And its not the first game to try a useless mechanic try to seem like its a cornerstone for the game.

It will pretty much divulge into a "Press triangle press square moan-and-groan". Except inbetween that, you can go to a dungeon - a feature that has been done before in other Bethesda games (Fallout, anyone?) and the feature to have a companion degraded the gameplay, not added to it. Similar features exist in games that are highly praised (like banging people in your party), which once again - added nothing to the gameplay.

Its a useless feature. It won't add anymore to your immersion than Fable's marriage system or Fallout's partner system did. Its one of those features that gets tacked onto games of this genre today because games that advertise gimmicks like these get more publicity and sell better.
and how exactly it degraded gameplay? just because you don't like it doesn't mean it's useless i had family in every fable and pretty happy with this feature it's all about if you can immerse yourself in to this feature enough or not. "added nothing to the gameplay" for you maybe don't forget there are other people that will want this so no harm done, you just ignore it if you don't like it but don't deny it to people who is looking forward to it it's a win win situation. they don't force you to do anything.
Read more carefully. The companion system was already done in Fallout 3 (and New Vegas, which isn't a full-blown Bethesda game, but we'll count it for the sake of arguement). The companion system in both games was pretty awful. The partner was nothing more than shield. Your partner was nearly impossible to kill in most circumstances, which adds a level of unbalance if you have something that can continuously spray bullets and not die, and they were pretty much all programmed to be Rambo. They'd jump in and kill most of the stuff for you. Even New Vegas, which introduced new commands to make your companion better usually just festered into a nigh-invincible bullethose.

It doesn't add anything to gameplay because it doesn't add anything to gameplay. Its all going to be NPC's with stock personalities and sayings. There might be a few NPC's that differ from this, but its going to end up being like every relationship mechanic that's ever been incorperated. Its either going to be useless - where you get a stock NPC who you can show affection for and treat as an extra bag, or you'll get key NPC's to marry that unlock different and special things. These key NPC's will more than likely require something special or a quest, and the only way to know this is to have a strategy guide open. The second case is less of a marriage, and more of a way of disguising quests. If you want to marry me for this awesome sword, go kill X for me.
But it quite clearly says that you'll be able to marry almost all NPCs, and that they all have relationship quests and buffs. And since they are just regular NPCs they will all be quite easy to kill, going by previous Elder Scrolls games.
 

Dratis

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Feb 20, 2011
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Sounds like they are actly making a relationship in game that will have meaning as well. I just wonder how much personality the npc will have and how many options we'll have with them. Like if we get a partner of the same race and opposite gender might we conceive a child? or like start a business?
 

Agow95

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Jul 29, 2011
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w8, I can have actual friends and do drugs with them? YES! I always hated how in Oblivion my relationships were, "here's 10 gold, here's 10 gold" to the point they share their biggest secrets with me, or like in fable III and the Sims, where I become friends with someone by hugging and tickling them, it's stupid that RPG's never put much effort into role-playing, but now we can be blacksmiths with blacksmith friends and a blacksmith wife and all get together and not be forced to touch eachother inappropiately to show friendship, well, unless that's what you actually do with your friends, in which case, go nuts.
P.S Bet you that Yahtzee will have a gay marriage if he review's skyrim, actually, when I think about, I think marriage was something he hated about the Fable games, did he say why?
 

Arina Love

GOT MOE?
Apr 8, 2010
1,061
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0
Uber Waddles said:
Arina Love said:
Uber Waddles said:
God I hate the writer of these sometimes.

Obvious bias is extremely obvious. Seriously.

This is not the first game to let you marry anyone you wanted to. This isn't the first game to let you marry whoever you want to and take them along with you. And its not the first game to try a useless mechanic try to seem like its a cornerstone for the game.

It will pretty much divulge into a "Press triangle press square moan-and-groan". Except inbetween that, you can go to a dungeon - a feature that has been done before in other Bethesda games (Fallout, anyone?) and the feature to have a companion degraded the gameplay, not added to it. Similar features exist in games that are highly praised (like banging people in your party), which once again - added nothing to the gameplay.

Its a useless feature. It won't add anymore to your immersion than Fable's marriage system or Fallout's partner system did. Its one of those features that gets tacked onto games of this genre today because games that advertise gimmicks like these get more publicity and sell better.
and how exactly it degraded gameplay? just because you don't like it doesn't mean it's useless i had family in every fable and pretty happy with this feature it's all about if you can immerse yourself in to this feature enough or not. "added nothing to the gameplay" for you maybe don't forget there are other people that will want this so no harm done, you just ignore it if you don't like it but don't deny it to people who is looking forward to it it's a win win situation. they don't force you to do anything.
Read more carefully. The companion system was already done in Fallout 3 (and New Vegas, which isn't a full-blown Bethesda game, but we'll count it for the sake of arguement). The companion system in both games was pretty awful. The partner was nothing more than shield. Your partner was nearly impossible to kill in most circumstances, which adds a level of unbalance if you have something that can continuously spray bullets and not die, and they were pretty much all programmed to be Rambo. They'd jump in and kill most of the stuff for you. Even New Vegas, which introduced new commands to make your companion better usually just festered into a nigh-invincible bullethose.

It doesn't add anything to gameplay because it doesn't add anything to gameplay. Its all going to be NPC's with stock personalities and sayings. There might be a few NPC's that differ from this, but its going to end up being like every relationship mechanic that's ever been incorperated. Its either going to be useless - where you get a stock NPC who you can show affection for and treat as an extra bag, or you'll get key NPC's to marry that unlock different and special things. These key NPC's will more than likely require something special or a quest, and the only way to know this is to have a strategy guide open. The second case is less of a marriage, and more of a way of disguising quests. If you want to marry me for this awesome sword, go kill X for me.
yeah i know it was done already and this is problem why exactly? Once again they don't force you to do anything (they didn't even forced companions on you in fallout) and if you looking for more deep relationship you are clearly looking in wrong game from wrong developer. it does add to gameplay because it's a part of gamepay be it another quest or dialogue tree it's still system to enhance role-playing experience for players that looking for it. there is no harm don't in including this feature.
 

RandV80

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Oct 1, 2009
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Personally I'm not a fan of putting modern day politics into my fantasy settings. It's not going to stop me from playing & enjoying the game but I find this sort of thing borderline 4th wall breaking and extremely lazy on the developers part.

A fantasy game such as this should be about immersion. If you want to put same sex relationships into it then either design a society which is tolerant towards it, like the ancient greeks for example, or if it's a standard intolerant society design the relationship around the trials and tribulations that actual medieval gay couples would have experienced.

Wouldn't that be far more interesting to play? Just seems all sorts of lazy to me to take what should be an intolerant towards homosexuality society and hard-code them to be gender neutral.