OK, so you call bullshit on the one thing that might explain why, but doesn't give a good reason why you're calling bullshit on it, then say you cannot see a good reason for it, even though you just cited it and called bullshit on it for no good reason.craftomega said:This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.
Well I think you've put a lot of thought into this - go find/make a mod to make everything more weight accurate. I mean start small, fix all the swords would be the first one, there are several, and they all have different materials and you'd have to calculate their weight based on relative density to other items... it seems like just cut all the items weight in half... but check into that, there's still iron and silver and gold which all must be accurate too.craftomega said:Just some flame protection first; Skyrim is a great game, and Bethdasoft can make there game how ever they like, all im asking is why they are doing stuff blantly wrong.
Ok its time for a history lesson about medevil europe.
Ok you see how much the average long sword weighs; at max 4½ lb. Yet in Skyrim a normal sword weighs 9 Skyrim Weight (Sw). Yet leather armor weights 6 Sw and that is for your torso and legs. But in reality Leather armor weights about 15-25 pounds. So how why does the sword weight more in Skyrim.Wikipidea
The longsword (of which stems the variation called the bastard sword) is a type of European sword designed for two-handed use, current during the late medieval and Renaissance periods, approximately 1350 to 1550 (with early and late use reaching into the 13th and 17th centuries).
Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40" to 48") length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).
Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw
This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.
See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
you know what, that makes a lot of sense. if you are wearing amour, it is probably easier to carry than that long sword on your back because of all the muscle groups involved in carrying it. That's a damn good theoryIrisEver said:I just assume that ingame'Skyrim Weight' of an item takes into account how easy it would be to lug around - besides just how heavy it is.
Perhaps if you could fold a sword up, it would be easier to carry around and have a lower 'Skyrim weight'.
...I have no idea.
craftomega said:bananarama
Don't listen to him, he's just trying to cover his tracks. This is clearly and attempt by Bethesda to brainwash the general public. They start with simple weights of historical items and then move bigger and bigger. Obviously Bethesda is trying to alter history in the minds of the general public. This leads me to believe that Bethesda are non other than...Zachary Amaranth said:Damn. A massive conspiracy would have been far cooler than nitpicking.craftomega said:Its not that, its just they put so much effort into making a great game then they skimp out on details that are easy to fix. It just bugs me, if you dont care about it thats your call but i do care.
Haha okay... this reply made my day.Tanksie said:its a different planet.craftomega said:Just some flame protection first; Skyrim is a great game, and Bethdasoft can make there game how ever they like, all im asking is why they are doing stuff blantly wrong.
Ok its time for a history lesson about medevil europe.
Ok you see how much the average long sword weighs; at max 4½ lb. Yet in Skyrim a normal sword weighs 9 Skyrim Weight (Sw). Yet leather armor weights 6 Sw and that is for your torso and legs. But in reality Leather armor weights about 15-25 pounds. So how why does the sword weight more in Skyrim.Wikipidea
The longsword (of which stems the variation called the bastard sword) is a type of European sword designed for two-handed use, current during the late medieval and Renaissance periods, approximately 1350 to 1550 (with early and late use reaching into the 13th and 17th centuries).
Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40" to 48") length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).
Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw
This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.
See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
with magic and dragons and immortal children and about 14 people on an entire continent with about 2 houses and a shop. and you are bitching about how much the stuff weighs.
You need to read the OP a little better, he was not talking about weight inaccuracies relative to the weights of actual swords or armor on earth, he was referring to the disproportionate weights of objects in Skyrim to other objects in Skyrim. A change in gravity would do nothing to change weight ratios.Rakun Man said:Here is the most neutral reason why.
Weight is a force that is determined by mass time the force of gravity [W=m*g]. Mass remains constant anywhere in the universe, but the force of gravity is dependent of the equation of Newton's universal law of gravity.
Which is
F(of gravity) = [G(this a universal constant)*mass(of the planet)]/[radius^2]
or g= Gm/r^2
So this means that the the force of gravity can vary depending on the mass or radius of the planet.
I do not know the mass of Nirn (but that could be figured out by finding the acceleration of free falling objects in Skyrim) but as you can see in this picture at the bottom of the page http://elderscrolls.wikia.com/wiki/Nirn
that Nirn has a different radius, therefore its force of gravity is different, therefore objects can weigh differently as they would on Earth.
That is all I have for you. Hope it helps.
This is a weak argument and I've seen it waay too much on this thread. Oh sure, since we have dragons ANYTHING goes, we can have mountains the size of cocktail weenies, if you break open a coconut it'll be full of butterflies and everyone's third word is wainscoting. You know, not for any good reasons, but we have dragons, so you shouldn't be complaining.dcdude171 said:They should also take out the dragons , all the other mystical creatures , the magic , and potions , cause you know they're not realistic.
This is a good point. Who's to say that exactly the same physical laws apply? Maybe cow skin is a good deal less dense in Tamriel than in our universe, and iron a good deal more so? Maybe a constant background magnetic field changes the effective weight of metallic objects? Maybe magic?Tanksie said:its a different planet.
with magic and dragons and immortal children and about 14 people on an entire continent with about 2 houses and a shop. and you are bitching about how much the stuff weighs.