Trishbot said:
I will now prove you wrong, Yahtzee.
I loved Skyward Sword and none of your complaints about the game proved detrimental to the fun and enjoyment I derived from the game.
And, gasp of gasps, my opinion is just as equally valid as yours is. Not saying you're wrong, or I'm right, but many of the flaws of the game I either felt were so insignificant as to be nothing more than nitpicks or I felt were mechanics that I felt I enjoyed.
You criticize the motion controls? I love them. You criticize the art style? I love it. You criticize the characters and story? I found both fantastic. I felt the world, while not quite as diverse as, say, Koholint Island, was still bristling with stuff to do, games to play, treasures to find, enemies to battle, puzzles to solve, terrain to navigate, items to use, secrets to discover, and much, much more.
I wholeheartedly disagree... Most of my 30 hours of gameplay involved main story quests which did indeed feel like padding for the most part. I enjoyed the individual dungeons, but the overworld left much to be desired. I finished every sidequest and got every item... For the first time in any Zelda game ever. I even checked online. Yup, got them all. Unbelievable. But hey, if you like the smallest and simplest Zelda game since Ocarina of Time, whatevs.
You criticize the "sameyness" of Zelda, and I attest that Skyward Sword is more fresh than Call of Duty,
No one's arguing there.
I'd argue if it was just AC1 and AC2, but Brotherhood felt like a sidestep (aside from the brilliant multiplayer). Haven't played Revelations.[/quote]
Now hold on, just because you don't like a franchise doesn't mean you can just go kicking it around. Bungie consistently made renovations to the gameplay and game structure from game to game, leaving us with one of the best Matchmaking systems gaming has ever seen (not to mention the daily challenges, which are fun to complete with a friend).
The hell...
I didn't play it, but Yahtzee did indeed complain about this game.
I didn't like the first, and I haven't heard anything amazing about the other two.
Yes...
Now hold the fucking phone. Skyrim has a lot of faults with it. I'm 14 hours in and already I've laughed at some of its bugs. What absolutely no one can say about Elder Scrolls is that it is samey. It makes massive leaps and bounds between each game while keeping the core mechanics and designs intact. Skyrim itself is by far one of the most diverse playgrounds ever. Already I have dozens of dungeons I've yet to explore because I'm still a fairly low level, but just today I helped a crew of bandits take down a duo of giants, and you should have seen those bandits go flying through the air when they were hit with a giant's club. After pillaging the corpses, I discovered a Dwemer ruin full of mechanical spiders and ruined machinery, none of which having any explanation or context that I could find. Next, I came upon a slumbering dragon atop a giant wall covered in Dragon's Language, and a ghostly priest burst forth and started pelting me with fireballs while the dragon took flight and sprayed me with ice. My reward for killing the dragon was not just loot, but an ability that lets me throw my voice to cause distractions. I can now play Skyrim like I used to play Thief or Metal Gear Solid. If nothing else, Skyrim is a diverse world with endless exploring and looting fun. Whether or not you like it is up to you, but don't deny what it actually is.
You say it doesn't change, yet I see a game with a totally new control scheme with motion-control that no other game, not just Zelda games, remotely has that's similar. I see a new world, with new characters, a new story, with new puzzles, dungeons, enemies, items, music, overworld layout, mini-games, bosses, RPG mechanics, a stamina meter, more robust item upgrading, a flying mount, a new save system, and even a totally fresh new final boss. Even the ART STYLE (whether you like it or not) is totally new to the series and extremely unique amongst games in general.
I fail to see how you can claim the game is still so similar when it's by far more fresh, original, and different compared to nearly every other game franchise and their sequels on the market.
Actually, you can't really call it samey. Never before has a Zelda game been so closed and obnoxious. There is only one town with only one shopping district. There are only three surface worlds which you have to return to and retrace your steps through over and over and over again. The only interesting part of any of this is when the volcano erupts and when the forest gets flooded (although THAT particular part involves a shitload of underwater swimming which is just excruciating).
And how can you even enjoy the story? The ending is limp and unsatisfying. You develop a slight hatred towards Ghirahim over his many battles, only to defeat him in an extremely short and easy bossfight. Then when the true boss is unveiled, not only is it not the Ganon we've grown to love and hate, but it's some douchenozzle we've never even seen before. We go from wanting to save our childhood friend, Zelda, to having to duke it out with this guy who we haven't even seen do anything of consequence. He just pops out of the ground, tells us how cool he is, then offers us the easiest bossfight in the history of Zelda. And that's it! He just offers it! Ocarina of Time and Twilight Princess had castles to climb, Windwaker had a temple frozen in time full of enemies ready to pounce on you... Skyward Sword just had this Soul Calibur-looking fella sitting around on another plane of existence waiting for you to accept an open invitation to get your ass kicked... BEFORE IT HAS EVEN BEEN EXPRESSED THAT HE COULD KICK YOUR ASS BY ANYTHING OTHER THAN HIS OWN ENDLESS SHIT-TALKING. So yeah, Skyward Sword has been a tremendous letdown and marks a true decline in the Zelda series. I doubt I will buy the next one so hastily.