This was a very interesting zelda game. I can't say I completely loved it, but I also can't say I completely hated it too. I overall have a positive view of the game, but there are quite a few things that really didn't work.
First big thing: The motion controls. I actually found the motion controls to be on time and quite intuitive-- Yahtzee, were you using a good set up for your wii? because I never had problems with the timing. Sure, the new directional and critical timing controls took a bit of getting used to over Twilight Princess' random equivalent of hyperactive button mashing, but once I got it down it worked flawlessly.
Another big thing is the lack of a free world. This, in my mind, is the major flaw of this game. Sure, the sky is cool at first glimpse, but I kept wanting to look for new towns, new cities, new outposts. Other people, or at least gorons or zoras or SOMETHING. Even on the surface, while there are other races, there's nothing I would really call a town. You never got a sense for how these other races actually lived. This is something I've really liked about other zelda games (OOT, TP, etc) There are mulitple towns and cities with unique features to visit, unique people to find there, and fun things to do. Thats what Skyward sword was missing.
On to the good side of skyward sword though, I found the story and character development to be far superior to any zelda game I have ever played. For the first time in a major zelda title, I felt emotion from the characters of link and zelda. The whole childhoodfriend thing, while kind of cliche really worked well for this game (in my opinion anyways) Also the villian character Ghirahim was incredibly... colorful. I love the way his character was developed as well. That's a big problem that I've seen with previous zelda games that now isn't present in Skyward sword. Before this game you'd only usually see the main villian about three times. First at the beginning when the shit starts to happen, then again at the "plot twist" after the first three dungeons, and then again in the final battle. This often times lent itself to poorly understood and badly deveoped villians that really held no emotional weight in the game. The way Ghirahim keeps popping up in skyward really makes for a nice impression, especially when you take a look at the less obvious ways his character develops. When you first meet him in the first temple he's rather gentlemanly, not killing link as it would not be fair, speaking eloquently like a true sir. However, as you beat him time and time again and defeat his traps and monsters, you see him gradually become more sadistic and bloodthirsty (and creepy) He stops speaking eloquently and gets more violent and moody. That is something that I really liked in skyward sword. Also, the little nods to previous games added a nice touch.
What I hope to see next from nintendo is a game with the character development and story on par with skyward sword, but a nice freeroaming world more akin to twilight princess/windwaker/etc. That, in my mind would be a perfect zelda game. Oh yeah and better graphics too. I think Skyward sword has the right idea with the impressionistic graphics (It adds a nice adventurey touch and works well with nintendo's limited systems) but needs a bit more refinement and link really needs to lose those girly lips.
First big thing: The motion controls. I actually found the motion controls to be on time and quite intuitive-- Yahtzee, were you using a good set up for your wii? because I never had problems with the timing. Sure, the new directional and critical timing controls took a bit of getting used to over Twilight Princess' random equivalent of hyperactive button mashing, but once I got it down it worked flawlessly.
Another big thing is the lack of a free world. This, in my mind, is the major flaw of this game. Sure, the sky is cool at first glimpse, but I kept wanting to look for new towns, new cities, new outposts. Other people, or at least gorons or zoras or SOMETHING. Even on the surface, while there are other races, there's nothing I would really call a town. You never got a sense for how these other races actually lived. This is something I've really liked about other zelda games (OOT, TP, etc) There are mulitple towns and cities with unique features to visit, unique people to find there, and fun things to do. Thats what Skyward sword was missing.
On to the good side of skyward sword though, I found the story and character development to be far superior to any zelda game I have ever played. For the first time in a major zelda title, I felt emotion from the characters of link and zelda. The whole childhoodfriend thing, while kind of cliche really worked well for this game (in my opinion anyways) Also the villian character Ghirahim was incredibly... colorful. I love the way his character was developed as well. That's a big problem that I've seen with previous zelda games that now isn't present in Skyward sword. Before this game you'd only usually see the main villian about three times. First at the beginning when the shit starts to happen, then again at the "plot twist" after the first three dungeons, and then again in the final battle. This often times lent itself to poorly understood and badly deveoped villians that really held no emotional weight in the game. The way Ghirahim keeps popping up in skyward really makes for a nice impression, especially when you take a look at the less obvious ways his character develops. When you first meet him in the first temple he's rather gentlemanly, not killing link as it would not be fair, speaking eloquently like a true sir. However, as you beat him time and time again and defeat his traps and monsters, you see him gradually become more sadistic and bloodthirsty (and creepy) He stops speaking eloquently and gets more violent and moody. That is something that I really liked in skyward sword. Also, the little nods to previous games added a nice touch.
What I hope to see next from nintendo is a game with the character development and story on par with skyward sword, but a nice freeroaming world more akin to twilight princess/windwaker/etc. That, in my mind would be a perfect zelda game. Oh yeah and better graphics too. I think Skyward sword has the right idea with the impressionistic graphics (It adds a nice adventurey touch and works well with nintendo's limited systems) but needs a bit more refinement and link really needs to lose those girly lips.