itsmeyouidiot said:
I honestly think that Skyward Sword is the best Zelda game ever made, and Mr. Crosshaw here is basically insulting me for thinking that.
Going "NUH UH THAT WASN'T A FLAW" is as valid an argument as any. A flaw that you fail to notice isn't a flaw. There's a difference between actual flaws that reduce enjoyment and nitpicking "flaws" that you have to actively search for in order to find.
And what exactly is there to miss about the first paragraph, anyway? Of course people are defensive when the best games on the market are attacked instead of the hundreds of thousands of games more deserving of it.
To be honest, I actually pity Yahtzee for being so spoiled that he can't see the game as a masterpiece. It's like he doesn't even know what a bad game is.
I want to say that you're trolling, but I'll respond anyway.
A flaw that you fail to notice doesn't make it any less of a flaw. That's like saying a tree that falls with no one around to hear it doesn't make a sound.
Unlike most fans of this game, I'm assuming, I wasn't hyped for Skyward Sword; I was trying not to be. Last time I was, I felt that Twilight Princess didn't live up to the hype, so I tried to keep my expectations modest so I would enjoy the game more.
All that did was prevent me from glossing over its numerous flaws.
That's right: I'm claiming that even though you think the game is a flawless masterpiece, that's because you refuse to acknowledge its flaws because you were too excited for it. You played through this game, ran into several things that you normally wouldn't like, but actively ignored them because you didn't want to think that the game you've been anticipating all this time didn't meet your expectations.
Let's be honest here: any game that incorporates the design philosophy of Skyward Sword would have been panned by critics and gamers alike if it weren't so heavily anticipated.
The game is padded with long, unnecessary, and mandatory fetch quests, there are several gameplay instances that don't advance the plot (including a contrived mine cart sequence ending with a boss you already beat that doesn't amount to anything), the art direction is random to the point that it's almost difficult to look at, we go full circle back to the launch days of the Wii where motion controls are needlessly tacked on in so many aspects of the game, you revisit areas that you already beat (including an entire dungeon), you fight three bosses at least twice, the game is constantly reminding you of things that you already know, there's only one town in the game and three areas to explore, it takes longer to find dungeons than it takes to beat them, and the combat lacks refinement but still punishes you if it doesn't work properly (I want to swing one direction, but it makes me swing in another and I take damage from an enemy).
And that's not even going into comparing this to other Zelda games: there are fewer towns, fewer dungeons, fewer enemy types, fewer bosses, fewer items, the overall game is smaller, and if it weren't for all the padding, the story probably would have lasted us about six to eight hours.
But wait, there's more: let's remember that Nintendo claimed to work on this game for five years, and they had all the funding brought in by their Wii and DS sales, and they were completely unrestrained due to working on a full DVD while incorporating modest production values with no voice acting.
And you're telling me that this is the 'best Zelda game ever made?' I get that people are entitled to their opinions... but yours is awfully flimsy.