Some might call me a heretic,but that's is my opinion so I'm going to write it anyway.
Zelda games do feel somewhat shamey in the bad way either we like it or not,and I think that because of that it's about time to see a complete start over of the series.
Nintendo should sit down and think how the next Zelda game will be,starting from zero,like they did when they decided to jump in to 3d gameplay back in the N64 days.A reboot.
I don't know how Nintendo is going to do that,but I will write some ways of how I would do that,just to give you a taste of my belief and taste.
*Z targeting was a great mechanic back in 1998 when Ocarina of Time brought it.But it's been 14 years since then.Other action games have managed to provide more direct combat mechanics since then,just play a bit of Assassin's Creed or Prince of Persia.Combat should be one of the things that I think should be more streamlined,and by streamlined I don't mean to be dumbed down or motion controls.I believe that the steps a player has to take to engage in combat should be less,so the player can focus more in the actual combat than initiating the mechanics of the game.
*It's been more than 5 years that games have a feature called "dynamic music".Let's see than in a new Zelda please.Let's give a rest to the ancient music system where there is one song for each level/area of the game and that's it,and lets see music themes changing on the fly depending on the player's actions.
*Some will say it is crazy,others that it's not franchise friendly but when I played Twilight Princess the fact that all characters (well except Midna) where mute,distracted me from my immersion experience I was having,as I had to watch mute characters making groans and slowly read screen text.Midna's dialogues (even though they where gibberish and didn't meant anything in any language) gave me the impression that Zelda games CAN have voice overs,and that the experience we would have from the game if more characters had a voice,would be better.
If I was the lead designer of Zelda,everybody in the game would have a voice except Link.
The SNES and N64 days where cartidges had so limited space they couldn't fit voices is long gone.Link is the blank hero where everyone can project himself/herself so I agree that giving him a voice isn't required and could even break it for many players.But for everyone else,it feels that if they had voice overs their personalities would shine more,and the immersion we get with the game would be huge.And I would also change how written dialogue text works.Let there be subtitles,but don't force them to the player!Let the player choose if he will read all this,and how fast he will do.Let whole phrases appear instantly,and let the player skip them if he likes, and don't force the player to watch every single letter of a word pop up.
*Larger.That's right larger! I would like the next Zelda game to be orders of magnitute larger.Let it have a larger world to explore,more side-quests,more collectible items and more dungeons.When Skyrim has 150 dungeons and 400 quests Zelda should be on its league. And it doesn't have to be an RPG game to have more content.I don't say that Zelda should copy Skyrim's gameplay,not at all.I'm saying that Zelda should have an amount of content comparable to Skyrim.Who wouldn't like it if Zelda's main quest had like 15 unique dungeons,but there where like another 50 or more dungeons for Link to explore when he is not bothered with the main quest ?And what if Link could ignore the main quest for a while to do side-quests as he did on Majora's Mask,but with there be like 10 times more side quests than Majora's Mask ?
Since Zelda games doesn't come so often as we would like,at least when we eventually get a new one,it should have enough content to keep as more time playing.Skyward Sword was developed in 5 years.Skyrim was developed in 3 years.So Nintendo hire some more more people to work for the next Zelda,because the Time of Development/Content ratio you have is very bad.
*We have to see a better written,deeper,fresher story.The pattern "person X kidnaps person Y and person A has to save it" have become cliche.Change it for once,or at least add more into it.Examples?Let Link meet Zelda for once without that being for the sole purpose of saving her.And let it be that when he meets her,it isn't the first time they meet again as in all other games.Perhaps they already know each other and are friends.And perhaps Zelda would be willing to travel along with Link as a companion,so they team up to travel to a place to fight a great evil or open some kind of magic temple door that needs both of them to be done.Make Zelda more important than just being there to be saved.And bring some overturns in the scenario.
I wanted to write more examples of ideas but time is a beast chasing me and I have to stop now.I'll be back to this thread in some hours after to check out.
Zelda games do feel somewhat shamey in the bad way either we like it or not,and I think that because of that it's about time to see a complete start over of the series.
Nintendo should sit down and think how the next Zelda game will be,starting from zero,like they did when they decided to jump in to 3d gameplay back in the N64 days.A reboot.
I don't know how Nintendo is going to do that,but I will write some ways of how I would do that,just to give you a taste of my belief and taste.
*Z targeting was a great mechanic back in 1998 when Ocarina of Time brought it.But it's been 14 years since then.Other action games have managed to provide more direct combat mechanics since then,just play a bit of Assassin's Creed or Prince of Persia.Combat should be one of the things that I think should be more streamlined,and by streamlined I don't mean to be dumbed down or motion controls.I believe that the steps a player has to take to engage in combat should be less,so the player can focus more in the actual combat than initiating the mechanics of the game.
*It's been more than 5 years that games have a feature called "dynamic music".Let's see than in a new Zelda please.Let's give a rest to the ancient music system where there is one song for each level/area of the game and that's it,and lets see music themes changing on the fly depending on the player's actions.
*Some will say it is crazy,others that it's not franchise friendly but when I played Twilight Princess the fact that all characters (well except Midna) where mute,distracted me from my immersion experience I was having,as I had to watch mute characters making groans and slowly read screen text.Midna's dialogues (even though they where gibberish and didn't meant anything in any language) gave me the impression that Zelda games CAN have voice overs,and that the experience we would have from the game if more characters had a voice,would be better.
If I was the lead designer of Zelda,everybody in the game would have a voice except Link.
The SNES and N64 days where cartidges had so limited space they couldn't fit voices is long gone.Link is the blank hero where everyone can project himself/herself so I agree that giving him a voice isn't required and could even break it for many players.But for everyone else,it feels that if they had voice overs their personalities would shine more,and the immersion we get with the game would be huge.And I would also change how written dialogue text works.Let there be subtitles,but don't force them to the player!Let the player choose if he will read all this,and how fast he will do.Let whole phrases appear instantly,and let the player skip them if he likes, and don't force the player to watch every single letter of a word pop up.
*Larger.That's right larger! I would like the next Zelda game to be orders of magnitute larger.Let it have a larger world to explore,more side-quests,more collectible items and more dungeons.When Skyrim has 150 dungeons and 400 quests Zelda should be on its league. And it doesn't have to be an RPG game to have more content.I don't say that Zelda should copy Skyrim's gameplay,not at all.I'm saying that Zelda should have an amount of content comparable to Skyrim.Who wouldn't like it if Zelda's main quest had like 15 unique dungeons,but there where like another 50 or more dungeons for Link to explore when he is not bothered with the main quest ?And what if Link could ignore the main quest for a while to do side-quests as he did on Majora's Mask,but with there be like 10 times more side quests than Majora's Mask ?
Since Zelda games doesn't come so often as we would like,at least when we eventually get a new one,it should have enough content to keep as more time playing.Skyward Sword was developed in 5 years.Skyrim was developed in 3 years.So Nintendo hire some more more people to work for the next Zelda,because the Time of Development/Content ratio you have is very bad.
*We have to see a better written,deeper,fresher story.The pattern "person X kidnaps person Y and person A has to save it" have become cliche.Change it for once,or at least add more into it.Examples?Let Link meet Zelda for once without that being for the sole purpose of saving her.And let it be that when he meets her,it isn't the first time they meet again as in all other games.Perhaps they already know each other and are friends.And perhaps Zelda would be willing to travel along with Link as a companion,so they team up to travel to a place to fight a great evil or open some kind of magic temple door that needs both of them to be done.Make Zelda more important than just being there to be saved.And bring some overturns in the scenario.
I wanted to write more examples of ideas but time is a beast chasing me and I have to stop now.I'll be back to this thread in some hours after to check out.