http://www.escapistmagazine.com/forums/read/18.336271-Zero-Punctuation-Wherechronobreak said:Erm, what happened to Zero Punctuation?
http://www.escapistmagazine.com/forums/read/18.336271-Zero-Punctuation-Wherechronobreak said:Erm, what happened to Zero Punctuation?
You're not the only one.jackpackage200 said:I think yahtzee and i are the only people who hated this game. The game was boring and not fun at all.
Or it could be the other reviewers are just telling people what they want to hear, not what they should.Nate-ndo said:While it is impossible for the controls to be as bad as Yahtzee/GameSpot/etc claim and still have the majority of players/reviewers say they work near flawlessly, it's entirely possible for the controls to work near flawlessly but have a handful of players that merely suck at using them and blame the controls and not the operator.
Let's examine:DarthFennec said:Also, I thought the motion controls in this game were some of the best I've seen on the Wii. While it does get rather annoying when it doesn't register a swing until a split second too late and you get fucking electrocuted over and over, and I have to spend five minutes trying to hold it at precisely the right angle of `straight up' so that the game will recognize that I'm trying to charge a Skyward Strike, the controls were still very fluid for the most part
Ok...but wait:Also, I thought the motion controls in this game were some of the best I've seen on the Wii.
That doesn't sound like good controls to me.While it does get rather annoying when it doesn't register a swing until a split second too late and you get fucking electrocuted over and over, and I have to spend five minutes trying to hold it at precisely the right angle of `straight up' so that the game will recognize that I'm trying to charge a Skyward Strike,
So the controls worked properly MOST of the time. If you had been using a standard controller, they would have worked ALL of the time.the controls were still very fluid for the most part
Ben Croshaw presents himself as a cynic who has almost as much interest in what people think as he does trying to saw off his left arm with his other arm. There'd be nothing ironic about him not bothering to read his response to the obnoxious sorts of human refuse that scream at him for daring not to like something they do; him explaining his position isn't going to sway the kind of person who behaves in such a way. There are people who agree with him or at least see it from his point of view, sure, but I'm going to doubt he had a problem with those.totally heterosexual said:I think the most ironic part of this all is that Yahtzee most likely wont even read these comments.
Now, this? This is ironic.reachforthesky said:The Escapist really baffles me some times. I can't count how many of Yahtzee's videos or articles contain some sort of dig at what the fanboys will say in response. They are always fat and nerdy and spewing frothy liquids from their mounths, and are of course, retarted.
Seems to me you are overanalizing mate, it's exactly the same ordeal anybody getting into gaming through a normal pad has to go through, you actually have to relearn the interface now instead of just basing it on all your knowledge of gaming. That is the reason why a lot of people are initially all inclined to just say "if only I had a normal controller", it's what they know and by golly, it's the best thing ever.bjj hero said:We are not talking 10 hit combos or tekken multi throws though. We are talking about moving your arm from left to right. This is something we can all do(with the exception of those with disabilities) without thinking but so many people are struggling with it using motion control. At that point the controller needs looking at. It should be done with the ease of pressing A.Mr. Fahrenheit said:The problem with that is it's anecdotal evidence.
I've played the game. I have no problem with the precision or timing of the controls. My sword is held where I want it to be hold. I attack from the direction that I want and it happens when I want it to happen. Any lag that may exist has never negatively impacted my gameplay to the point where I think it's a legitimate flaw.
And yet there are still people who insist that the controls in any motion game don't work the way they want. I don't have anyway to disprove that because my satisfaction is all from personal experience. It's a hard topic to discuss.
Thats why I'm not sold on motion controls. Ive tried them a few times (except for the PS3 version, I don't know anyone with it) and found them unresponsive. When I play on a controller I know pressing the button provides a reaction, any noticable delay is poor programming and interface. Is the delay on motion controls the peripheral or the programming? So its not like "really doing it" so Ill use the more responsive controller.
Im not some caveman with co-ordination issues, Ive done over 10 years of martial arts, play guitar and am quite handy on none motion control games.
Now, what would get me playing motion controls? (we can all say what we dont like). K-1 kickboxing on connect, but this will not happen. I doubt the system could follow anyone with any hand speed, most people cannot throw head kicks and dont have the stamina play more than 2 minutes at a time.
On second thoughts the wi mote could make a good flight stick for flight sims/ace combat etc. Makes me wonder why this hasn't been exploited yet.
I refer you to a post I made on the original video. Namely:Kaitengiri said:"Fanboys, please defend this."
Okay.
So the first of the many complaints I hear about this game that I've personally deemed unjustifible from my position ontop of my self-appointed throne of gaming-critic-that-doesn't-actually-critique anything is that the game has bad controls...blah blah blah
Actually, that's not a fetch quest. That's grinding. A fetch quest IS:Now onto the much dreaded topic of the notorious "fetch quests" and "padding" [...] It's not a fetch quest, you loon. A fetch quest is where you're told to go find monster x and kill him y many times, possibly even doing the extra step of bringing back token z drop [...my you do like hearing yourself go on, don't you?...]
That. Go there, grab that, and bring it here. I'll give you some sort of compensation for doing so. A fetch quest: defined. How you've gotten it confused with grinding for loot drops is beyond me."any quest where someone has told you what you need to find"
Yes it is. It's arbitrarily extending the length of a quest by adding busywork to it. Busywork, might I add, that adds no depth or comparable reward to the quest. Take the Hero's song bit where you have to swim around for the notes. Why? I've got the fully powered up Master Sword already. Why do I have to prove myself AGAIN? It's not like I had to find lost items. The Water Dragon specifically scatters the notes ON PURPOSE just to waste your time. PADDING. Because the game has nothing else to do but make you faff about, to borrow a phrase...It's not even really padding
Nope. See above. Drastic change? Yes. New baddies? No. New areas? No. This game is an exercise in retreading.because every instance of a quest in this game is either in a new area which is labyrinth [...] OR it's the same area with drastic changes to it including more off-beaten paths different baddies and even whole new sections to explore
Utterly useless that it is... Oh, I'm not saying it's not functional. It is. I just don't need it. Anyone with a brain shouldn't need it. I've only used it... maybe twice? First out of curiosity... again because I accidentally hit the C button.compass in the shape of Fi's dowsing ability
Having to hike all the way back to another area for one minor item that I won't ever use again IS padding. It adds no fun to the game. Most egregiously, if I come across an item I know I'm going to need later, I often CAN'T pick it up until the game tells me I have to go ALL THE WAY BACK to pick it up ONLY when the game decides it's time. See the party wheel, the crystal ball, the rattle, etc. And there's no fast travel. If I want to go to another area, I can't just walk there. Nooooo. I have to get to a bird statue, Return to Sky, Yes I'm sure, wait through the same animation every time, waggle waggle waggle to flap/dive/flap, jump into the colored light, yes, I know I can choose my landing area, Fi, Thank you, sit through the falling animation, walk to the item, Yes Fi, call the robot, dialogue dialogue, walk back to a bird statue, Return to Sky, Yes I'm sure, wait through the same animation every time, waggle waggle waggle to flap/dive/flap, jump into the colored light, yes, I know I can choose my landing area, Fi, Thank you, sit through the falling animation, walk to the area I left five minutes ago, and complete the quest. No reward beyond being allowed to continue going forward.obviously the effect of padding is to increase the game's play time with insubstantial long-lasting activities which you've already done adnauseum [...] not for it to be a quick in and out "we really don't want you to dwadle on this part too long because you have the rest of the game to play" section that simply tests your memory like a pop quiz which the only people who would have complained about are [...] the people who are simply want to complain about everything.
I just love this quote. It's ridiculous and nonsensical. Zelda is abound... with what? As? That doesn't follow "abound". And the game is masterful at putting you at the beginning of mazes? Woo-hoo! What a triumph! They can put you at "START". How clever of them!Zelda is abound as the game masterfully places you at the start of the maze you need to be at
Are you still defending Zelda? So it's masterfully linear... which is a negative holdover... from another unrelated genre? Whaaa?That's right, start up any Zelda and quickly notice that all of them are "linear" (which is a holdover from bad FPS games that I hate almost as much as MMOs; see metaphor above) they just trick you into thinking they're not by letting you look at all the areas you COULD be at if you had the proper item [...].
I don't know anyone who's made this complaint. Really. Who are you arguing against here? Yourself, apparently...Skyward Sword removes this illusion by taking out the windows, and suddenly everyone starts crying that the game has been made too straight-forward because they can't waste 10 hours trying to figure out how to get past a post in the ground that they could have gotten passed by just playing the damn game like they normally would
Ok, I've been nice about this so far, but GRAMMAR. Are you six years old? Do you know what a run-on sentence is? Jesus...Fi is another interesting complaint I hear [...]It's actually a very rare moment when Fi interrupts the gameplay in any significant way due to her text dialogues popping up almost exclusively when you enter into a new area from a doorway or during conversation scenes where you're already engaged in a scene you can't break away from regardless
Five unnecessary, game-interrupting seconds. EVERY TIME.the only REAL time Fi has to interrupt anything that you might be in the middle of would be with her message about the low battery or the low heart gauge, and both of those you can completely ignore and will go away after roughly five seconds
Because you can just hit A and *poof* there goes the text with Navi. It doesn't gradually scroll across the screen at glacial speed like it does with Fi.it makes me wonder how any of these people got through ocarina of time or even could possibly say that they liked Navi more than Fi because Navi's chime is a lot more in your face with "HEY! LISTEN TO ME! I'M IMPORTANT! LINK! HURRY UP! C'MON! TALK TO ME!", with Fi being more like a simple chiming effect that you might not even notice [...]
Except he hit the nail on the head with this one. You can't write off his points because you can overlook them or because you don't want to acknowledge them. He's not raging at Zelda without warrant. He's giving it the thrashing it DESERVES. This game is just not very good. Get over it. If you can and you still enjoy it, more power to you.Mr. "I hate everything because it's funnier that way" Yahtzee.
First of all, "childish antiques"? Ha.even your childish antiques of turning this whole Skyward Sword thing into a huge debate
That's just not true. You know how I know? I felt the same way about Skyward Sword five hours in. And I paid full price for the game. I have nothing to gain from "hating on" the game. I expected a joyous romp through Hyrule... instead, I got this bland, samey mess. Go ahead and disagree with Yahtzee if you feel you must... but don't call him a liar. You've not disproved a single one of his points. You attempted to spin them in a more positive light, yes... but you've not proven he fabricated their existence. Your entire post, like Skyward Sword, has been a massive waste of time for everyone who has had to slog their way through it. And also like Skyward Sword, it could've been done better and shorter, too...Any of these arguments can simply be brought down by the fact that you obviously purposely tried NOT to enjoy this game, and right-o you clever wanker, you succeeded. You've successfully forced yourself to play through the entirety of a game you didn't like (or pretended not to like) for the sake of cheap laughs
I guess that explains why I never had any issues with the controls while other people did.Mahoshonen said:I just had an epiphany.
My friend owns SS. While at his house two weeks ago I asked him how the controls were. His response was that they were great. He then played a bit while we were waiting for a third person. I watched how he used the controls. What jumped out to me was that all his wiimote motions were slight, minimal, and barely noticable. At the time, I thought that was weird but couldn't put my finger on why. It finally hit me as to what it was.
Every commercial for the wii, every show or movie that has someone playing a wii, every trade show convention that someone is onstage playing a wii shows them making broad, sweeping motions with the wiimote.
Now setting aside the argument on whether or not the controls are responsive enough, if the way my friend was playing is the right way to play (slight, minimal movements), then Nintendo dropped the ball on educating its target user base.
Think about it: there's never been a commercial controller like the wiimote (that I know of). So buyers had to be taught how to use it. How did they learn? By watching the commercials and game demos, both which showed broad movements.
So if the problem people have is that they are being to spastic, that's not really their fault-they're simply doing what they've been taught.
[/quote]OuroborosChoked said:I refer you to a post I made on the original video. Namely:Kaitengiri said:"Fanboys, please defend this."
Okay.
So the first of the many complaints I hear about this game that I've personally deemed unjustifible from my position ontop of my self-appointed throne of gaming-critic-that-doesn't-actually-critique anything is that the game has bad controls...blah blah blah
"I swing my Wiimote and I get blocked. Link's arm ricochets. Mine doesn't. Mine keeps going. So I have to move my arm back to the starting position before I can re-position my arm for try #2. In doing so, I end up swinging the sword again from the wrong location.
REPEAT.
Don't bend your wrist. Move your forearm downward. If you have a space issue and are sitting on a couch, move yourself to the edge of the seat so you provide yourself with enough space to do so. The problem here appears to be less a controller response problem and more the player having to figure out the correct timing and motion to make the correct action. Critics are more inclined to blame the game for this; others are more inclined to blame the player.The flying controls are painful. In the default hand position, it's very difficult to tilt down enough to dive. Wrists don't bend that way. The same goes for bomb rolling. If I want to roll a bomb, I have to move my hand position, point the Wiimote down, then flick and hope the system actually registers it as a flick, not an "I'm returning to neutral position", as it often does.
It means you're not holding your arm steady. I actually never had this problem happen to me. I don't know, it might be a lighting problem in your house or a motor control problem.Then there's the harp. I swear I must've played the harp performance about THIRTY times. Every time I started, my hand's position was in a different place... and no matter how carefully I moved my Wiimote, Link's hand would always slide half-way back in the other direction. To clarify:
I swing right -> Link strums right
I hold my arm steady and still at the right -> Link starts strumming BACK TO THE LEFT.
My arm hasn't moved. AT ALL.
How am I supposed to control a game accurately when the controls don't respond to my inputs? It's like playing DDR with a steering wheel!
Where are your arms when you're using these items?Oh yes, and the recalibration. EVERY TIME I use a B-button item (that blowing vase thing, the slingshot, flying scarab thing, etc.), when I press the B-button, the controls orient by where my Wiimote was pointing when I pressed the button... which often means Link's going to be spinning around in circles until I press Down on the D-Pad.
Would ANY of this happen on a traditional controller?
NO. And that's why motion controls SUCK. The End."
So I agree with this complaint. I think the absolute worst was the Tadtones section that you just described. And I really didn't care for the Hero's Trials. The thing is, these sections don't add much to the overall length of the game. Why there IS padding makes no sense.Actually, that's not a fetch quest. That's grinding. A fetch quest IS:Now onto the much dreaded topic of the notorious "fetch quests" and "padding" [...] It's not a fetch quest, you loon. A fetch quest is where you're told to go find monster x and kill him y many times, possibly even doing the extra step of bringing back token z drop [...my you do like hearing yourself go on, don't you?...]
That. Go there, grab that, and bring it here. I'll give you some sort of compensation for doing so. A fetch quest: defined. How you've gotten it confused with grinding for loot drops is beyond me."any quest where someone has told you what you need to find"
Yes it is. It's arbitrarily extending the length of a quest by adding busywork to it. Busywork, might I add, that adds no depth or comparable reward to the quest. Take the Hero's song bit where you have to swim around for the notes. Why? I've got the fully powered up Master Sword already. Why do I have to prove myself AGAIN? It's not like I had to find lost items. The Water Dragon specifically scatters the notes ON PURPOSE just to waste your time. PADDING. Because the game has nothing else to do but make you faff about, to borrow a phrase...It's not even really padding
By your example and definition "sidequests" fall under the category of "padding."Utterly useless that it is... Oh, I'm not saying it's not functional. It is. I just don't need it. Anyone with a brain shouldn't need it. I've only used it... maybe twice? First out of curiosity... again because I accidentally hit the C button.compass in the shape of Fi's dowsing ability
Having to hike all the way back to another area for one minor item that I won't ever use again IS padding. It adds no fun to the game. Most egregiously, if I come across an item I know I'm going to need later, I often CAN'T pick it up until the game tells me I have to go ALL THE WAY BACK to pick it up ONLY when the game decides it's time. See the party wheel, the crystal ball, the rattle, etc. And there's no fast travel. If I want to go to another area, I can't just walk there. Nooooo. I have to get to a bird statue, Return to Sky, Yes I'm sure, wait through the same animation every time, waggle waggle waggle to flap/dive/flap, jump into the colored light, yes, I know I can choose my landing area, Fi, Thank you, sit through the falling animation, walk to the item, Yes Fi, call the robot, dialogue dialogue, walk back to a bird statue, Return to Sky, Yes I'm sure, wait through the same animation every time, waggle waggle waggle to flap/dive/flap, jump into the colored light, yes, I know I can choose my landing area, Fi, Thank you, sit through the falling animation, walk to the area I left five minutes ago, and complete the quest. No reward beyond being allowed to continue going forward.obviously the effect of padding is to increase the game's play time with insubstantial long-lasting activities which you've already done adnauseum [...] not for it to be a quick in and out "we really don't want you to dwadle on this part too long because you have the rest of the game to play" section that simply tests your memory like a pop quiz which the only people who would have complained about are [...] the people who are simply want to complain about everything.
You'll notice I copy/pasted half of that. That's why it's called padding. Because it's the same thing over and over again for no adequate reason.
I actually liked the linearity of it and removing that illusion. As much as we may want to believe games to be "open sandboxes," including something like Skyrim, there's still a linear course of events that must be accomplished in order to complete the game. Taking that away and making the staged areas more like large dungeons with multiple routes I would call a preference choice rather than an area of criticism.Are you still defending Zelda? So it's masterfully linear... which is a negative holdover... from another unrelated genre? Whaaa?That's right, start up any Zelda and quickly notice that all of them are "linear" (which is a holdover from bad FPS games that I hate almost as much as MMOs; see metaphor above) they just trick you into thinking they're not by letting you look at all the areas you COULD be at if you had the proper item [...].
Horrible character? That's a bit overstating it isn't it? Unnecessary? Yeah, I can agree with that. But she felt like a neutral character to me. Navi is the quintessential example of a BAD sidekick, in which she explains absolutely nothing. Fi is... sort of just there. She does give out hints and a small bit of analysis, but again, most of us don't need that, particularly if we've played enough games.Ok, I've been nice about this so far, but GRAMMAR. Are you six years old? Do you know what a run-on sentence is? Jesus...Fi is another interesting complaint I hear [...]It's actually a very rare moment when Fi interrupts the gameplay in any significant way due to her text dialogues popping up almost exclusively when you enter into a new area from a doorway or during conversation scenes where you're already engaged in a scene you can't break away from regardless
Anyway: So it's a rare moment when she interrupts... except when it happens entering a new area? So either you're admitting that it happens a lot or that there aren't that many new areas. Either way, your statement is backfiring again.
Fi is a horrible, unnecessary character. She adds nothing to the game. In fact, the game would be VASTLY improved if she were removed. Instead of her doing the exposition when you get a new powerup (that I always ignore anyway), just have some mystical voice of the sacred flame or whatever do the explaining. Let the rest of the game do the explaining naturally through character dialogue... WHICH IT DOES ANYWAY. Fi just REPEATS everything you just heard. She provides NO new information.
But it happens far more often than Fi bothering anyone. The slow scroll text IS a point of criticism, but Navi's constant interruptions are far worse than even Fi complaining about low health, which can be ignored anyway in the middle of things.Because you can just hit A and *poof* there goes the text with Navi. It doesn't gradually scroll across the screen at glacial speed like it does with Fi.it makes me wonder how any of these people got through ocarina of time or even could possibly say that they liked Navi more than Fi because Navi's chime is a lot more in your face with "HEY! LISTEN TO ME! I'M IMPORTANT! LINK! HURRY UP! C'MON! TALK TO ME!", with Fi being more like a simple chiming effect that you might not even notice [...]
In Yahtzee's case, he's obviously pushing buttons to get people riled up. He knows what he's doing. In most cases, as much as he has the same criticism of Zelda games being the same thing, I'm inclined to think that he actually DOES like the game, which sort of levels at this "love it/hate it" dichotomy. But at the same time, this was a Zelda that he simply didn't like.Except he hit the nail on the head with this one. You can't write off his points because you can overlook them or because you don't want to acknowledge them. He's not raging at Zelda without warrant. He's giving it the thrashing it DESERVES. This game is just not very good. Get over it. If you can and you still enjoy it, more power to you.Mr. "I hate everything because it's funnier that way" Yahtzee.
First of all, "childish antiques"? Ha.even your childish antiques of turning this whole Skyward Sword thing into a huge debate
Second, he didn't turn it into a debate: the fanboys (and girls, as the case may be) did. He gave Skyward Sword no special treatment and treated it the same as every other game he reviews. And that'll always set off the fanboys...
That's just not true. You know how I know? I felt the same way about Skyward Sword five hours in. And I paid full price for the game. I have nothing to gain from "hating on" the game. I expected a joyous romp through Hyrule... instead, I got this bland, samey mess. Go ahead and disagree with Yahtzee if you feel you must... but don't call him a liar. You've not disproved a single one of his points. You attempted to spin them in a more positive light, yes... but you've not proven he fabricated their existence. Your entire post, like Skyward Sword, has been a massive waste of time for everyone who has had to slog their way through it. And also like Skyward Sword, it could've been done better and shorter, too...Any of these arguments can simply be brought down by the fact that you obviously purposely tried NOT to enjoy this game, and right-o you clever wanker, you succeeded. You've successfully forced yourself to play through the entirety of a game you didn't like (or pretended not to like) for the sake of cheap laughs
I was never comparing it to a standard controller. All I said was that they worked great 90% of the time, which is pretty much unheard of for a Wii game. Even though they didn't work as well as they might have if we were using something other than a Wiimote, Skyward Sword is still some of the best and most fluid use of the Wiimote I've ever seen. And I think that's a positive.Crono1973 said:So the controls worked properly MOST of the time. If you had been using a standard controller, they would have worked ALL of the time.
Ok, well people who are complaining about the controls probably are comparing it to standard controllers and let's face it, the Wii Mote is inferior to standard controllers. Ever try playing with the sun shining in?DarthFennec said:I was never comparing it to a standard controller. All I said was that they worked great 90% of the time, which is pretty much unheard of for a Wii game. Even though they didn't work as well as they might have if we were using something other than a Wiimote, Skyward Sword is still some of the best and most fluid use of the Wiimote I've ever seen. And I think that's a positive.Crono1973 said:So the controls worked properly MOST of the time. If you had been using a standard controller, they would have worked ALL of the time.
You've missed the point by a wide margin. My point is that it's impossible for the controls to work (as claimed by about 90% of reviews) and to also not work as claimed by the others. There are only two two explanations 1) one of the groups is lying (tinfoil hat) or 2) that they do work but some subset of players will fail at using them. It's perfectly reasonable to criticize the decision to use controls that some won't excel at, but to claim they don't work or are laggy is dishonest. There's no feasible explanation to how I (or IGN, or Edge, or Eurogamer, etc) played for 40 hours and believe the controls work if that is truly not the case.Mahoshonen said:Wow. So people that have played shooters and platforms successfully on other systems now "lack the physical reflexes/hand-eye coordination" to play wii games. That is probably the most absurd explaination I've ever heard.Nate-ndo said:While it is impossible for the controls to be as bad as Yahtzee/GameSpot/etc claim and still have the majority of players/reviewers say they work near flawlessly, it's entirely possible for the controls to work near flawlessly but have a handful of players that merely suck at using them and blame the controls and not the operator. I don't think it's impossible to believe that there are a number of gamers who lack the physical reflexes/hand-eye coordination to be successful with motion controls.
Yes, that's right, I'm going there. It's the only explanation that reconciles the differences other than claiming that the majority is simply lying about their experiences.
I have a different theory: You have cognitive disonance and are ready to excuse and ignore any flaw because it's easier than admitting your tribe is not the best that's out there.
I'm not just talking out of my ass. I bought into the excitement for Master of Orion 3, a game now universally considered so bad it killed the franchise. I bought the game on release and for 2-3 weeks I was convinced that it was the greatest game of all time. Eventually, the flaws were so obvious I just couldn't ignore them (or more accurately, I stopped playing for a while and realized I had absolutely no desire to start playing again).
Now, MoO3 is an undead fetus next to Skyward Sword, so that's not the comparison I'm trying to make. The point I'm trying to make is that the human brain will go to great lengths to justify, excuse, and ignore any fact that contradicts what it has beforehand established as a fundamental truth.
Thomas Kuhn's "The Structure of Scientific Revolution," explores the phenomenon in greater detail, but it's the basis for why people hold onto opinions that in hindsight seem irrational. It's why a man as brilliant as Einstein could refuse to accept Heisenberg's Uncertainty Principle because "God does not play dice."
Just so we're clear, you're claiming that the vast majority of players and reviewers that said the controls worked adequately and as intended are confused and/or lying, correct? Cognitive dissonance is claiming that the controls didn't work, and none of us noticed but finished the game anyway even with broken controls. I suppose we willed the game into completion.Revolutionaryloser said:I think you fail to understand that the criteria for "working" will very case by case. Some people are just more demanding. For example, when something calls itself and claims to give you "control" I do not expect it to make me compromise on what was supposed to already be established. If a device is designed to let me control something, I expect it be effective at giving me the maximum amount of control possible. If however, it does not give me 100% control, it is defective and has failed in it's only purpose.Nate-ndo said:You've missed the point by a wide margin. My point is that it's impossible for the controls to work (as claimed by about 90% of reviews) and to also not work as claimed by the others. There are only two two explanations 1) one of the groups is lying (tinfoil hat) or 2) that they do work but some subset of players will fail at using them. It's perfectly reasonable to criticize the decision to use controls that some won't excel at, but to claim they don't work or are laggy is dishonest. There's no feasible explanation to how I (or IGN, or Edge, or Eurogamer, etc) played for 40 hours and believe the controls work if that is truly not the case.Mahoshonen said:Wow. So people that have played shooters and platforms successfully on other systems now "lack the physical reflexes/hand-eye coordination" to play wii games. That is probably the most absurd explaination I've ever heard.Nate-ndo said:While it is impossible for the controls to be as bad as Yahtzee/GameSpot/etc claim and still have the majority of players/reviewers say they work near flawlessly, it's entirely possible for the controls to work near flawlessly but have a handful of players that merely suck at using them and blame the controls and not the operator. I don't think it's impossible to believe that there are a number of gamers who lack the physical reflexes/hand-eye coordination to be successful with motion controls.
Yes, that's right, I'm going there. It's the only explanation that reconciles the differences other than claiming that the majority is simply lying about their experiences.
I have a different theory: You have cognitive disonance and are ready to excuse and ignore any flaw because it's easier than admitting your tribe is not the best that's out there.
I'm not just talking out of my ass. I bought into the excitement for Master of Orion 3, a game now universally considered so bad it killed the franchise. I bought the game on release and for 2-3 weeks I was convinced that it was the greatest game of all time. Eventually, the flaws were so obvious I just couldn't ignore them (or more accurately, I stopped playing for a while and realized I had absolutely no desire to start playing again).
Now, MoO3 is an undead fetus next to Skyward Sword, so that's not the comparison I'm trying to make. The point I'm trying to make is that the human brain will go to great lengths to justify, excuse, and ignore any fact that contradicts what it has beforehand established as a fundamental truth.
Thomas Kuhn's "The Structure of Scientific Revolution," explores the phenomenon in greater detail, but it's the basis for why people hold onto opinions that in hindsight seem irrational. It's why a man as brilliant as Einstein could refuse to accept Heisenberg's Uncertainty Principle because "God does not play dice."
I suppose a lot of people are not as stringent as me in their demands of a controller, yet I suspect it is in part due to their familiarity to previous incarnations of faulty controlling devices
And I agree with what that other guy said. Cognitive dissonance, you have it.
I'm not exactly sure "useful" as much as just simply "adopted as the norm."Revolutionaryloser said:Actually I thought about that a lot recently. When Sony introduced the dual analog controls with the game Ape Escape it really was a step forward. It gave you more control, the game was much more fluid and more fun. Since then, analog controls are literally indispensable. The precision and speed you can attain with them most games (platformers, beat-em-ups, driving/sports games for example) is a joy for all. Of course, FPSs should probably bre played on PC (I don't like FPSs or mouse controls personally) but it is only natural that not every technology is suited for every need. However, analog controls are proof of how technology evolves and how what's useful (analog, triggers, N-controllers (in my prediction)) stays while what isn't goes.sockpuppettherapy said:Does Yahtzee normally complain about dual analog controls for FPSes? Because if anything, THOSE are decidedly poor controls compared to keyboard and mouse or (funny enough) motion controls.
Why would you do that instead of trying to slash from the opposite direction right away? Sure, you might get blocked, but it feels more natural.OuroborosChoked said:I refer you to a post I made on the original video. Namely:
"I swing my Wiimote and I get blocked. Link's arm ricochets. Mine doesn't. Mine keeps going. So I have to move my arm back to the starting position before I can re-position my arm for try #2. In doing so, I end up swinging the sword again from the wrong location.
You move your whole arm down, not the wrist. Jeez, that's just plain painful to think about.The flying controls are painful. In the default hand position, it's very difficult to tilt down enough to dive. Wrists don't bend that way. The same goes for bomb rolling. If I want to roll a bomb, I have to move my hand position, point the Wiimote down, then flick and hope the system actually registers it as a flick, not an "I'm returning to neutral position", as it often does.
Wait, did you actually move your arm across the T.V.? Why didn't you try strumming back and forth like you really would with a harp? Or were you too busy harping about learning a new control set to notice?Then there's the harp. I swear I must've played the harp performance about THIRTY times. Every time I started, my hand's position was in a different place... and no matter how carefully I moved my Wiimote, Link's hand would always slide half-way back in the other direction. To clarify:
I swing right -> Link strums right
I hold my arm steady and still at the right -> Link starts strumming BACK TO THE LEFT.
My arm hasn't moved. AT ALL.
That doesn't work. I've tried it. The wheel just doesn't register the same motions.How am I supposed to control a game accurately when the controls don't respond to my inputs? It's like playing DDR with a steering wheel!
So you knew what the cause of it was, pointing away from the screen. . .and you never once, not once in the whole 40-60 hours of gameplay, thought to point your wiimote at the screen FIRST?Oh yes, and the recalibration. EVERY TIME I use a B-button item (that blowing vase thing, the slingshot, flying scarab thing, etc.), when I press the B-button, the controls orient by where my Wiimote was pointing when I pressed the button... which often means Link's going to be spinning around in circles until I press Down on the D-Pad.
I think that's why you just don't even want to try. See, the problem with motion controls is that they take a little bit of this magical thing called "effort" and "care". You may not be familiar with these notions from the confines of your happy place where you've adamantly locked yourself up in. Come, venture forth into the outside world with us. It's fun. I promise.Would ANY of this happen on a traditional controller?
NO. And that's why motion controls SUCK. The End."
I like how you arbitrarily skipped over the one spot where I mentioned that calling these fetch quests was like calling Mario an RPG because technically you couldn't say I'm wrong under the same justification. That was my favorite part.Actually, that's not a fetch quest. That's grinding. A fetch quest IS:
That. Go there, grab that, and bring it here. I'll give you some sort of compensation for doing so. A fetch quest: defined. How you've gotten it confused with grinding for loot drops is beyond me."any quest where someone has told you what you need to find"
Oh no! A quest is arbitrarily extending the length of gameplay with actual WORK!? Why would I want this? Why can't the puzzle just be solved FOR me? Why do I have to PLAY the game? You know what else is bullshit in this game? DOORS. Why are all the damn doors locked. Why can't they just be UNLOCKED for me? I mean, it's just arbitrary and extending the length of gameplay superficially. Grrrr, Nintendo! How dare you make me solve things!It's not even really padding
Yes it is. It's arbitrarily extending the length of a quest by adding busywork to it. Busywork, might I add, that adds no depth or comparable reward to the quest. Take the Hero's song bit where you have to swim around for the notes. Why? I've got the fully powered up Master Sword already. Why do I have to prove myself AGAIN? It's not like I had to find lost items. The Water Dragon specifically scatters the notes ON PURPOSE just to waste your time. PADDING. Because the game has nothing else to do but make you faff about, to borrow a phrase...
Metroid is an example of retreading. And I love every second of it because I get to find the things I missed out on earlier and I get new enemies and I have fun. What's your excuse?Nope. See above. Drastic change? Yes. New baddies? No. New areas? No. This game is an exercise in retreading.
Now WAIT just a sec-Utterly useless that it is...
. . .Then why are you even still talking about it?...Oh, I'm not saying it's not functional. It is.
Having to hike all the way back to another area for one minor item that I won't ever use again IS padding. It adds no fun to the game. Most egregiously, if I come across an item I know I'm going to need later, I often CAN'T pick it up until the game tells me I have to go ALL THE WAY BACK to pick it up[. . .skiiiiiiiiiiiiip. . .]hoose my landing area, Fi, Thank you, sit through the falling animation, walk to the area I left five minutes ago, and complete the quest. No reward beyond being allowed to continue going forward.
five minutes
You DO understand the point of padding is generally to add in meaningful game time, like five HOURS right? Anyone remember the upside down portion of Castlevania Symphony of the Night? Or even Castlevania 2 where you had to grind hearts to purchase equipment? Anyone?five
I love how you misquoted me purposefully and then made a fuss about it. This is what I said.Zelda is abound as the game masterfully places you at the start of the maze you need to be at
I just love this quote. It's ridiculous and nonsensical. Zelda is abound... with what? As? That doesn't follow "abound". And the game is masterful at putting you at the beginning of mazes? Woo-hoo! What a triumph! They can put you at "START". How clever of them!
I will however give to you the fact that it is indeed missing a comma due to a style I implemented explained a point further down.where it is AND IN THIS ASPECT ZELDA IS ABOUND as the game masterfully places you at the start of the maze you need to be at with subtle clues
In the words of Geese, "PREDICTABRE"Quote: You, in the future. You said:
No! It DOESN'T MAKE SENSE HUEHUEHUEHUEHUE
Sorry, I ACTUALLY meant that the word "Linear" is a hold over from gaming critic's arsenal of made up marketing buzz words on loan from the FPS industry, not that ZELDA is bad for being linear. Because honestly, it isn't. Some of the best games are completely one direction, no branching at all. Some gameplay design is actually created around the idea of a player pushing through from one direction and one direction only. It's actually pretty masterful when witnessed in action. Example: Castlevania III, Mega Man X, Contra 3, etc.Are you still defending Zelda? So it's masterfully linear... which is a negative holdover... from another unrelated genre? Whaaa?
Metaphor isn't your strong suit, is it?I don't know anyone who's made this complaint. Really. Who are you arguing against here? Yourself, apparently...
Okay, I apologize deeply for this. See, when I wrote this, I decided to do it in Zero punctuation style and try to make as many sentences run on as long as I possibly could without anybody noticing or being none-the-wise. But sadly, I cannot compete with Yahtzee as I'm sure his punctuation-deleting skills are so far advanced he doesn't even capitalize or use apostrophes, and that has nothing to do with run on sentences!Ok, I've been nice about this so far, but GRAMMAR. Are you six years old? Do you know what a run-on sentence is? Jesus...
Oh, she does talk often, but what I meant with the entering room comment is that she often only pops up when you're otherwise not engaged with the game, like when you enter a room and there's that cutscene where it pans over the entire room? Or at the end of conversations with other characters. And yeah, she repeats other people's conversations. . .in summery. And then she adds new info on top of that. It rarely even takes more than one text box, maybe even two, to summarize everything.Anyway: So it's a rare moment when she interrupts... except when it happens entering a new area? So either you're admitting that it happens a lot or that there aren't that many new areas. Either way, your statement is backfiring again.
Fi is a horrible, unnecessary character. She adds nothing to the game. In fact, the game would be VASTLY improved if she were removed. Instead of her doing the exposition when you get a new powerup (that I always ignore anyway), just have some mystical voice of the sacred flame or whatever do the explaining. Let the rest of the game do the explaining naturally through character dialogue... WHICH IT DOES ANYWAY. Fi just REPEATS everything you just heard. She provides NO new information.
Oh no, 2, 3 more text boxes, one a summery and two are new info about abilities I've just gained, on top of a dialogue heavy game in the middle of a cutscene with a character whom I've been talking with? What. Ever. Shall. I. Do.Master, we have to do what this guy said and FIND THE KEY.
I hope you don't mind, but I believe the keys will be easier to find with this ability I've just now given you to make your quest easier. If you want it that is. And also, you should search the area over there, because that's where they most likely are.
Five unnecessary, game-interrupting seconds. EVERY TIME.
game-interrupting seconds.
You literally don't even stop moving. Not only is that statement a lie, it also shows that you're stretching for things.game-interrupting
I actually meant that Fi is a gentle sounding tone that can be quite easily ignored especially if you turn off the visual for the wiimote symbol on the gamescreen. Navi makes loud annoying sounds that force your attention to her, has a BIG flashing button, and literally kidnaps your C^ button, which you use to look around the room with and is actually a big fucking deal considering, and essentially forces you, at some point in time, to listen to her.Because you can just hit A and *poof* there goes the text with Navi. It doesn't gradually scroll across the screen at glacial speed like it does with Fi.
No, he didn't. All he did was take some MINOR and NONEXISTENT grievances with the game, then exaggerated them for a very poor comedic effect. I mean, look, there's problems with the game that CAN'T be overlooked. Real legitimate problems in design choice on the creators part and should be improved upon in sequels and even other games. For example:Except he hit the nail on the head with this one. You can't write off his points because you can overlook them or because you don't want to acknowledge them. He's not raging at Zelda without warrant. He's giving it the thrashing it DESERVES. This game is just not very good. Get over it. If you can and you still enjoy it, more power to you.
Obviously, I refer to the the classic masterpieces of youth, such as "Scribble-on-the-fridge" -Age 3, and other such works as "Other scribble marking a slight increase in the hand-eye-coordination skill" -Age 3 again.First of all, "childish antiques"? Ha.
If by same treatment, you mean how he didn't even try playing the game and just nitpicked at anything that caught his immediate eye, then yes, probably. If you mean that he applied himself and tried his best to match what the game was expecting out of him, then I have some bad news for you.Second, he didn't turn it into a debate: the fanboys (and girls, as the case may be) did. He gave Skyward Sword no special treatment and treated it the same as every other game he reviews. And that'll always set off the fanboys...
Well excuuuuuuuse me, princess.That's just not true. You know how I know? I felt the same way about Skyward Sword five hours in. And I paid full price for the game. I have nothing to gain from "hating on" the game. I expected a joyous romp through Hyrule... instead, I got this bland, samey mess. Go ahead and disagree with Yahtzee if you feel you must... but don't call him a liar. You've not disproved a single one of his points. You attempted to spin them in a more positive light, yes... but you've not proven he fabricated their existence. Your entire post, like Skyward Sword, has been a massive waste of time for everyone who has had to slog their way through it. And also like Skyward Sword, it could've been done better and shorter, too...