It looks just like Dark Souls. And I already have Dark Souls and already don't play it. Can't imagine this game is worth an entire new console, just so I can not play it too because its just like Dark Souls.
I agree 100%. Dark Souls was such a disappointing game because I heard the combat was great and the game was a challenge when the combat sucks and the game was easier than freaking Uncharted (and I'm fucking awesome at shooters). Doing such simple things as strafing and using a bow and arrow break the game. You have to fight enemies 1v1 because the shield controls fucking suck; you have to be locked-on to backpedal with your shield up whereas every other game ever made allows you to backpedal with a shield up always. Thus, you can't fight multiple enemies at once properly because of that. Fucking Metal Gear Solid 4 has better shield controls.hybridial said:I have no idea why anyone could say Dark Souls is harder than Ninja Gaiden. Dark Souls' enemies have no AI, and it is so easy to exploit them into silly behaviours. The only inherent difference is because of Dark Souls clunky mechanics and poise systems, you're forced to essentially manage your attacks.
That doesn't make it harder, more challenging or more interesting. It just makes it more tedious.
There are individual points in Dark Souls that taken on their own, are pretty tough. But also, to me most of both games is a blur because it becomes laughably easy for great lengths. In terms of pacing and balance... there is none of either. No consistent upping of the ante, no demand that you get better. Once you know what works you can stick to it for the entire game. Hump the legs of big enemies, circle strafe others for backstabs, and just take it slow since you can't fight many enemies at once. Because of the mechanics, because the game says you can only attack and block so much and thus the game becomes about aggro and knowing how to cheese enemies to death instead of any remote amount of skill.
The positive qualities of the Dark Souls games, all exist outside of the combat. The combat is just not fun, and I can assure you that if I can learn the patience it takes to beat it, literally anyone can. (I'm not the most patient sort).
As for games harder than it on normal, well I know of plenty, albiet they're in other genres. Resident Evil Remake, Baldur's Gate, F-Zero GX and Splinter Cell off the top of my head. Great games too.
I think this pretty much sums up Bloodborne. Remember how much of a push there was for DS1 on PC? I guess FROM doesn't.DementedSheep said:I would be buying it if it was PC.
Well they will probably make other games with PC ports but Bloodborne is backed by Sony and I imagine they would have paid quite a lot to get it exclusive.idon said:I think this pretty much sums up Bloodborne. Remember how much of a push there was for DS1 on PC? I guess FROM doesn't.DementedSheep said:I would be buying it if it was PC.
DkS certainly isn't harder than NG. In part that is down to cheap tactics on the part of NG enemies. Maybe my view is skewed because my last session was on MNM in NGS2. IS ninja's anyone?hybridial said:I have no idea why anyone could say Dark Souls is harder than Ninja Gaiden. Dark Souls' enemies have no AI, and it is so easy to exploit them into silly behaviours. The only inherent difference is because of Dark Souls clunky mechanics and poise systems, you're forced to essentially manage your attacks.EternallyBored said:You are right that NG kind of set the standard for fast based action games though, but I never found the series anywhere near as difficult as Dark Souls on the normal difficulty levels. Master Ninja mode was pretty nuts, but the normal difficulty levels could usually be cheesed through with moderate skills and spamming items.
That doesn't make it harder, more challenging or more interesting. It just makes it more tedious.
There are individual points in Dark Souls that taken on their own, are pretty tough. But also, to me most of both games is a blur because it becomes laughably easy for great lengths. In terms of pacing and balance... there is none of either. No consistent upping of the ante, no demand that you get better. Once you know what works you can stick to it for the entire game. Hump the legs of big enemies, circle strafe others for backstabs, and just take it slow since you can't fight many enemies at once. Because of the mechanics, because the game says you can only attack and block so much and thus the game becomes about aggro and knowing how to cheese enemies to death instead of any remote amount of skill.
The positive qualities of the Dark Souls games, all exist outside of the combat. The combat is just not fun, and I can assure you that if I can learn the patience it takes to beat it, literally anyone can. (I'm not the most patient sort).
As for games harder than it on normal, well I know of plenty, albiet they're in other genres. Resident Evil Remake, Baldur's Gate, F-Zero GX and Splinter Cell off the top of my head. Great games too.
I actually just discovered that I needed to go to Undead Burg this morning. Watched a walkthrough (which I hate doing unless I feel I have to) and saw that they didn't go to skeleton land. Made me feel incredibly stupid for literally wasting hours on trying to kill the skeletons.Gundam GP01 said:You know you're not supposed to go to the graveyard right after leaving the Asylum, right?Vladdie93 said:Question:
Is it like Dark Souls?
Sounds dumb, but I haven't finished Dark Souls. I got incredibly frustrated when the skeletons were talking out 1/3 of my health with a few slashes while it took me 10 to kill them. (It was in the first graveyard with like mission 2).
I'm thinking of trying again on that, but if Bloodborne has something extremely different or unique about it with a massive twist away from Dark Souls, I might just pick it up.
You're supposed to go along the cliff side, up the stairs into an aqueduct that will take you to Undead Burg, the real 'mission 2' as you put it.
Seeing that video reminds me how much I love that the game implemented an item whoseTohuvabohu said:I got a recording of the strongest NOPE moment I encountered fairly early on in the game.
My eyes widened, my breathing stopped, then promptly NOPED the fuck out.
Yeah, I really love this game. Really really love it.