How does circle strafing break the game? Sure, if you're facing one or two mooks you can make short work of them with this tactic, but nearly any other scenario circle strafing will just get you within the attack range of another enemy or at the mercy of some environmental hazard. Just because you can strafe behind an enemy doesn't mean you're not still extremely vulnerable if you make the wrong move. Yes, the game is easy if you don't make the wrong move, but by that definition every game is easy.Phoenixmgs said:The Souls games have very little actual skill-based difficulty. I played Dark Souls and I completely understand why it would be futile to argue the game is hard and has depth too, circle strafing breaks the game. How about making through Sen's Fortress first run, no walkthrough, and not dying once or getting hit by a trap if you just fucking pay attention. Even Extra Credits says Dark Souls can be an easy game.Casual Shinji said:Good to know you're the authority on depth and difficulty then.
Hey, I could argue all I want about how the game is indeed hard and has depth, but something tells me that would be futile.
Yes, you pay attention and be on your guard at all times, and Sen's Fortress isn't that hard... And you know why you have to pay attention and be on your guard constantly? Because otherwise you get killed. That's considered the direct opposite of easy.