GiantRaven said:
Erm...no? Was it a waste to give Deus Ex a deep, interesting story? Just because there is a group of fans that like a certain thing, it doesn't mean that other aspects of design cannot be considered. Not every fan of shooters is the stereotypical CoD-loving frat boy idiot (I wonder how true that stereotype is really, I've never seen an overwhelmingly large amount of people in that mould myself).
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damn you now i have to reinstall deus ex because you mention it's awesomeness.
Just look at the sales: CoD sells extremely well every year and i am pretty sure that if a company like Bioware would add an incredible singleplayer campaign with a deep story and extremely well written and delivered dialog to a CoD game the vast majority of customers would never see it or skip through the cut scenes to get back to shooting people. That OK not everyone likes the same things and i do see the appeal that mindless shooting has but i think that using Bioware to make shooters is a waste because almost everyone who likes RPGs loves a good story while a lot of people(yes, the CoD-Halo-fratboy demographic among them) would just see a story as something that gets between them and shooting people.
short version: most shooter fans do not appreciate a good story in their shooters as much as RPGler appreciate a good story in their RPGs, thus Bioware should keep making PRGs.
edit: also, Deus ex is not a normal shooter in the way that if you strip aways all the story, item collection and character progression it's a horrible shooter.