If I had to guess, I'd say that they were trying to steal the audience of other games by making a game that is similar. I'd guess that they also want the people who might be interested in this similar game to hopefully be aware that the old games exist but not necessarily have played them themselves.The_root_of_all_evil said:Re-invention just nails it though. That's saying "We'll take the pieces we like that are easy and cut/paste our ideas in". That's not even making a game anymore.b3nn3tt said:I'm not sure that quality necessarily has any bearing on how well a game will sell though. Case in point, many people considered Okami to be an amzing game, yet it sold extremely poorly.
They have to know that a re-made Syndicate would sell well, but it's too difficult so they're taking the faster "re-invention" route. That means any moments of genius is does have will be entirely accidental.
Shit, I could put a Call of Duty card game out online and I'd have 10,000 players - no matter how bad it was.On the other hand, many people dislike the Call of Duty franchise, yet the games sell like hotcakes each year.
But why would you make something targetted to inflame your target audience - unless your audience would be buying it to spite the alleged target audience?
But yeah. They've not just missed the point of Syndicate, they've replaced it with one of their own. One of their cookie cutter, chest high wall, ironsight, regenerating health fiascos that sell so well because they've had their Persuadotron working for ages.
From what I remember from the Syndicate I played on the SNES it CAN be done on modern consoles its just that they over think things. How fucking hard is it to make an isometric game these days with the graphical tech we have. They're only making it a FPS as a cop out because they think "FPS = MONEY" when these days people are fucking tired of First Person games. The game would stand out if it stuck to that isometric view and improved on it. They could have made the game basically a top down shooter that you had to options to either hack people brains or make'em Swiss cheese. If publishers stop trying to make developers make movies instead of games then we can get some where.evilthecat said:See what bugs me here is not changing the genre, syndicate was always an action game and action - shooter is less of a jump than turn based strategy to shooter.. but look at the screenshots.
Syndicate was a really grim cyberpunk game about a world where guys with trenchcoats, ludicrously dyed hair and excessive cybernetics hack peoples brains or ventilate them with miniguns while hyped up on combat drugs, all in the name of corporate interest.
This game doesn't even have the distinction of looking like Human Revolution, it looks like Mass Effect or Half Life 2 with clean environments, sleek technology and rugged, dark haired protagonist types.
This should've been the end of the thread.Andy Chalk said:"No Syndicate," thanks.
Honestly? I think you're giving far too much credit to the buyers. People who have heard of it will buy it and go yeuch. People who haven't will look at the pictures and decide on that.b3nn3tt said:Of course all of this is wild speculation.
But that's one of EA's main problems - they're always trailing the market instead of making it. Even Ubisoft/Blizzard know that to hold the market, you have to take a risk and cover it's ass. EA seems to be pushing blandy Mcbland and raking in clone fees, rather than pushing the envelope like they used to.And to be honest, they probably could have made a game similar to the original and made a lot of money from the fans of that game. But I imagine there's more money to be (potentially) made by copying the market leader.
I don't really know. I mean, I never played the original, and all I've heard of this game is pretty much this article.The_root_of_all_evil said:Honestly? I think you're giving far too much credit to the buyers. People who have heard of it will buy it and go yeuch. People who haven't will look at the pictures and decide on that.b3nn3tt said:Of course all of this is wild speculation.
Names aren't as powerful as people think because with the fans, you also get the fans. (points to Steam forums)
But that's one of EA's main problems - they're always trailing the market instead of making it. Even Ubisoft/Blizzard know that to hold the market, you have to take a risk and cover it's ass. EA seems to be pushing blandy Mcbland and raking in clone fees, rather than pushing the envelope like they used to.And to be honest, they probably could have made a game similar to the original and made a lot of money from the fans of that game. But I imagine there's more money to be (potentially) made by copying the market leader.
You're never gonna do fast food better than McDonalds or Burger King, but you can do better food and still make a profit. Rather than trading on burger and chips to the people who can't be arsed to get the real stuff.
Call the damn game "Zenith" or "Cybermancer" or "GodNet" and we don't have a problem, because you're not crushing the original's potential sequel. Simply steal the name and you're selling a lie. And a lie that stops the new truth.
Half the defenders here are violently defending how good something's going to be from the screenshots, for Gabe's sake.
If it's a choice between wildly nostalgic dreams, and synthesized nightmares; pull the damn plug on us all now.
I cared about this point until you said "Consoles".Quiotu said:Tell you what, I'll give your desires thought if you can name me more than three modern squad-based, tactical RTS games for consoles that actually sold well and got critical acclaim. I'll even give you the first two for free: Halo Wars and Dragon Age.
Deus Ex proved that you can take an older design and bring it up to modern standards without sacrificing the entire genre. Before you say "Well, Deus Ex 1 was also a shooter.." you will find that it doesn't play AT ALL like most shooters; today or then.Really, play the first two games again and tell me they work well anymore. I'm even a fan of the series, and I can admit that they did NOT age well. Putting HD textures on them and calling it a next gen title won't help that.
This is part of where the ire comes from.I get what you want... but you don't reboot a franchise by putting a new coat of paint on a 16 year old game and slapping it on Steam, bypassing consoles completely.
It's a little more complex than that.b3nn3tt said:Also, if fans of the original don't like the look of thiis enw game, nobody is forcing them to buy it. If they loved the original that much, and hate the new one so much, simply don't buy it.
I'd never thought of it like that actually. That's a very good point. In which case, I've got to fall back on the brand recognition argument, because I can't see any other reason why they'd call it Syndicate.The_root_of_all_evil said:It's a little more complex than that.b3nn3tt said:Also, if fans of the original don't like the look of thiis enw game, nobody is forcing them to buy it. If they loved the original that much, and hate the new one so much, simply don't buy it.
The NEW IP will either crash - in which case it's a stain on the IP. Or perform, in which case it takes over from the OLD IP (See Transformers), in which case the old one is stained.
Same thing with Bond, Doctor Who, Highlander, Led Zeppelin, Guitar Hero or any other media. There's going to be a fragment of it that you really don't like, and that can spoil the whole experience for you. If you want to talk wistfully about something from Syndicate, and you have to explain which one, then it's already aggravating.
If you've re-imagined it, then the two IPs don't actually cross in anything but name. Would you want to watch the original Mission Impossible based on Tom Cruise's Mission Impossible? Probably not.
So the New IP hurts the old IP, whether you acknowledge it or not.
That's the real problem. Ask the fans of Silent Hill.
And which leaves the brand recognition as a version of emotional blackmail ("It could be as good as you remember it being" - which, of course, it will never be).b3nn3tt said:I'd never thought of it like that actually. That's a very good point. In which case, I've got to fall back on the brand recognition argument, because I can't see any other reason why they'd call it Syndicate.
interesting thing is,evilthecat said:See what bugs me here is not changing the genre, syndicate was always an action game and action - shooter is less of a jump than turn based strategy to shooter.. but look at the screenshots.
Syndicate was a really grim cyberpunk game about a world where guys with trenchcoats, ludicrously dyed hair and excessive cybernetics hack peoples brains or ventilate them with miniguns while hyped up on combat drugs, all in the name of corporate interest.
This game doesn't even have the distinction of looking like Human Revolution, it looks like Mass Effect or Half Life 2 with clean environments, sleek technology and rugged, dark haired protagonist types.