The Big Picture: Link Be A Lady

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Aiddon_v1legacy

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it'll never happen though; Aonuma said they're listening to fans, but Link will never be genderswapped. If they're going to put a female lead in they'll do it for another series or make a new one. Kinda like how the face of Splatoon right now is the female Inkling.
 

Sniper Team 4

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Andrew Siribohdi said:
all I focused on E3 was Dragon Age: Inquisition.
If it makes you feel any better, that was the only game that I got excited about this entire time. Everything else was just...meh. Well, Bloodborne has me interested too, but really it was all about Dragon Age for me too.

Anyway, why is Link suddenly right handed? Link is left handed (save for Twilight Princess). Change him back. Either that, or he was drawing that bow with his off hand, in which case, dude is super strong.

I would love to play a Zelda game where you played as Zelda. You would think that Ganon, now that he knows about the cycle (Wind Waker), he would go, "Hm...maybe I should take out that kid who's always defeating me before I go after all of Hyrule." That way, Link is taken out of the picture and it's up to Zelda now to not only save herself and her kingdom, but Link for a change.
 

Eri

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I still don't see how any of you people thought Link was a woman. Maybe some of you think even the slightest bit of femininity means "OMG WOMAN"?
 

Trishbot

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I am still amused the first real game with Zelda as a core playable character on the front of the cover... is a Zelda game without her name in the title in Hyrule Warriors.
 

Rad Party God

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Feb 23, 2010
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Oh Bob, calling Geralt a "generic white dude" is quite ignorant on your part.

Also, this so much.
Sigmund Av Volsung said:
Appropos to the writing being a crucial factor, Geralt of Rivia may be a "generic white dude" to some people, but he has a lot of nuance that most AAA games' protagonists don't. He is respectful of nature, aloof, but understanding. Charismatic but also stoic. Resourceful and insignificant. Changing his gender would change everything in the story. Literally, everything, and it would be more siginificant than a gender-swapped link because the games would have an entirely different story, and an entirely different feel to them considering its another Game of Thrones-esque, high fantasy, dark medieval RPG.

Also, CDProjekt are Polish devs, not like the US-dominant game devs who make the majority of "burly white dude" game's protagonists. Cultural variation does make a difference, and since they're one of the few prominent Eastern European devs out there, I don't think they deserve as much crap as say Activision does for their constant lack of well-written female protagonists.
 

Falterfire

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MB202 said:
I must be the only one in the entire world who did not think Link looked like a girl... or at least, not any more effeminate then the previous incarnation of Link (or Hell, even Marth for that matter).
I dunno. I thought the Marth that appeared in FE:Awakening was incredibly feminine. Could have sworn it was actually a woman under that mask.
 

Gizen

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Dexterity said:
Gizen said:
This argument is flawed. It implies that any desire to take a previously male character and turn them female is 'for the feminists' instead of being 'because we feel like it' or 'because why not?' In fact, the latter reasoning is by far and away the most common one people are citing.
Moviebob make it specifically clear that the reason he wants a female Link is because of the outcry of females not being present during this year's E3.
No, he made it pretty clear that, it'd be especially awesome in spite of the outcry over this year's E3, but that'd it'd just be greate even if the Assassin's Creed nonsense had never happened.
 

Robot Number V

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Or, you know, somebody could just make a sequel to Okami.

Seriously, why has no one done that? I know about that DS spin-off thing, I'm not talking about that. I mean like a real, full-fledged sequel.

Anyway...not to derail the topic or anything.

PS: So if it was Link the whole time, what was with that "Nobody said it Link" crap?
 

Imperioratorex Caprae

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I'd much rather Zelda get center stage this time as the series is named after her. (CDI never happened, lalallala) I wouldn't be mad if they made Link female, not at all but it seems a bit of a stretch when you already have a female in a possible protagonist role ready to go. I mean, seriously...
 

lord.jeff

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RatherDull said:
I thought Ganon was always the same guy, just constantly sealed inside of the sacred realm and thus that stalled the aging process.
According to the official timeline it's always the same Ganon.


Eri said:
I still don't see how any of you people thought Link was a woman. Maybe some of you think even the slightest bit of femininity means "OMG WOMAN"?
I agree with you between the flat chest and sideburns he seems pretty male to me, maybe it was the pony tail.
 

Swarles

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I saw the Overthinker characters at the beginning of the video and my heart skipped a beat, I thought it was going to be a repeat of the last episode and I almost died in pure horror.

Anyway, to sum up my opinion on what he said, while I think changing Link would be somewhat of a step in the right direction I also think that there needs to be more actual complex and interesting female characters. From what small amount of Zelda I've actually played, Link doesn't really have a complex personality and is more of an audience avatar than anything else. What's really needed in the mainstream games market are female characters who actually have depth, I mean in the indie games scene there are complex female characters and even complex non-heterosexual characters but you don't really get that when you see AAA titles. Sure there are a few, Heather Mason from Silent Hill is a good example, but there does need to be some diversity in protagonists.

Andrew Siribohdi said:
Woman Link? Works for me.

I guess what bugs me about this whole discussion is that unless you're a popular franchise or part of the gaming establishment, people (unintentionally) overlook developers who do make great strides in this area. Developers like Bioware and Bethesda don't get as much recognition for doing something that comes naturally but when Ubisoft omits something, they go all over that.

Then again, I am the biggest Biodrone I know and all I focused on E3 was Dragon Age: Inquisition.
I think that, while yes people do overlook the fact that Bethesda and Bioware do allow for female choices in their games, they don't really have female characters. The characters are really just unisex characters that can be either male or female. It's like how Bioware gets lauded for how their games can have homosexual relationships, when in reality it's less of a choose your own adventure and more a different character you can have a relationship with and being heterosexual or homosexual has no impact on your character, same with being male or female in the same game. Now I'm not saying it's inherently a bad thing, in fact if more games had unisex characters that allowed users to choose what gender they'd rather play as it would totally be fine with me. I'm also not saying that it would have any impact on the latest Zelda game if Link were female, because let's be honest it would be the exact same game except Zelda would probably be a prince instead of a princess. What I am saying is that more games need to actually have female characters. Just like more games need to have non-heterosexual characters.


I think I was rambling a bit so I'm sorry if it didn't make a whole lot of sense.
 

Diddy_Mao

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Penitent said:
Diddy_Mao said:
To be sure I think that it would be a welcome change, but I think that it needs to come with a certain degree of additional work if it's going to be anything other than a gender flip "stunt."
In other words, the first time Link shows up as a lady, the game needs to be one of the few times within the series that Link is given more personality than the gawping "Let's save Hyrule because...reasons" protagonist that he usually is.
No, I'd disagree. Making a big deal about the character's gender and choosing then to define their personality is what Other M did, and we don't want a repeat of that.

Just make the game like Nintendo would if it were Link as usual, then flip the pronouns. Nothing about it calls for anything more than that.
It's a valid point. I'd argue that where Other M failed was less in trying to flesh out Samus' personality and more in their insistence that all of her fleshed out personality traits be linked, rather negatively, to her gender.

Apropos of nothing we were presented with a Samus who is overly concerned with motherhood, and abandonment issues and impressing a boy she likes and is frail and cowering in the face of big scary monsters...it was all ham handed and more than a little offensive.
Any one, or all of these things could have worked in a different game or better script, but with Other M we're just meant to assume all of these things make sense for Samus because she's a lady.


Where I think a female Link would need to stand out is really something I think the LoZ series should have been doing for a long time. All too often Link just stumbles ass backwards into an adventure and then lets the momentum carry him through. If a game were to present itself with a female Link it's going to get a lot of knee jerk hostility that I think can be deflected by having a stronger narrative foundation.
 

MrMan999

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Diddy_Mao said:
Penitent said:
Diddy_Mao said:
To be sure I think that it would be a welcome change, but I think that it needs to come with a certain degree of additional work if it's going to be anything other than a gender flip "stunt."
In other words, the first time Link shows up as a lady, the game needs to be one of the few times within the series that Link is given more personality than the gawping "Let's save Hyrule because...reasons" protagonist that he usually is.
No, I'd disagree. Making a big deal about the character's gender and choosing then to define their personality is what Other M did, and we don't want a repeat of that.

Just make the game like Nintendo would if it were Link as usual, then flip the pronouns. Nothing about it calls for anything more than that.
It's a valid point. I'd argue that where Other M failed was less in trying to flesh out Samus' personality and more in their insistence that all of her fleshed out personality traits be linked, rather negatively, to her gender.

Apropos of nothing we were presented with a Samus who is overly concerned with motherhood, and abandonment issues and impressing a boy she likes and is frail and cowering in the face of big scary monsters...it was all ham handed and more than a little offensive.
Any one, or all of these things could have worked in a different game or better script, but with Other M we're just meant to assume all of these things make sense for Samus because she's a lady.


Where I think a female Link would need to stand out is really something I think the LoZ series should have been doing for a long time. All too often Link just stumbles ass backwards into an adventure and then lets the momentum carry him through. If a game were to present itself with a female Link it's going to get a lot of knee jerk hostility that I think can be deflected by having a stronger narrative foundation.
Skyward Sword did try to give Link some actual character development and some motivations. Whether it worked or not is up to the player.
 

lastjustice

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Link being made into a woman meant to me... (Shrug...whatever I'm still not buying a Nintendo Pronoun...I mean Wii U.)


I personally would rather they would with the same option Castlevania did, and simply change the lead character. Castlevania originally had the Belmont clan as the leads for many of the games. At some point they wanted do more and not be limited to same trademark moves and arsenal they are known for. They brought in various other vampire hunters of different breeds. One of my favorite is Shanoa, which yes we got a female lead, but her character was amazingly fun play as. Due to her own new mythos, she wasn't stuck in the typical whip, holy water, cross, axe, dagger line up. Her being fun and cool to play as was what made the game great...her being a female was fine but I didn't buy the game because of some social justice. If that happens to be a positive side effect of the game, great..but it shouldn't be anyone's focus or you're here for wrong reason.

The Megaman series introduced more characters in a similar manner with the X series. Megaman basic gameplay got kinda stiff over the years, and the X series allowed it to evolve greatly. We got Axel and Zero allowing for more gameplay options. In X 8 we got basically gender swapped versions of the cast, as they let you play as all 3 girl navigators, Alia, Pallete, and Layer. (Capcom had girl Megaman for a long time though with Roll.)It didn't shatter the world but it happened already. Command Mission added 2 more playable females with Cinnamon(Nurse bot) and Marino(ninja thief girl).

They continued spice it up with the ZX series, and made two playable characters for each of the games, making one male, and one female. (give minor bonuses for each.)They were unique characters in their own rights, as Ashe has a very different backstory as she is a human raider than Grey who is a reploid who wakes up in a lab. They took the idea of Axel's copy abilities to next level, which they turn into the enemy bosses, down to their gender. At which point whatever character you are playing as copies the hero of the previous games form, which will be the opposite sex. (Grey copies Aile's form and Ashe copies Vent) Again all kinda of weird gender swapper happening here, but the world didn't seem to notice. (granted Capcom been doing the whole gender swap stuff since Dark Stalkers, as Demitri, who uses a special that turns male characters into girls before he ravages them with Midnight Pleasure. And then the whole Poison final fight deal...)

Adding additional characters to Zelda series might be a healthy choice, as Link has used mostly same core weapons for many many games now. Granted they try and spice it up with oddities like Majora's mask and Twilight princess where Link becomes a wolf. Going and making a game focusing on Zelda/Sheik could be a nice change of pace. I think that would be a bigger step in the right direction and having the series evolve than simply putting a minor reskin on Link. Zelda's move set could go in directions link's never could. I think that would be a bigger deal than making link a girl for this version of Ocarina of Time.
 

Phlakes

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uanime5 said:
The majority of soldiers and adventures are male, so it makes sense for male to be the default. For roles such as nurse or teacher it would make more sense to have the default be female as most of the nurses and teacher are female.
Key word. Majority =/= all of them. No one's saying every protagonist should be female, or even most of them, just more than there are now.

You only make things you want people to enjoy when working for free. Any professional will make something that will sell as many copies as possible
Nope. Not even a little bit. Marketability is a consideration but I guarantee there's not a single person in the industry who only works toward sales figures. If you don't believe me, ask someone instead of making assumptions.

as long as male characters sell better than female ones male will remain the default.
And finally, this isn't a reason to not make female characters, this is the reason to make them. The entire point of all this is that people are trying to change that.
 

Aitamen

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People *are* picking up Wii Us, to be fair... I'll be getting mine before the holiday season, for damn sure.

I do have to say I'm thrilled with the idea of a female link (or, better still, I'd love to see a female Ganon/male Zelda)... I don't know if it'll happen from N, but it'll certainly happen.

Andrew Siribohdi said:
Developers like Bioware and Bethesda don't get as much recognition for doing something that comes naturally but when Ubisoft omits something, they go all over that,
Sorry, WRPGs already have gender equality, and have since forever (Citing early Wizardry, and prior). Player-avatars generally match the player, either implicitly (Avatar creation) or explicitly (games that you play *as you*, such as Zork). Bioware follows in the footsteps of Origin Systems and their ilk. They got full props, as I recall, for using the fantasy "Ser" as gender-neutral instead of "Sir", and claimed it just made sense to benefit ease of coding/recording (i.e. the reason we're all pissed at Ubi is because they claimed it harder to do).
 

Sigmund Av Volsung

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Dec 11, 2009
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uanime5 said:
Sigmund Av Volsung said:
That is a legitimate point, in which case, I wish Bob wouldn't just generalise things.

I feel that once The Witcher Trilogy is done, (and Cyberpunk 2077), they can easily revisit that game, perhaps from the perspective of Ciri, because of how much potential her abilities allow(in terms of prospective stories).
A story from Ciri's perspective may be difficult. After leaving Yenniver spends a lot of time with criminals (Rats), is the prisoner of Bonhart, then travels across time and space using her superpowers. Let's not forget that the elves from another dimension want to impregnate her to gain access to her power, and there's a prophesy that her son will rule half the world. If you don't have a good story for Ciri she may simply end up as a Mary Sue.
Ciri was only a suggestion, The Witcher universe certainly isn't lacking in interesting female characters from which entire sagas can spawn.
 

KazeAizen

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Lightknight said:
Wait, Link actually being a woman would be a big difference? No, Link has always looked like a woman. Sorry. Unless there's actual nudity then it won't make any difference as far as I can tell.
And you sir missed the entire point of the video.