You've got a point, but the key question is whether there is enough artistic liberty available in the commercially acceptable constraints of the medium. In simpler terms, games cost money. For AAA games, a lot of money. So, until the Guys With the Money start accepting that experimentation is good, games are going to suffer artistically. Most of the really cool artistic improvements have been in such areas as graphics and music, not the overall structure of games.Blitzwing said:Why? Some of the greatest works of art were created because of profit.Ekit said:This. It really is the main reason why gaming is can't evolve as an art form.Soveru said:The need for games to turn a profit.
I mean, think about it-- the biggest game genres are such things as platformers, shooters, RPGs, and simulations. Those genres have been around since the mid-80s to early 90s. Sure, they've gotten prettier, but where is the true innovation? I love those games as much as anyone else, but the new to Same Old Stuff ratio is really low in videogames.